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Professional gamers gives his 2 cents...


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#201 Arnie1808

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Posted 02 July 2012 - 01:40 PM

View PostAdridos, on 02 July 2012 - 01:37 PM, said:


If you want a mature discussion, then make a mature thread, not: "Look at me, I'm the best here, the end. Now, this must be like this, because I'm the best and I know the best. Lastly, since I'm so best, I should get invited, unlike every noob here!"

That is not a mature way of doing threads. Think before posting and we'll be nicer to you. :P


I know your a Capellan but I must agree with you on this lol

Also Mail order rocket hookers Posted Image

Edited by Arnie1808, 02 July 2012 - 01:42 PM.


#202 Mongooser

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Posted 02 July 2012 - 01:40 PM

View PostGrizzlyViking, on 02 July 2012 - 08:47 AM, said:


Based on the information we currently have and the information you already mentioned, there will not be any super Mechs, weapons, GOLD rounds, etc. in MWO. Think of it more like bowling. If you have the best ball and the best shoes and a more skilled player matches up against you with rental shoes and rental ball, he will still win because he knows his stuff. What you can buy in MWO will be like that. It may be shiny and easier for people who have money to get, but that guy that works hard with his F2P account will have access to the same practical stuff (Mechs, weapons, skills, etc.) as the pay players, it will just take him a bit longer to level his skills up and be able to afford multiple Mechs.


As for the "end-game" this seems to be a common question with WoT players. I do not see MWO or any other MechWarrior title playing out in this way. Mostly, MWO has more of a match-by-match/ladder/ranking mentality than an "end-game" mentality. It is for this reason that the "end-game" is more about the end of each match than it is about some subjective big picture end of the game experience. That said, I don't really think there is an "end-game" for MWO like that found in WoT and other games like it. Think of it more like playing Madden. Two teams matching up against each other to see who is the best. Today team 'A' may win, but tomorrow team 'B' or another team. New Mechs and New technology will be added over time and there are many many options that will be added. All players will have access to the same Mechs and technology. No advantage can be purchased other than the ability to gain XP faster. XP will decay over time for those who are inactive, so to be the best you have to keep playing. This doesn't even take into account the planetary warfare system and the various other game modes that will be developed over time. MWO is mostly about the competition to be the best and to be the best here will require skill in game as well as well organized tactics much like a sports team prepares for their rival. There is an end game in most sports about once a year for a championship, and then all the focus moves on to next year's championship. I anticipate MWO will operate in much the same way in that their will be an "end-game" per match and resets overall with changes to the next era, not a game with no end that progresses exponentially over many years of time. MWO is more about the match, similar to the board game (think Chess), than it is like WoT or any of those other games like it.



O.K. Well that answers alot... I guess I am a little confused why the devs would not have an end game. I mean the story line is really there for it.(this house versus that house, mercs for hire, etc...) Hopefully there will be some kind of purpose to play the game, I mean more then just people killing each other.(which mankind has never needed a reason for doing anyway) I mean maybe have teams that compete to win the "super bowl" and have seasons or something.

#203 Rychard Starheart

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Posted 02 July 2012 - 01:41 PM

View PostMongooser, on 02 July 2012 - 12:40 PM, said:

Knowing that Piranha games does not have any history in online gaming or had anything to do with the original Mech Warrior series scares me. I WANT the game to be fun and a success, but I don't always get what I want, as I am not a 12 year old with a lollipop in my mouth. Nothing wrong with holding on to your money until you can get in the beta or wait for release. While I would be more then happy to cough up $120 to be a founder and enjoy the benefits, I simply do not want to throw $120 at a flop, so I will wait and see. Mech Warrior was released in '89,(the same year I finished my enlistment with the U.S. Army) so the majority of hardcore Mech vets are 40+, and older gamers expect more because we have seen more and are not so easily impressed with massive eye candy, but crappy gameplay. I was horrified when I logged on to see this thread today because if you read all of this thread you will see all the kiddie and troll posts, this is the MWO community? Really? The reason I started this thread has nothing at all to do with proving if I am or am not a pro gamer, it has to do with THE GAME.



if you do actually have any experience in 'pro gaming' and 'game design philosophy' you wouldn't be making broad, sweeping, uninformed claims and demands. you would research the livin hell out of a title, watch every video, read every faq and dev blog and then make an informed decision.

you would also know that the era of gear grinding MMO's is slowly dieing. SWTOR is an amazingly beautiful game but, like every other mmorpg out there, once you hit level cap all you can do is grind for gears. people are losing intrest in running the same battleground or instance for one or two pieces of 'epix'.

knowing that, you would be able to see that game studio's like PGI and IGP are working towards a new horizon in the game industry and be willing to at least give them a chance. double that with the BT/MW franchise and droping a small amount of money to help them early on is far from a stretch.




not that you'll ever read this anyway, don't know why I'm wasting my time.

