Professional gamers gives his 2 cents...
#101
Posted 02 July 2012 - 08:27 AM
#102
Posted 02 July 2012 - 08:40 AM
#103
Posted 02 July 2012 - 08:41 AM
#104
Posted 02 July 2012 - 08:47 AM
Mongooser, on 02 July 2012 - 01:40 AM, said:
The end game of WOT consisted of a part of the world map in which clans could hold territory and earn free gold for doing so.(gold in WOT could be bought with money, but not earned in game, unless in clan wars) Gold is what is used to buy the premium vehicles and premium “rounds” that penetrated armor a lot better at range but did not do more damage then the rounds you could buy with in game coin. Of course this was a massive money maker for the game as you had to defend your territory daily and EVERYONE used “gold” rounds for the fights. So win or lose the gold rounds were expended and were replaced. Is this the same plan for the end game of MWO? If so, consider the fact that you will have clans of very highly skilled gamers that will dominate the map, this caused quite a few problems as casual gamers simply got waxed every night and held, if anything, meaningless territories.
Based on the information we currently have and the information you already mentioned, there will not be any super Mechs, weapons, GOLD rounds, etc. in MWO. Think of it more like bowling. If you have the best ball and the best shoes and a more skilled player matches up against you with rental shoes and rental ball, he will still win because he knows his stuff. What you can buy in MWO will be like that. It may be shiny and easier for people who have money to get, but that guy that works hard with his F2P account will have access to the same practical stuff (Mechs, weapons, skills, etc.) as the pay players, it will just take him a bit longer to level his skills up and be able to afford multiple Mechs.
As for the "end-game" this seems to be a common question with WoT players. I do not see MWO or any other MechWarrior title playing out in this way. Mostly, MWO has more of a match-by-match/ladder/ranking mentality than an "end-game" mentality. It is for this reason that the "end-game" is more about the end of each match than it is about some subjective big picture end of the game experience. That said, I don't really think there is an "end-game" for MWO like that found in WoT and other games like it. Think of it more like playing Madden. Two teams matching up against each other to see who is the best. Today team 'A' may win, but tomorrow team 'B' or another team. New Mechs and New technology will be added over time and there are many many options that will be added. All players will have access to the same Mechs and technology. No advantage can be purchased other than the ability to gain XP faster. XP will decay over time for those who are inactive, so to be the best you have to keep playing. This doesn't even take into account the planetary warfare system and the various other game modes that will be developed over time. MWO is mostly about the competition to be the best and to be the best here will require skill in game as well as well organized tactics much like a sports team prepares for their rival. There is an end game in most sports about once a year for a championship, and then all the focus moves on to next year's championship. I anticipate MWO will operate in much the same way in that their will be an "end-game" per match and resets overall with changes to the next era, not a game with no end that progresses exponentially over many years of time. MWO is more about the match, similar to the board game (think Chess), than it is like WoT or any of those other games like it.
Edited by GrizzlyViking, 02 July 2012 - 09:23 AM.
#105
Posted 02 July 2012 - 08:50 AM
SinnerX, on 02 July 2012 - 02:14 AM, said:
Oh man.... I haven't laughed this hard in a while. Spot on.
I'm not sure which is worse, that these people get paid, or that someone is paying them.
#106
Posted 02 July 2012 - 08:51 AM
WOT isn't
you're whalecum
#109
Posted 02 July 2012 - 09:09 AM
1) Golden ammo BAD. Bad. Bad Bad. It's P2W.
2) Boosters good. It's the kind of F2P model that doesn't have a negative effect on individual drops. The real in-game experience isn't affected.
3) Continued release of new technology is good. Luckily this is already handled by Battletech lore itself. New and slightly more powerful mechs and equipment will continue to come out over the years, constantly giving players who already 'have it all' something to strive for. Fortunately, there's also always slight drawbacks to the new equipment. So over all ER and Pulse lasers are better than the originals, but they come with slight draw-backs like higher heat or tonnage which stops them from being a massive leap forwards.
4) MORE MAPS. More maps, more game types. Please check out TF2 for some really good ideas on how to vary the objectives in a game. Also, I STRONGLY suggest you release mod tools and let players submit content and maps for monthly voting... Mechwarrior has an INSANE history of ridiculously dedicated players creating patches to add huge libraries of overlooked mechs to the game. Just looke at Mektek or the NAIS group of the MW2:Mercs days.
5) Cosmetic pay items are also good. They don't affect the game-play, but the massive success of TF2's F2P model (Valve has commented they've made significantly more since going F2P than they did when the guy was being sold). People will pay to make their mechs stand out.... let's just... avoid hats for now.
Anyways, thanks for your post, OP.
#110
Posted 02 July 2012 - 09:14 AM
Mongooser, on 02 July 2012 - 01:40 AM, said:
...I would like to make more comments or ask more questions, but I don't have first hand knowledge of your title...
Oh, so you're saying your suggestions are totally full o' crap?
#111
Posted 02 July 2012 - 09:27 AM
Bottom line? Spending stupid amounts of cash on games does not make you a professional; if it did, any WoW player could make the same claim.
Edited by Landeraxe, 02 July 2012 - 09:38 AM.
#112
Posted 02 July 2012 - 09:39 AM
#114
Posted 02 July 2012 - 09:46 AM
If you're such a hot **** gamer why didn't I see you name in any of the teams that went to the Ural Steel finals?
If you really are as bad *** as you say you are Mongoose than you surely would have been invited to the finals in Moscow, so far being the most pronounced tournament in WoT.
For anyone reading this topic. Have patience, keep an open mind and treat the devs with respect when you offer up your suggestions.
I will tell everyone that I am not a professional gamer. I don't own all the top tanks of every nation. Nor do I go around bragging like that assist in the first post.
Sit back, marvel at how far the game has come since the last MW game, and offer up suggestions to the devs. If you all really want to help make this a better game throw away all factional ties you have when you say that something needs fixed.
See you on the battlefield,
Nate "Colddawg" Rodgers
-Writer of the Welcome To World Of Tanks guide
#115
Posted 02 July 2012 - 09:55 AM
#116
Posted 02 July 2012 - 09:55 AM
#117
Posted 02 July 2012 - 10:02 AM
#118
Posted 02 July 2012 - 10:21 AM
1. Make players into clanners.
2. Punish breaches of Zellbrigen with temporary bans
3. IS politics are too complicated so the Inner Sphere should be renamed Bad Guys and they should all be swarthy and speak with a corny accent like in 70's detective shows
4. The game needs a j-pop soundtrack
ps. don't do any of those
pps. you can still send me money
Edited by Illegal Username, 02 July 2012 - 10:22 AM.
#119
Posted 02 July 2012 - 10:22 AM
2. You know nearly nothing about this game's background, have just got here, and yet claim to know exactly what is best.
3. You proceed to tell the devs exactly what is best.
4. You're asking for a beta key.
All four of those are big no-no's.
Edited by LogicalTightRope, 02 July 2012 - 10:23 AM.
#120
Posted 02 July 2012 - 10:24 AM
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