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Someone Bought Hawken.


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#21 Lily from animove

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Posted 28 April 2015 - 12:23 AM

View PostAnjian, on 27 April 2015 - 05:09 PM, said:

Their working technology includes antigravity just in case you notice their repair, attack and target drones, as well as the mothership in the missile assault mode, all totally doesn't exhibit the use of trusters. You will also notice the use of nanotechnology, used for repair and the use of force fields. That's pretty higher tech than BT to me. Another thing is that SF does invalidate physics (things don't travel faster than light, that is relativity) otherwise you won't have Star Wars or Star Trek. If physics are applied to BT, lasers would be totally inefficient since the use of smoke generators and ablative armor (armor that burns away and gives off a smoke screen) would have invalidated the use of energy weapons. Flat torsos also make projectiles easier to penetrate and unlike modern tanks, mechs are full of shot traps that make it easier for projectiles to penetrate. But we simply assume they are not because the SF license of disbelief. In fact, the warfare in BT is totally unrealistic because once you reach the space/planatary/stellar level of civilization, the main determinators of combat isn't going to be mechs, but starships, fighters, carriers and battleships in space ala EVE Online, Star Wars and Star Trek. Air power also demolishes land power anytime, and our current and real 21st century military technology already well surpasses and destroys Battletech except in the case of energy weapons. In fact our current missile technologies are far superior than those shown in BT; drones lighting up a mech lance and the mech lance would be wiped out by a salvo of Tomahawks from an AEGIS cruiser.


technology is one thing, but basic physics another. antigrav? intertness still applies to your body, or is your body made of a fictional antigrav material? very unlikely. And since you sit in this mech, you are affected by it. Of ocourse you can create whatever fiction you want to explain things how they work, but then the true immersion of the game will get lost. Thats like Thats like twllight "vampires" because someone thought he should ise the term "vampire" because its cool and familiar, but couldn't be further away from vampires as possible except the blood drinking in common.

Why do all the people I have on my steam friendlist tested it, not like it? There is a reason, and that reason is not the gameplay itself, because the gamepaly is a very solid arena shooter. The game has this typically identification issue. Its an arena shooter with mechs. Mechs that behave like eastern styled gundams, in a niche styled classic western mech design. And this all adds together and makes the game a weird combination that does not cater to many users. And this is the main issue for hawken, because devs and servers do not run for free and the game has not many stuff to make money with. So it will need to sustain quite a decent playerbase. And there the game has its main problems: creating a weird niche style within a niche genre.

#22 Anjian

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Posted 28 April 2015 - 03:07 AM

Except that there is nothing there that seems like it can generate 6 to 9G in forces. You really need much more speed than what Hawken mechs can make to even reach the maximum of human stress level in G forces. For that matter, there is nothing there in Hawken that appears like you can exceed the G forces of a driver in a race car or rally car, and I am pretty sure those mechs are not even close to being as fast as race cars.

#23 Lily from animove

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Posted 28 April 2015 - 03:14 AM

View PostAnjian, on 28 April 2015 - 03:07 AM, said:

Except that there is nothing there that seems like it can generate 6 to 9G in forces. You really need much more speed than what Hawken mechs can make to even reach the maximum of human stress level in G forces. For that matter, there is nothing there in Hawken that appears like you can exceed the G forces of a driver in a race car or rally car, and I am pretty sure those mechs are not even close to being as fast as race cars.


you mean isntant burst jumps, which have massive G forces working are the exception? because its a difference if you slowly increase those G forces like in a rollercoaster or a racing car, or if that happens instant.

#24 Randall Flagg

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Posted 28 April 2015 - 03:30 AM

That game with a dedicated PhysX card looked amazing.

#25 Anjian

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Posted 28 April 2015 - 03:38 AM

View PostLily from animove, on 28 April 2015 - 03:14 AM, said:


you mean isntant burst jumps, which have massive G forces working are the exception? because its a difference if you slowly increase those G forces like in a rollercoaster or a racing car, or if that happens instant.


Those kind of jumps do not create over 9G. Do you realize that World War 2 fighters move with much greater velocity changes than that? None of the Hawken bursts look any faster than a Formula 1, supercar or drag racer going 0 to 100kph in 2 seconds.

Edited by Anjian, 28 April 2015 - 03:41 AM.


#26 Lily from animove

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Posted 30 April 2015 - 08:43 AM

literature says 100g is what a human can survive without heavy injuries. above 20g its causing issues, liek breathing.

now with g being ~9,81m/s

Now mathematically, your your acceleration is velocity² divided by the way you proceded from standing still.

so a=v²/(2*s)

and given the turn is isntant, which hawken has, you will come to the fact that the term 2*s is going to 0.and when something below a fraction is nearing 0 the result is going to infinite.

So when you accelerate to 30kph (8.33m/s) on a way of 1m.

this means our acceleration is now: 8,33² /(2x1m) thats around 69/2 or around 35. meaning 3.5g already and gettind to start causing issues, not even speakign about how well you can still pilot under this conditions, or you would probably not even be bale to hold any controls anymore by such an instant burst of acceleration.

Of however this is now achieved in only half the way, its already 7g.
But if however this speed is raised to 60kph. so doubled and reached by half of a meter. yo already reach 34g. And since hawkens acceleration is nearly instant meanign the way to reach this speed is close to 0 the forces here g to nearly infinite.

and now lets have a look at your dragstar racer:


taken from http://en.wikipedia.org/wiki/Top_Fuel

Top Fuel dragsters are the fastest sanctioned category of drag racers, with the fastest competitors reaching speeds of 330 miles per hour (530 km/h) and finishing the 1,000 foot (305 m) runs in 3.7 seconds.


A top fuel dragster accelerates from a standstill to 100 miles per hour (160 km/h) in as little as 0.8 seconds (less than one third the time required by a production Porsche 911 Turbo to reach 60 mph (97 km/h)) and can exceed 450 km/h (280 mph) in just 200 metres (660 ft). This acceleration subjects the driver to an average force of about 39 m/s2 (4.0 g0) over the duration of the race.

4g? a childs swing is said to have 2.5g. And a rollercoaster can has 4g as well. Your dragster is not as superamazing from physical point of view as it looks awesome to watch.

#27 juxstapo

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Posted 03 May 2015 - 07:28 AM

Ahh I can't help but smile when I remember watching the Rise of MWO and the Rise of Hawken (from here),

..then the death of Hawken.




stillll smiling.





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