#204 PewPew

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Posted 02 July 2012 - 01:42 PM

View PostArnie1808, on 02 July 2012 - 01:33 PM, said:


So coming on the MWO site having done NO research and giving the Devs tips and pointers and saying we need to ask questions (which we do there is a section dedicated to it) when he clearly has no clue how MW works is fine and dandy? doesn't it smell a little bit like bullshit / iv got a fat headedness and want to show off to you :P ?

Let me ask you - If he is, indeed, being fat headed, why call him out on it? Calling him out on it whether true or not only leads to a dilution of serious discussion. Not calling him out on it whether true or not avoids this, and has potential to drive serious discussion.

Look, man. Even in your post, you completely ignore what I have to say about the content of this discussion. It seems you'd much rather fuel the drama.

Also, the developers are not gods. They can make mistakes, and many have before them. They can also be short sighted or simply unconvinced of a truth. Whatever it may be, they're obviously making attempts to ask the community what they think. While the popular opinions may be spoken the loudest, it does not discount the unpopular ones.

#205 Voyager I

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Posted 02 July 2012 - 01:43 PM

View PostMongooser, on 02 July 2012 - 01:15 PM, said:


LOL, I dont make $250k a year from gaming :P But I don't disclose my income, not only would that violate an NDA, but that would also leave me little leverage after a contract ends. If you are asking because you have an offer to make, send a pm, if I don't respond, I am not interested :D


Name your game, sponsor, and league accomplishments, please.

#206 PewPew

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Posted 02 July 2012 - 01:44 PM

I'm not sure where all this backlash is coming from. All he said was that he hopes for "depth over breadth" in a game, which is important in any game, good, or service that wants a long product life cycle.

Also, I'm not sure why everyone's concerned with his credentials. I think the major takeaway from his claim as a pro-gamer is that most games that have large competitive scenes (where players and teams are sponsored by related-industry companies like MSI) have incredible depth.

For example, competitive Starcraft and Starcraft 2 are multi-million dollar industries not because you can buy skins for your models, but because the games
1. Have incredible depth. The metagame evolves weekly
2. Have near-infinite skill caps. The better you are, the more likely you are to win.
3. Are incredibly balanced. A 5% variation in win ratios among the 3 races is unacceptable.

Edited by PewPew, 02 July 2012 - 01:45 PM.


#207 Eyclone

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Posted 02 July 2012 - 01:46 PM

this thread needs locking :P

#208 Arnie1808

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Posted 02 July 2012 - 01:51 PM

View PostPewPew, on 02 July 2012 - 01:42 PM, said:

Let me ask you - If he is, indeed, being fat headed, why call him out on it? Calling him out on it whether true or not only leads to a dilution of serious discussion. Not calling him out on it whether true or not avoids this, and has potential to drive serious discussion.

Look, man. Even in your post, you completely ignore what I have to say about the content of this discussion. It seems you'd much rather fuel the drama.

Also, the developers are not gods. They can make mistakes, and many have before them. They can also be short sighted or simply unconvinced of a truth. Whatever it may be, they're obviously making attempts to ask the community what they think. While the popular opinions may be spoken the loudest, it does not discount the unpopular ones.


Still doesn't answer why a person would come on here giving advice like they know exactly what needs to be done to make this a hit when they have done NO RESEARCH!

I have been waiting along time for MW to return and am ecstatic to see it happening but I don't need someone who is blowing smoke up his own **** to come along and tell the developers what needs to be done.
Don't you think they would have looked long and hard how to get this right and learn from others because THEY DID THEIR RESEARCH!

#209 Skyefox

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Posted 02 July 2012 - 01:51 PM

View PostMongooser, on 02 July 2012 - 01:28 PM, said:

Well you have to admit it gets posters to show their ignorance, I had assumed(I know that was worng) that because MW is an older title, the player base would be a little older or at least more mature,


You assume once again that what you've said is inoffensive to every MW/BT gamer from TT greybeards to the munchkin brigade that started with MechAssault on console, and everyone in between. What an amazing oversight on your part. You're f*cking with our baby, whether you acknowledge it or not. I don't go to your house and assume because I saw your lawn that you need to remodel everything inside.

