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Solution To Mech Queue Imbalance


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#1 ibex230

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Posted 10 April 2015 - 08:08 AM

Add a dynamic cbill bonus to the weight classes with least use. I.e. the lower the queue number, the higher the bonus.

Cbill bonus helped conquest back to life, you think it could work to balance out queue times as well?

#2 Bobzilla

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Posted 10 April 2015 - 08:51 AM

Couldn't hurt.

#3 PurpleNinja

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Posted 10 April 2015 - 09:01 AM

What if we remove the weight class limitations and let people play with the mech they want to.

#4 kapusta11

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Posted 10 April 2015 - 09:04 AM

How about giving actual incentive to play unpopular mechs, like making them not suck?

#5 Joseph Mallan

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Posted 10 April 2015 - 09:04 AM

Posted Image
I'd have to buy one more Atlas!

#6 Screech

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Posted 10 April 2015 - 09:05 AM

View PostPurpleNinja, on 10 April 2015 - 09:01 AM, said:

What if we remove the weight class limitations and let people play with the mech they want to.


I suggest you go to the archive section of the forums and you can see the feedback from that. No reason to make us all go back because some forget.

#7 BourbonFaucet

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Posted 10 April 2015 - 09:06 AM

This has been suggested tons of times and I'm all for it. However, it looks like increased C-Bill earnings will never happen.

Which is funny because without increased C-Bill earnings this game won't last long on steam. The Steam community hated the grind of warthunder, so I highly doubt they'll put up with this.

Not to be toxic or anything, I just want to make it clear that C-Bill earnings need a bit of a boost.

#8 WarHippy

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Posted 10 April 2015 - 09:15 AM

View Postibex230, on 10 April 2015 - 08:08 AM, said:

Add a dynamic cbill bonus to the weight classes with least use. I.e. the lower the queue number, the higher the bonus.

Cbill bonus helped conquest back to life, you think it could work to balance out queue times as well?


No thanks. First off bonuses don't really fix the "problem". Some people don't need the c-bills and will continue to play what they want, some won't like being forced to play mechs they don't like just to earn a little more c-bills, and bonuses don't fix the reason people are not playing certain mechs to begin with. The only acceptable way to fix the queue balance(assuming it needs to be fixed) is to give people a real reason to play other mechs beyond arbitrary income boosts. More avenues for winning and being rewarded for it beyond slugging it out, more and varied game mechanics that different classes of mechs can take advantage of that others can't, and clearer more defined role warfare are what we need to be working towards not silly income boosts that only at best obscure the underlying problems.

#9 Brody319

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Posted 10 April 2015 - 09:30 AM

I think its fine as is.
Why do I play lights? Because they are more fun and I have to wait a fraction of the time if I picked any other weight class.

Wait times are a strong encouraging factor.

#10 PurpleNinja

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Posted 10 April 2015 - 09:45 AM

View PostBrody319, on 10 April 2015 - 09:30 AM, said:

Wait times are a strong encouraging factor.

Also discouraging. Sometimes I just want to play my heavies (because reasons), but then I remember of the wait times and just go play some other game.

I wonder if I will ever play with the Cauldron-Born.

#11 Brody319

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Posted 10 April 2015 - 09:52 AM

View PostPurpleNinja, on 10 April 2015 - 09:45 AM, said:

Also discouraging. Sometimes I just want to play my heavies (because reasons), but then I remember of the wait times and just go play some other game.

I wonder if I will ever play with the Cauldron-Born.


yes. So if PGI added in an "estimated wait time" whenever you tried to launch for each weight class, it could encourage people to play lighter mechs for quicker matches which would ease out the que as well.
plus seeing how long the estimated wait will be it might encourage them to not play heavies all the damn time.

#12 El Bandito

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Posted 10 April 2015 - 09:54 AM

My personal take:

http://mwomercs.com/...e-based-system/

#13 Max Liao

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Posted 10 April 2015 - 09:54 AM

If anything, there should be more medium 'Mechs per match -- (they are supposed to be the large majority of fielded 'Mechs in canon and the 'workhorses' of the Inner Sphere armies). But that battle was lost years ago.

#14 MrZakalwe

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Posted 10 April 2015 - 10:04 AM

View PostScreech, on 10 April 2015 - 09:05 AM, said:


I suggest you go to the archive section of the forums and you can see the feedback from that. No reason to make us all go back because some forget.


I remember it not being so bad (as a Stalker and Jenner pilot).

Thing is if some weight classes weren't more powerful and more fun than others you wouldn't need quotas and while they are it's crappy to force people to downgrade their playing experience.

#15 ZhaLinth

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Posted 10 April 2015 - 10:15 AM

What about some sort of karma pool?

Every time you join a match with whatever class is underrepresented, your karma pool grows.
Now if you want to join a match in another class and have a positive karma, you are pushed ahead in the queue.

Thus, instead of waiting 15 min for a match in a heavy you could just play one as a medium and play the next one with a shorter waiting time.

#16 DjPush

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Posted 10 April 2015 - 12:04 PM

View PostPurpleNinja, on 10 April 2015 - 09:01 AM, said:

What if we remove the weight class limitations and let people play with the mech they want to.


Soooo... You want a 80% heavy queue? I never get to play my heavy mechs because the queue is always around 50%. I have no patients for long wait times. Besides Heavy mechs are easier to kill than Assaults.

PGI built a game around a single objective and chose to reward the players most for this objective. It's too late to change it and now you are seeing the result.

#17 Bobzilla

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Posted 14 April 2015 - 09:11 AM

They just need to make all the scouting type rewards be way bigger for lights, support type rewards way bigger for mediums.

Change the goal of 'killing/dmg' for those weight classes. If you can do 0 dmg in a light but still out earn cbills vs a heavy with good kills/dmg, people will just shift naturally.

Regardless, people are always going to play what they want. Obviously long wait times doesn't effect the heavy que.

#18 Almond Brown

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Posted 14 April 2015 - 10:56 AM

If a substantial "weight based" Pay bonus system was implemented and was successful, wouldn't that in itself increase queue wait times? If the queues went from 8/10/47/35 to 75/10/8/7 then getting a match with a Pay bonus would be outrageously long... I guess everyone could just chase the ever mobile substantial "weight based" Pay bonus. :)

Edited by Almond Brown, 14 April 2015 - 10:57 AM.


#19 Abisha

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Posted 14 April 2015 - 11:28 AM

on what earth do you wait 15 mins on a match?
when i sign up with a assault i only have to wait 20 seconds tops.

#20 Rhaythe

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Posted 14 April 2015 - 11:55 AM

As a light pilot, I want reasons to run my light versus Mechs with Bigger Guns. Right now I have to make my own (ECM; NARC'ing; Hitch-hiking on a Crab's backside in my Urbie; etc). While C-bills are nice, cash is hardly gameplay.





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