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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive Availalbe Now


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#161 Lily from animove

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Posted 14 April 2015 - 06:31 AM

Oh and something very important for me:

Question: Can we get rid of individual Omnimech CT quirks? This violates the entire Omnimech idea, people bought omnimech packs to get them, yet with this you made every variant an own variant basically making them no real Omnimechs anymore. Out of my entire money spend for the Wave I+ II + III the majority of Omnimechs is now inferior to other Omnimechs with the exact loadout. That truly feels like a fraud.

#162 Scout Derek

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Posted 14 April 2015 - 06:51 AM

When Can we expect to see moving A.I. components in the game? For Example, Tanks, LRM carriers, ETC.

#163 TKSax

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Posted 14 April 2015 - 07:10 AM

So is this Town Hall going to announce another mech pack or vairaints behind a Paywall?

Will mechs ever be released singly again or are they always going to be part of a Package from now on?

#164 Akula0815

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Posted 14 April 2015 - 07:23 AM

Most percentage of premium time is always wasted. Are there any plans to set up a more customer friendly system using up premium time? E.g. it only counts down when u got a crosshair and can fire weapons?

akula

#165 Ironwolf67

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Posted 14 April 2015 - 07:40 AM

Warhammer, Marauder, Archer, Longbow, Crusader, Rifleman, etc.

I would seriously pay Clan-level prices for those mechs. Especially the Warhammer and Marauder. Please! There has to be some way to get them into the game!

#166 Big Tin Man

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Posted 14 April 2015 - 07:42 AM

1. Now that VOIP has rolled out and data has come back, can we please get an improved CODEC? People sound like they're underwater all the time, improving the codec will drive more people to use it (this is good).

1a. We desperately need some VOIP testing features in the settings menu. Many players simply aren't coming through because their mic pickup or gain is too low, and they have no way of knowing about it.

2. Can you re-consider buffing the dropships in CW? The nerf to medium lasers for the defenders swung the pendulum too far and has allowed spawn camping to become a thing, especially on borel and sulfur. Perhaps half larges, half mediums? Seeing some rainbow laser vomit off of a dropship would be pretty cool.

#167 Foust

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Posted 14 April 2015 - 07:43 AM

It always seems odd to me to ask questions about a topic before the information about the topic has been presented. I would also like to suggest to the moderators that questions already answered in the townhall not be re-asked for the sake of "asking all the questions". More information is better than repeated information.

Faction Warfare Questions:
  • When will the current public matches (Assault, conquest, Skirmish) be rolled into faction warfare?
  • Has there been consideration given to alternate planetary capture conditions that do not require cease fire windows? Such as increasing teritories on a plant so that under unopposed conditions, a planet could only flip once in a (24)Hour period?
  • Since it is possible to "turret drop" if unopposed on a planet, have you considered allowing uneven drops on a teritory? Much like in EAs MPBT 3025?
  • What changes have been considered for the conquest game mode? Are you open to suggestions from the community in this regard?
  • Do you have plans to make Faction Warfare the focus of MWO? Currently the game feels divided between Faction Warfare and "Quick Play" matches.
Other Questions:
  • Will you be implementing a Stock Only Mode for private lobbies?
  • Will you be releasing early looks at the new mech lab? Public Test of the new mech lab? The community wants to help you avoid the UI2.0 mess. Help us help you.
  • Has Solaris VII entered development? Sneak peek at the design ideas?
  • Are there any plans for smaller group matchs? For example 4v4 or 8v8?


#168 RazorbeastFXK3

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Posted 14 April 2015 - 07:53 AM

Since the PPC/ER PPC generates so much heat when fired for the one using them.. Will the option to share some of that generated heat to the target(s) hit be available down the road?

Would it be too much trouble to add a function where we are able to 'Target Nearest Enemy' along with our current function to cycle through available Enemy Targets? I really like the Tab function that allows me to read the damage and distance of friendly/enemy targets but when they are all piled ontop of each other.. it's rather difficult to get a read on any of them in those situations.

#169 tingod

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Posted 14 April 2015 - 07:55 AM

when does the king crab hero comes?

sorry my english is :(

Edited by tingod, 14 April 2015 - 07:56 AM.


#170 Molossian Dog

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Posted 14 April 2015 - 07:59 AM

When will the teleporting stop?

Not tallking about collisons or knockdown. I just want proximity to other Mechs not teleporting my Mech randomly. It is a pain in the butt.

#171 SwirlingBrain

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Posted 14 April 2015 - 08:03 AM

Will we ever see the huge spherical dropships descend in all their glory on CW?