Dont. F*ck. With. Our. Baby.

#210 Mongooser

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Posted 02 July 2012 - 01:51 PM

View PostTargetloc, on 02 July 2012 - 09:09 AM, said:

You guys are all dogpiling on the OP pretty hard, but I see no reason to hate him. He makes some good points, along with some I disagree with, but he's legitimately trying to help the developers here, and the over-all message is a good one.


1) Golden ammo BAD. Bad. Bad Bad. It's P2W.

2) Boosters good. It's the kind of F2P model that doesn't have a negative effect on individual drops. The real in-game experience isn't affected.

3) Continued release of new technology is good. Luckily this is already handled by Battletech lore itself. New and slightly more powerful mechs and equipment will continue to come out over the years, constantly giving players who already 'have it all' something to strive for. Fortunately, there's also always slight drawbacks to the new equipment. So over all ER and Pulse lasers are better than the originals, but they come with slight draw-backs like higher heat or tonnage which stops them from being a massive leap forwards.

4) MORE MAPS. More maps, more game types. Please check out TF2 for some really good ideas on how to vary the objectives in a game. Also, I STRONGLY suggest you release mod tools and let players submit content and maps for monthly voting... Mechwarrior has an INSANE history of ridiculously dedicated players creating patches to add huge libraries of overlooked mechs to the game. Just looke at Mektek or the NAIS group of the MW2:Mercs days.


5) Cosmetic pay items are also good. They don't affect the game-play, but the massive success of TF2's F2P model (Valve has commented they've made significantly more since going F2P than they did when the guy was being sold). People will pay to make their mechs stand out.... let's just... avoid hats for now.


Anyways, thanks for your post, OP.


So the game will progress stronger instead of sideways. I feel that this is a good thing as building it sideways just adds more stale gameplay after your end game is reached. If X generation laser is released 3 months from now that does Y dps more and then an original laser that was availible on game relase, then that is building the game stronger. An actual increase in tonnage would be meaningless. Would you rather pilot a King Tiger weighing 70 tons and firing a 8.8cm round or pilot an M1 weighing 60 tons and firing a 120mm depleted uranium?

#211 Sug

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Posted 02 July 2012 - 01:54 PM

I dunno about endgame but i'm hoping for some kinda Tukayyid event eventually.

#212 Mongooser

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Posted 02 July 2012 - 01:58 PM

View PostColddawg, on 02 July 2012 - 09:46 AM, said:

This guy is a troll.

If you're such a hot **** gamer why didn't I see you name in any of the teams that went to the Ural Steel finals?
If you really are as bad *** as you say you are Mongoose than you surely would have been invited to the finals in Moscow, so far being the most pronounced tournament in WoT.

For anyone reading this topic. Have patience, keep an open mind and treat the devs with respect when you offer up your suggestions.

I will tell everyone that I am not a professional gamer. I don't own all the top tanks of every nation. Nor do I go around bragging like that assist in the first post.

Sit back, marvel at how far the game has come since the last MW game, and offer up suggestions to the devs. If you all really want to help make this a better game throw away all factional ties you have when you say that something needs fixed.

See you on the battlefield,
Nate "Colddawg" Rodgers
-Writer of the Welcome To World Of Tanks guide



I think you failed to understand that I played WOT as a casual gamer, you had assumed I was paid-to-play WOT. I am not affiliated with WOT or Wargaming.net.

View PostPinkamenaDianPie, on 02 July 2012 - 10:02 AM, said:

Looks like your a Professional Troll, who gets paid with Attention and Rage.



LOL - if that were true I would be a millionaire with all the kiddies on the forums - thanks for the laugh :P

Edited by Mongooser, 02 July 2012 - 01:56 PM.


#213 CobaltRaptor

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Posted 02 July 2012 - 01:59 PM

Dear highly defensive OP, please do some research before you make a thread stating how the devs should make a game. Research is a key component to a constructive post and failure to do so..... irritates people. Also if you are a professional gamer and have a league please display proof of such so we know you are an actual pro not a pretender with an entitlement complex. Thank you.

Edited by CobaltRaptor, 02 July 2012 - 02:01 PM.


#214 Kekkeri

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Posted 02 July 2012 - 02:01 PM

View PostMongooser, on 02 July 2012 - 11:36 AM, said:



Actually it was a couple days ago, did not hear of the online version of the game before that. I really thought this was going to be a constructive thread, but I can see you cant escape trolls regardless where you go. One of those mistakes in life I just cannot learn from regardless how many years or times I have tried.

