Mongooser, on 02 July 2012 - 03:26 PM, said:
1. I did play MW games in the past and know the colors of the lasers, did not know the devs decided on not allowing players to change the colors, it was a suggestion.
2. I DID NOT say MWO was going to have tiers, however it does. LIght, Medium, Heavy, Asaault = 4 tiers.
3. I never said MWO cannot work, where did you get this from?
4. Think it is strange you say I am a wallet warrior I had ONE premium tank
1) To be honest, the main point that seems to be pointed out about the prior MW titles from what I read, and how they are like MW:O, is that they are only going to remotely resemble each other. (There is a reason why "This isn't your Grandpa's Mechwarrior" is coined here.)
2) I think when you are trying to point out how similar WoT and MWO are, people equate that with fail, because WoT is a morass of problems and people that try not to keep their eyes closed, see the general direction WoT is going, and to sugest that MWO should follow it, means you don't want it to succeed.
3)The different weight classes in no way equate to "Tiers". a light isn't inferior to a medium to a heavy to an assault. Tiers indicate that you are speaking of a progression. A light is a viable mech because it's job is not to go and stand up to a heavy or an assault. It's job is to scout. If you are taking a light mech against an assault mech, then you are not playing to the strength of the mech. You aren't even playing MWO, but some form of weird WoT hybrid.
4) I have played WoT, and early on, I purchased a Lowe. I did this so I could be competitive in the game, and see what a heavy tank would do. I ended up selling it because I realized that it was basically an ***** move for myself. I started then understanding the real problems with Pay to Win from that experience. And when the Type-59 came out, I just couldn't see myself trying to enjoy a game that rewarded people to pay for an advantage in the game beyond what a premium account would get you.
MWO is not a WoT clone. They do not want an "endgame" scenario, because it would be a completion of the game, and would then make someone look for the next big thing. Being the biggest, doesn't mean being the baddest here. Instead, being the team player will mean being part of the pest. Being a loner will only get you in someones kill marker, and a mech kill pained on the side.
I understand the desire to ask questions, and even to make suggestions. All people do it. But there is a certain etiquette that is expected by those that have been in the gaming forums of not only this game, but the majority. That is that it is best to first do a basic search, and find out about the game before making the suggestions. Questions may get you a little ribbing, or points towards the appropriate area or thread. That you instead chose to not even make an effort to find out more information, and then place yourself as an "expert" on games, isn't in any way appropriate. Most here are showing anger not because of your suggestions, or even your questions. They are showing it because your assumption of expertise is based upon being a paid employee of a couple games or so.
I personally don't really care. I will always look at the suggestions and the questions, but if they are not from someone that has even tried to do any search on it, I largely discount them. You want us to make an effort, or the dev's to make the effort, but you are not willing to make any effort. You actually stated the question of "why should I do an in depth search on the game". My reverse question is this. For someone that gets paid to "play" a game, why wouldn't you? I would expect someone that had to "play" a game, would rather make sure that a game they would play for leisure and fun would actually not be close to the game they were being paid to play in. Having it as a job means it is no longer just something you do by choice, which means it becomes a job.