Mongooser, on 02 July 2012 - 01:51 PM, said:
So the game will progress stronger instead of sideways. I feel that this is a good thing as building it sideways just adds more stale gameplay after your end game is reached. If X generation laser is released 3 months from now that does Y dps more and then an original laser that was availible on game relase, then that is building the game stronger. An actual increase in tonnage would be meaningless. Would you rather pilot a King Tiger weighing 70 tons and firing a 8.8cm round or pilot an M1 weighing 60 tons and firing a 120mm depleted uranium?
You still don't get the Spirit of Battletech:
Battletech is TOTALLY Sideways.
Every Mech can Hurt another Mech, but the Mechs are purpose build. So a light Mech is mostly a very good Scout and may attack others from behind and go again into cover.
Medium Mech is a Mobile Weapon plattform hunting Lights and other Medium.
Heavy to the same but also provide the Main Battlearmor.
Assault Mechs are the Guys which lead an attack have lot of Armor are slow and have MANY weapons.
Everymech has an Battlevalue or Dropweight etc.
Which Means that normaly you can't go into a Battle with Assaults only.
(Steiner excluded)
And so the Teams are have to work together or better you have to fullfill your role to win a Battle.
You can Upgrade your Mech with new Weapons etc, but till the Clan's arrive you won't get more Combat work out of it then 20% more effenziency as a Standard Mech
But they will have an Higher Battlevalue so they will be pittet against higher Value Mech's
In Wot a KV-3 is suddenly a Scouttank role because he is Tier VII Tank in a Tier 12 Battle.
That is very unlikely to happen. Light Tank will stay Scout etc.. ( some very rare excamples out... i am a Urbi fan too)
Edited by Elkarlo, 02 July 2012 - 02:04 PM.