To try to get back on track and to appease all the kiddies, let us say that I am just a poser... I am only 14, I just ran out of clearisil, my mother is on welfare and she will use her check so I can be a founder...


Well said sir, now thats how you light a fire !

#215 wendlebum

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Posted 02 July 2012 - 02:01 PM

sad thing is he claims in WOT premium tanks get more xp sorry but its like kermit and his friends collaborated on a poorly thought out post pure muppetry.

#216 Adridos

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Posted 02 July 2012 - 02:01 PM

View PostMongooser, on 02 July 2012 - 01:51 PM, said:

If X generation laser is released 3 months from now that does Y dps more and then an original laser that was availible on game relase, then that is building the game stronger.


You know there are no generations of lasers and the large laser we use now is the same we will shoot at Blakists, right? :P

#217 SinnerX

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Posted 02 July 2012 - 02:02 PM

View PostMongooser, on 02 July 2012 - 01:03 PM, said:


The kiddies assumed I was paid to play WOT, which is incorrect, I was paid to play WOW.(not as a coin pharmer either) WOT was played as a casual game. I only brought up WOT because it seems to be a similar game to MWO.

I'm so curious, who paid you to play WoW, and for what purpose? Surely it wasn't Blizzard.

#218 Generic Mistake

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Posted 02 July 2012 - 02:02 PM

View PostMongooser, on 02 July 2012 - 01:51 PM, said:


So the game will progress stronger instead of sideways. I feel that this is a good thing as building it sideways just adds more stale gameplay after your end game is reached. If X generation laser is released 3 months from now that does Y dps more and then an original laser that was availible on game relase, then that is building the game stronger. An actual increase in tonnage would be meaningless. Would you rather pilot a King Tiger weighing 70 tons and firing a 8.8cm round or pilot an M1 weighing 60 tons and firing a 120mm depleted uranium?


That is powercreeping and is the worst thing a game can do. All it does is make old content useless, how is that a good thing? I know i don't want matches that consist only of the latest 5 mechs in every game. I could go on and on about how power creep ruins games, but I am a lazy *****. Instead I dug this up.

http://penny-arcade....ode/power-creep

Not saying MWO is doing this, as long as they have a system in place to balance newer tech I will be happy.

Edited by Generic Mistake, 02 July 2012 - 02:03 PM.


#219 TLBFestus

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Posted 02 July 2012 - 02:02 PM

It's important to have a skeptical mind. That's why my current "quotation" in my siggy at my club forums reads like this;


The thing about quotes on the Internet is you can not confirm their validity--Abraham Lincoln

Edited by TLBFestus, 02 July 2012 - 02:06 PM.


#220 Elkarlo

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Posted 02 July 2012 - 02:02 PM

View PostMongooser, on 02 July 2012 - 01:51 PM, said:


So the game will progress stronger instead of sideways. I feel that this is a good thing as building it sideways just adds more stale gameplay after your end game is reached. If X generation laser is released 3 months from now that does Y dps more and then an original laser that was availible on game relase, then that is building the game stronger. An actual increase in tonnage would be meaningless. Would you rather pilot a King Tiger weighing 70 tons and firing a 8.8cm round or pilot an M1 weighing 60 tons and firing a 120mm depleted uranium?

You still don't get the Spirit of Battletech:
Battletech is TOTALLY Sideways.

Every Mech can Hurt another Mech, but the Mechs are purpose build. So a light Mech is mostly a very good Scout and may attack others from behind and go again into cover.

Medium Mech is a Mobile Weapon plattform hunting Lights and other Medium.
Heavy to the same but also provide the Main Battlearmor.
Assault Mechs are the Guys which lead an attack have lot of Armor are slow and have MANY weapons.

Everymech has an Battlevalue or Dropweight etc.
Which Means that normaly you can't go into a Battle with Assaults only.
(Steiner excluded)
And so the Teams are have to work together or better you have to fullfill your role to win a Battle.
You can Upgrade your Mech with new Weapons etc, but till the Clan's arrive you won't get more Combat work out of it then 20% more effenziency as a Standard Mech
But they will have an Higher Battlevalue so they will be pittet against higher Value Mech's


In Wot a KV-3 is suddenly a Scouttank role because he is Tier VII Tank in a Tier 12 Battle.
That is very unlikely to happen. Light Tank will stay Scout etc.. ( some very rare excamples out... i am a Urbi fan too)

Edited by Elkarlo, 02 July 2012 - 02:04 PM.






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