Anjian, on 27 April 2015 - 05:09 PM, said:
Their working technology includes antigravity just in case you notice their repair, attack and target drones, as well as the mothership in the missile assault mode, all totally doesn't exhibit the use of trusters. You will also notice the use of nanotechnology, used for repair and the use of force fields. That's pretty higher tech than BT to me. Another thing is that SF does invalidate physics (things don't travel faster than light, that is relativity) otherwise you won't have Star Wars or Star Trek. If physics are applied to BT, lasers would be totally inefficient since the use of smoke generators and ablative armor (armor that burns away and gives off a smoke screen) would have invalidated the use of energy weapons. Flat torsos also make projectiles easier to penetrate and unlike modern tanks, mechs are full of shot traps that make it easier for projectiles to penetrate. But we simply assume they are not because the SF license of disbelief. In fact, the warfare in BT is totally unrealistic because once you reach the space/planatary/stellar level of civilization, the main determinators of combat isn't going to be mechs, but starships, fighters, carriers and battleships in space ala EVE Online, Star Wars and Star Trek. Air power also demolishes land power anytime, and our current and real 21st century military technology already well surpasses and destroys Battletech except in the case of energy weapons. In fact our current missile technologies are far superior than those shown in BT; drones lighting up a mech lance and the mech lance would be wiped out by a salvo of Tomahawks from an AEGIS cruiser.
technology is one thing, but basic physics another. antigrav? intertness still applies to your body, or is your body made of a fictional antigrav material? very unlikely. And since you sit in this mech, you are affected by it. Of ocourse you can create whatever fiction you want to explain things how they work, but then the true immersion of the game will get lost. Thats like Thats like twllight "vampires" because someone thought he should ise the term "vampire" because its cool and familiar, but couldn't be further away from vampires as possible except the blood drinking in common.
Why do all the people I have on my steam friendlist tested it, not like it? There is a reason, and that reason is not the gameplay itself, because the gamepaly is a very solid arena shooter. The game has this typically identification issue. Its an arena shooter with mechs. Mechs that behave like eastern styled gundams, in a niche styled classic western mech design. And this all adds together and makes the game a weird combination that does not cater to many users. And this is the main issue for hawken, because devs and servers do not run for free and the game has not many stuff to make money with. So it will need to sustain quite a decent playerbase. And there the game has its main problems: creating a weird niche style within a niche genre.


















