1) How long in to the future should we expect 3058 tech , as there can be no true balance between Clan and IS with out IS Er medium laser
2) When does PGI expect that they will be able to devote time and personnel to AI work and be able to introduce some other PvE elements other than turrets
3) Did/Would PGI ever consider creating and managing a second "BT" based game, as that aprils fools day short video showing mech commander like gameplay with MWO assets and engine? As it would seem an natural extesion considering all assets are created and only require code work and a working AI, or would that require more Microsoft licence deals and if so could such a mode be enveloped under MWO frame work to avoid it.
4) Does PGI or would it support a vision of MWO that in at least one gamemode had a commander that played the game as a RTS and with his top down view could command Npc assets ( tenks, helicopters, turrets ) and issue orders to his teams mech players that played in regular first person.
5) Would PGI consider changing CS-Srm's 4 and 6 to fire a stream of missiles, like Lrms do, as they are the go to for medium drop decks and have no counter, as all equiped mechs carry Cap Ecm is not the solution and Ams is useless against one mechs fireing 5 ssrm6 much less against 3~5 , a stream of ssrms might be more manegable if several mechs being fired upon had 1 or more ams's equiped.
Edited by Nik Reaper, 15 April 2015 - 05:19 AM.