

Pugs Vs. Pre-Mades
#141
Posted 22 April 2015 - 02:41 AM
#143
Posted 22 April 2015 - 04:35 AM
Nathan K, on 22 April 2015 - 02:53 AM, said:
More queue => more waiting => more ghostdrops => dead cw => no fun to all
Join unit - dont play alone if you need to capture planets. If you radically SOLO player - just deal 1500+ dmg and you take a lot of LP and fun, but almost lose (with much of noobs in team with no dmg).
Edited by Krigg, 22 April 2015 - 04:52 AM.
#144
Posted 22 April 2015 - 02:24 PM
Krigg, on 22 April 2015 - 04:35 AM, said:
Join unit - dont play alone if you need to capture planets. If you radically SOLO player - just deal 1500+ dmg and you take a lot of LP and fun, but almost lose (with much of noobs in team with no dmg).
That part has "me" all over it.

#145
Posted 22 April 2015 - 02:53 PM
Aresye Kerensky, on 21 April 2015 - 07:21 PM, said:
The problem is that the vast majority of units are not like you, CWI, and the few others (like Seraphim on the IS side) who specfically avoid abusing the various exploits out there. I honestly wish that weren't the case, but that's just the fact of life when the game has the exploits available.
If it were possible to choose who to fight, I'd readily throw in against guys like you all the time, even I lost all the time too.
Nathan K, on 22 April 2015 - 02:25 AM, said:
2. No, the list is not limitless. Recon is made up of no more than these four steps: Get in, gather intell, get out, do not get caught doing it. Any thing more, and it is no longer recon.
3. So no, it is not a new game mode you are asking for. But a separate and entirely brand new game all together.
2. I was being kinda silly - I mean it's limitless when it comes imagination and creating believable scenarios. (Think of the early missions in MW4, for instance, like the elongated S-curve map through the mountains where you pretty much just take out a few turrets, helicopters, tanks, and maybe 4 light mechs all told. Imagine doing that level with a Dire Wolf. It's just a slow turkey shoot.)
1/3. In the sense that I don't want to login to MW:O and see "PvE game mode", like in War Thunder, yes you are right. I'd rather see two new buttons on the Launcher that simply say "Campaign Mode" and "Multiplayer/PVP Mode", with the ablity to invite friends (or use the LFG function!) to do the "Campaign" cooperatively. It's still the "same game" in that it's the same engine, same mechs, same weapons, same numbers/variables/stats/etc. etc.
If, honestly, it were easier for PGI to just release a "seprate" title that had a Single-Player/cooperative storyline and all (despite changing nothing about the mechs/game engine/etc.), I'd be okay with that.
Edited by Telmasa, 22 April 2015 - 02:55 PM.
#146
Posted 22 April 2015 - 03:43 PM
Telmasa, on 22 April 2015 - 02:53 PM, said:
The problem is that the vast majority of units are not like you, CWI, and the few others (like Seraphim on the IS side) who specfically avoid abusing the various exploits out there. I honestly wish that weren't the case, but that's just the fact of life when the game has the exploits available.
If it were possible to choose who to fight, I'd readily throw in against guys like you all the time, even I lost all the time too.
2. I was being kinda silly - I mean it's limitless when it comes imagination and creating believable scenarios. (Think of the early missions in MW4, for instance, like the elongated S-curve map through the mountains where you pretty much just take out a few turrets, helicopters, tanks, and maybe 4 light mechs all told. Imagine doing that level with a Dire Wolf. It's just a slow turkey shoot.)
1/3. In the sense that I don't want to login to MW:O and see "PvE game mode", like in War Thunder, yes you are right. I'd rather see two new buttons on the Launcher that simply say "Campaign Mode" and "Multiplayer/PVP Mode", with the ablity to invite friends (or use the LFG function!) to do the "Campaign" cooperatively. It's still the "same game" in that it's the same engine, same mechs, same weapons, same numbers/variables/stats/etc. etc.
If, honestly, it were easier for PGI to just release a "seprate" title that had a Single-Player/cooperative storyline and all (despite changing nothing about the mechs/game engine/etc.), I'd be okay with that.
1. *sigh* Again, that is up to THEM. There is no need to force YOUR idea of fun on to others. EVERYONE has fun in their own way. (Oh, and that is SCOUTING. Not the same as recon.)
1/3. I am okay with there being a new "Campaign Mode" button but...

Wait...

Didn't you say you wanted the mechs CHANGED? (Just because.) Where did THIS change of hart come from?

#147
Posted 22 April 2015 - 04:09 PM
Just having more players in CW will greatly decrease many of the problems it currently has.
If there were more players, chances of fighting a 12-man premade would decrease.
Fighting such a group from time to time is ok, and I think nobody would be to annoyed by that. But dropping all the time as a pug vs a premade is really no fun for the pug.
The proof of this was the recent CW event. Many more participants greatly increased the chances of PUG vs PUG drops and they were super fun!
And please, lay off arguments like "CW is for units". If it were that then you should not be able to drop as a PUG at all.
#148
Posted 22 April 2015 - 09:10 PM
Nathan K, on 22 April 2015 - 03:43 PM, said:
1. *sigh* Again, that is up to THEM. There is no need to force YOUR idea of fun on to others. EVERYONE has fun in their own way. (Oh, and that is SCOUTING. Not the same as recon.)
1/3. I am okay with there being a new "Campaign Mode" button but...

Wait...