I love seeing the remnant frame of a destroyed one on the Tourmaline Desert Map!

#172 GreyNovember

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Posted 14 April 2015 - 08:30 AM

Any chance the Ember will be requirked?

As of now it's basically 4 ML/MPL at most ranges.

This is. Underwhelming. For a 35 ton light.

#173 Kasechemui

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Posted 14 April 2015 - 08:47 AM

Any plans for changing the algorythm that chooses the contested planets?

Maybe a vote funktion?
- During ceasefire players can vote for 2-3 planets next to the previously contested planet.
If the Planet changes, the vote counts. Otherwise the planet stays contested.

Pretty please? :rolleyes:

#174 Onmyoudo

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Posted 14 April 2015 - 10:32 AM

Any information on all of these things:
  • New player experience (i.e. tutorials, guides, matching algorithm, grind)
  • The economy / rate of earnings
  • Matchmaker (any further improvements planned? Is it okay as it is?)
  • Explicit view on Clan / IS balance
  • Power of mercs in CW / incentives to be loyalist
  • Winning / losing CW planets being entirely due to number of people on a side
  • PuGs vs units in CW (regardless of my views/reader views, this is the most frequent topic of complaint in the CW forums so deserves a spot here)
  • ECM
  • LRM mechanics
  • Heat / ghost heat
  • Hitboxes / scaling / lag shield
We know your current views on quirks, but how often you plan to iterate on these would be useful to know.
  • Is destructible terrain being worked on?
  • Is it truly pointless to ask questions / post on the forums, as most people seem to believe?


#175 DigiEXE

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Posted 14 April 2015 - 10:46 AM

Will you guys be adding things like Daily/Weekly Objectives for both Solo/Group Public Matches and Community Warfare?
Objectives like:

Kill 10 IS and/or Clan Light/Medium/Heavy/Assault
Destroy 20 Turrets in [Gamemode]
Achieve 20 Assists
And so on

Rewards could be like:

150,000 C-Bills - 500,000 C-Bills
10 MC - 50 MC
500 GXP - 1000 GXP
MWO Stein Cockpit Item or a Cockpit Item that's specifically created as an award for completing Daily/Weekly Objectives
Titles and/or Emblems that are specifically made for players who complete a Daily/Weekly Objective

There's no need to keep making new Cockpit Items, Titles or Emblems for different objectives. Just one universal thing for each.

This is a good way to keep the community around and active at all times of the day. Could boost Community Warfare activity as well by having Objectives based around it.

Plus it gives more content to have newer players have more of an excuse to play MechWarrior Online or when the Steam release happens.

Edited by ParaDevik, 14 April 2015 - 10:52 AM.


#176 FerretboysRevenge

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Posted 14 April 2015 - 10:52 AM

Will we see a Star/Binary set up for clanners? Also will we see other IS weapons introduced?

#177 Death Co 1

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Posted 14 April 2015 - 10:53 AM

I had a question about clan mechs and hero variants. I know we have a hero variant for about every IS mech that is available and was wondering if you guys will be doing the same thing for clan mechs as I would love to have a hero timberwolf.

also I had a question about new maps. you guys have bee doing a awesome job with the new maps your making and wondering when you will be making more maps for non clan war maps

Edited by Death Co 1, 14 April 2015 - 10:56 AM.


#178 Sylow

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Posted 14 April 2015 - 10:57 AM

Is there a plan or even ETA to give the Jäger back it's guns, or will it forever be doomed to shoot with toothpicks now? Please resize them to look proper again.

#179 borisof007

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Posted 14 April 2015 - 11:11 AM

Will community warfare ever be the default mode of play for MWO? The queue times for CW, even with LFG, are too long and too infrequent to be able to pick up MWO and play some CW and feel like I've contributed anything of substantial value.

Will high ranking players within their specific factions eventually get their own mechbay officer's lounge? (Think the officer's quarters in World of Warcraft when that honor system was first implemented) Access to specific variants that only officers within a faction can get?

With Amazon purchasing Crytek's engine, will that have any impact (good or bad) on MWO and it's growth and development? Will you see more or less support from your end?

#180 CptGier

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Posted 14 April 2015 - 11:24 AM

Is there ever a chance the PPC/ERPPC and CERPPC will be buffed to a useful level? Increased velocity and decreased base heat for IS PPCs

10/10, 3.5s CD, 1250ms ISPPC
10/12, 3.75s, 1300ms, ISERPPC
13/15, 4 or 4.25s, 1250ms for CERPPC




Also, what is the status of the PVE content in this game?

Edited by CptGier, 14 April 2015 - 04:20 PM.






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