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#161
Posted 14 April 2015 - 06:31 AM
Question: Can we get rid of individual Omnimech CT quirks? This violates the entire Omnimech idea, people bought omnimech packs to get them, yet with this you made every variant an own variant basically making them no real Omnimechs anymore. Out of my entire money spend for the Wave I+ II + III the majority of Omnimechs is now inferior to other Omnimechs with the exact loadout. That truly feels like a fraud.
#162
Posted 14 April 2015 - 06:51 AM
#163
Posted 14 April 2015 - 07:10 AM
Will mechs ever be released singly again or are they always going to be part of a Package from now on?
#164
Posted 14 April 2015 - 07:23 AM
akula
#165
Posted 14 April 2015 - 07:40 AM
I would seriously pay Clan-level prices for those mechs. Especially the Warhammer and Marauder. Please! There has to be some way to get them into the game!
#166
Posted 14 April 2015 - 07:42 AM
1a. We desperately need some VOIP testing features in the settings menu. Many players simply aren't coming through because their mic pickup or gain is too low, and they have no way of knowing about it.
2. Can you re-consider buffing the dropships in CW? The nerf to medium lasers for the defenders swung the pendulum too far and has allowed spawn camping to become a thing, especially on borel and sulfur. Perhaps half larges, half mediums? Seeing some rainbow laser vomit off of a dropship would be pretty cool.
#167
Posted 14 April 2015 - 07:43 AM
Faction Warfare Questions:
- When will the current public matches (Assault, conquest, Skirmish) be rolled into faction warfare?
- Has there been consideration given to alternate planetary capture conditions that do not require cease fire windows? Such as increasing teritories on a plant so that under unopposed conditions, a planet could only flip once in a (24)Hour period?
- Since it is possible to "turret drop" if unopposed on a planet, have you considered allowing uneven drops on a teritory? Much like in EAs MPBT 3025?
- What changes have been considered for the conquest game mode? Are you open to suggestions from the community in this regard?
- Do you have plans to make Faction Warfare the focus of MWO? Currently the game feels divided between Faction Warfare and "Quick Play" matches.
- Will you be implementing a Stock Only Mode for private lobbies?
- Will you be releasing early looks at the new mech lab? Public Test of the new mech lab? The community wants to help you avoid the UI2.0 mess. Help us help you.
- Has Solaris VII entered development? Sneak peek at the design ideas?
- Are there any plans for smaller group matchs? For example 4v4 or 8v8?
#168
Posted 14 April 2015 - 07:53 AM
Would it be too much trouble to add a function where we are able to 'Target Nearest Enemy' along with our current function to cycle through available Enemy Targets? I really like the Tab function that allows me to read the damage and distance of friendly/enemy targets but when they are all piled ontop of each other.. it's rather difficult to get a read on any of them in those situations.
#169
Posted 14 April 2015 - 07:55 AM
sorry my english is
Edited by tingod, 14 April 2015 - 07:56 AM.
#170
Posted 14 April 2015 - 07:59 AM
Not tallking about collisons or knockdown. I just want proximity to other Mechs not teleporting my Mech randomly. It is a pain in the butt.
#171
Posted 14 April 2015 - 08:03 AM
I love seeing the remnant frame of a destroyed one on the Tourmaline Desert Map!
#172
Posted 14 April 2015 - 08:30 AM
As of now it's basically 4 ML/MPL at most ranges.
This is. Underwhelming. For a 35 ton light.
#173
Posted 14 April 2015 - 08:47 AM
Maybe a vote funktion?
- During ceasefire players can vote for 2-3 planets next to the previously contested planet.
If the Planet changes, the vote counts. Otherwise the planet stays contested.
Pretty please?
#174
Posted 14 April 2015 - 10:32 AM
- New player experience (i.e. tutorials, guides, matching algorithm, grind)
- The economy / rate of earnings
- Matchmaker (any further improvements planned? Is it okay as it is?)
- Explicit view on Clan / IS balance
- Power of mercs in CW / incentives to be loyalist
- Winning / losing CW planets being entirely due to number of people on a side
- PuGs vs units in CW (regardless of my views/reader views, this is the most frequent topic of complaint in the CW forums so deserves a spot here)
- ECM
- LRM mechanics
- Heat / ghost heat
- Hitboxes / scaling / lag shield
- Is destructible terrain being worked on?
- Is it truly pointless to ask questions / post on the forums, as most people seem to believe?
#175
Posted 14 April 2015 - 10:46 AM
Objectives like:
Kill 10 IS and/or Clan Light/Medium/Heavy/Assault
Destroy 20 Turrets in [Gamemode]
Achieve 20 Assists
And so on
Rewards could be like:
150,000 C-Bills - 500,000 C-Bills
10 MC - 50 MC
500 GXP - 1000 GXP
MWO Stein Cockpit Item or a Cockpit Item that's specifically created as an award for completing Daily/Weekly Objectives
Titles and/or Emblems that are specifically made for players who complete a Daily/Weekly Objective
There's no need to keep making new Cockpit Items, Titles or Emblems for different objectives. Just one universal thing for each.
This is a good way to keep the community around and active at all times of the day. Could boost Community Warfare activity as well by having Objectives based around it.
Plus it gives more content to have newer players have more of an excuse to play MechWarrior Online or when the Steam release happens.
Edited by ParaDevik, 14 April 2015 - 10:52 AM.
#176
Posted 14 April 2015 - 10:52 AM
#177
Posted 14 April 2015 - 10:53 AM
also I had a question about new maps. you guys have bee doing a awesome job with the new maps your making and wondering when you will be making more maps for non clan war maps
Edited by Death Co 1, 14 April 2015 - 10:56 AM.
#178
Posted 14 April 2015 - 10:57 AM
#179
Posted 14 April 2015 - 11:11 AM
Will high ranking players within their specific factions eventually get their own mechbay officer's lounge? (Think the officer's quarters in World of Warcraft when that honor system was first implemented) Access to specific variants that only officers within a faction can get?
With Amazon purchasing Crytek's engine, will that have any impact (good or bad) on MWO and it's growth and development? Will you see more or less support from your end?
#180
Posted 14 April 2015 - 11:24 AM
10/10, 3.5s CD, 1250ms ISPPC
10/12, 3.75s, 1300ms, ISERPPC
13/15, 4 or 4.25s, 1250ms for CERPPC
Also, what is the status of the PVE content in this game?
Edited by CptGier, 14 April 2015 - 04:20 PM.
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