Didn't you say you wanted the mechs CHANGED? (Just because.) Where did THIS change of hart come from?

Mechs changed? I feel like we're getting lost on semantics. lol
Nah, I want the mechs to be the same as they are in MW:O. What'd be different is the paint job, the cockpit stuff - the roleplay fluff, y'know?
From a roleplay perspective, suddenly beginning a story with the most powerful and optimized mechs doesn't make a ton of sense, cause you're already the 'elite bad-ass' rather than the usual 'just starting off & unproven' guy that all good RPGs start off with.
If, really, all you're looking for is AI-controlled dummy mechs in very generic 'missions' to target practice with some friends (liiiike war thunder has), then yeah none of what I'm saying is going to make a lot of sense.

Edited by Telmasa, 22 April 2015 - 09:10 PM.
#149
Posted 23 April 2015 - 02:57 AM
Telmasa, on 22 April 2015 - 09:10 PM, said:
Mechs changed? I feel like we're getting lost on semantics. lol
Nah, I want the mechs to be the same as they are in MW:O. What'd be different is the paint job, the cockpit stuff - the roleplay fluff, y'know?
From a roleplay perspective, suddenly beginning a story with the most powerful and optimized mechs doesn't make a ton of sense, cause you're already the 'elite bad-ass' rather than the usual 'just starting off & unproven' guy that all good RPGs start off with.
If, really, all you're looking for is AI-controlled dummy mechs in very generic 'missions' to target practice with some friends (liiiike war thunder has), then yeah none of what I'm saying is going to make a lot of sense.

Or, YOU can start on mission 01. Where you start off making it safely to base on the dropship. WE start off on mission 00. where our dropship gets shot down and we have to fight our to base (that is ALSO under attack) from there. The rest well... You know how some games have a "mission+" mode, where it is about the same but harder? It will be like that.

#150
Posted 23 April 2015 - 06:45 AM

#151
Posted 23 April 2015 - 08:47 AM
Nathan K, on 23 April 2015 - 02:57 AM, said:

That sounds like part of a good storymode. lol
#153
Posted 23 April 2015 - 01:35 PM
yet in this team based game solitary people are constantly whining that they are alone and are often on the losing side...
get friends and join a unit, its more fun with several people anyway... and you can also save money if people tell you that an Atlas with only 2 PPC is a bad idea.
#155
Posted 23 April 2015 - 02:00 PM
Triordinant, on 18 April 2015 - 06:30 PM, said:
Now, if it had a PvE single-player and/or co-op campaign (like all the previous Mechwarrior games) that had 30+ missions with roleplaying, resource management, and political intrigue thrown in (and new mission packs every 6 months), it would cease to be a "filler" and become a main game for me. I'd even pay for it.
I wish had your solo queue matches:( I'm either stomping or being stomped 90% + of the time. This used to be my main game, but the playerbase has turned me off it by a large extent.
#156
Posted 23 April 2015 - 06:17 PM
Fire for Effect, on 23 April 2015 - 01:35 PM, said:
yet in this team based game solitary people are constantly whining that they are alone and are often on the losing side...
get friends and join a unit, its more fun with several people anyway... and you can also save money if people tell you that an Atlas with only 2 PPC is a bad idea.
Online games are quite a bit different. However, when I was younger, I often played in pick-up soccer games after work. In the United States, in the city of Atlanta where football is king. Cleats, ball and change of clothes in the trunk 24/7. There were three parks I would visit 3 or 4 days a week. I know my basketball playing friends did the same exact thing.
On the organized teams I played on mine on Sunday, followed by a couple more games as pick-up player for other teams. Those were long days but I could run forever.
This is just the knowledge lag playing out. The units got a head start on tactics but the teams that are all pug or partially pugs will eventually catch up. Not 100% catch the organized units but there will be wins for all.
I agree that these whiners need to simply stop whining and just play the game. Worry about upping your own game and fitting in as a team player instead of going Rambo.
#157
Posted 23 April 2015 - 09:09 PM
kamiko kross, on 23 April 2015 - 02:00 PM, said:
I wonder if it's Elo or the timing. I usually end up playing on weekdays just before lunch (Eastern time) or at 2 or 3 in the morning. Maybe it's both. Sometimes the PUGs I end up with don't speak English. Maybe they got used to fighting without comms? I dunno...
Edited by Triordinant, 23 April 2015 - 09:13 PM.
#158
Posted 24 April 2015 - 01:11 AM
Triordinant, on 23 April 2015 - 09:09 PM, said:
I just get derps:) I've lost count of my 600+ damage games where the next guy down has done 220 ish....I'm based in GB and play around 19:00-23:00 times....(gmt)
Usually now, I only play CW or group queue (and that is painful in itself) the general playerbase has really put my enjoyment right in the toilet.

The forums are also disheartening in the extreme, same cack day after day....
#159
Posted 24 April 2015 - 04:59 AM
Triordinant, on 14 April 2015 - 05:45 PM, said:
Just shows that 86% of all MWO players are not team players in a team based game.
Shows that 86% of all MWO players cannot be bothered to be a part of a team, while on a team, playing a team game.
Does not matter if CW or PUG drops, 12 working a a team, premade or not, will destroy 12 people playing as individuals.
A lot of people should go back to CoD or Hawkken and when the pugtard floodgates are open with Steam it will be far more vital to join a unit and actually be a part of a team or suffer.
#160
Posted 24 April 2015 - 01:52 PM
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