Military Simulation And The Clans
#1
Posted 07 April 2015 - 08:59 PM
Would the Clans be a good place for a hard military simulation unit? Motivated, driven, with fully functioning officers?
Would it help if there was a training program and that the community is open, honest and willing to spend time involving you in all sorts of activities other than the mindless drag that is the group queue?
What if the unit were, let's say, devoted to attending and hosting community events such as leagues and tournaments?
Let's also say this unit might...I dunno...have a particular and ridiculously specific goal that required the clans to crusade all the way to the other side of the Inner Sphere?
Just asking, as I'm not familiar with your communities or temperament.
#2
Posted 07 April 2015 - 09:25 PM
Edited by Star Trek, 07 April 2015 - 09:26 PM.
#3
Posted 07 April 2015 - 09:53 PM
None of the Clans have a rigid hierarchy. Every officer earns their place by 'trials of position' which basically boils down to 'how good a mech pilot are you?' The number of opponents you drop determines how high a rank you have.. and every one of your decisions could be challenged by anyone else dueling you for it.
They're a warrior culture, but they're NOT a military culture.
#4
Posted 07 April 2015 - 10:34 PM
#5
Posted 07 April 2015 - 10:37 PM
#6
Posted 07 April 2015 - 10:45 PM
Huh. Must be a Tea Ceremony.
That's an entirely role playing thing. The issue is finding a unit that role plays when they play. Most of those left ages ago when MWO steered away from being a real simulator. (Though re-reading it again, I see you mean that your unit is like that. In which case, I suppose it won't matter where you do it. It's just a matter of finding other groups that also get that way.).
Glad to see that some are still around.
Far as the character of the Clan society... I will say this.
But before that, The Inner Sphere
So what are the Clans?
Well, if you didn't have Clams responding yet, you're gonna now.
*Skitters off.*
Edited by Koniving, 07 April 2015 - 10:48 PM.
#7
Posted 08 April 2015 - 01:28 AM
Burnsidhe, on 07 April 2015 - 09:53 PM, said:
None of the Clans have a rigid hierarchy. Every officer earns their place by 'trials of position' which basically boils down to 'how good a mech pilot are you?' The number of opponents you drop determines how high a rank you have.. and every one of your decisions could be challenged by anyone else dueling you for it.
They're a warrior culture, but they're NOT a military culture.
There is also precedent for promotions without trials. While there is a hierarchy, there is no great dependancy on his/her superior officers. How good a sibkin performs in a trial of position determines his initial rank. If that is an officer rank then how good he is at command will determine how long he will keep the rank. As for challenges to command, the same thing can happen in other militaries but that is with paperwork or taking over command of someone that does not function well enough for whatever reason.
#8
Posted 08 April 2015 - 04:20 AM
Do not listen to these loudy Spheroids. From what i know, only some Clan units hold Trials of Position for promotions. In CWI, achieving a higher number of kills in the ToP makes a cadet elegible for higher rank and relative training, but not the actual rank.
By all means, my unit and similar units like CGBI or CGSI have a highly structured Touman. CWI has always had a good number of army veterans, too.
Communty events sound interesting. We like to have our own fun events too.
I cannot promise anything about your "specific goal " though, since the Clans' goal is Terra, first and foremost
Lastly.. From what i hear and experience in CW, each Clan is a more or less tightly knit family.
#9
Posted 08 April 2015 - 09:38 AM
So, it depends on the clan. We like to be open to all, and encourage others to view what we do and get in on it.
Edited by Z3R0 0N3, 08 April 2015 - 09:40 AM.
#10
Posted 08 April 2015 - 11:10 PM
And to repeat CyclonerM, unless your goal is for the clans to conquer Terra and destroy House Steiner and House Kurtia i doubt very few clan units would be interested in your goal
Edited by Grimwill, 08 April 2015 - 11:27 PM.
#11
Posted 08 April 2015 - 11:30 PM
The Clan military structure is made out of warriors, not soldiers.
They follow a warriors ethos/codex.
Not useable in game so a caln unit is pretty much aunit like very other unit.
#12
Posted 11 April 2015 - 10:00 PM
#13
Posted 11 April 2015 - 11:05 PM
Seems as though the Clan units are more favorable of structure in any sense, while IS are more rag-tag.
Really, it'll come down more to seeking out a group regardless of structure that fits your exact needs. Or make one yourself! There will be individuals looking for the experience you describe in any faction- there always are in a game such at this. You just gotta seek 'em out. I've done "military simulation" type groups in other games, both as a major leader, minor leader, and simple "enlisted" soldier. They attract a certain person. In my experience, you must be very choosy. Many people looking for this sort of thing are self-described "future military" younger folks that may lack maturity.
Good luck, m8. I want everyone to have fun in any capacity the wish; so long as it does not detriment others. I wanted my unit to be a pseudo-milsim sort of group, "RPing" hastily-thrown together militia. However, my schedule doesn't really permit me to be as active in-game as I have been in previous ones.
#14
Posted 11 April 2015 - 11:55 PM
CyclonerM, on 08 April 2015 - 04:20 AM, said:
Do not listen to these loudy Spheroids. From what i know, only some Clan units hold Trials of Position for promotions. In CWI, achieving a higher number of kills in the ToP makes a cadet elegible for higher rank and relative training, but not the actual rank.
By all means, my unit and similar units like CGBI or CGSI have a highly structured Touman. CWI has always had a good number of army veterans, too.
Communty events sound interesting. We like to have our own fun events too.
I cannot promise anything about your "specific goal " though, since the Clans' goal is Terra, first and foremost
Lastly.. From what i hear and experience in CW, each Clan is a more or less tightly knit family.
Pretty much this. We all treat our members with respect because we know that this is all for fun, and when we do promotions for anyone above Mechwarrior (such as Star Commander or Star Captain), we almost always do it through trust and ability to organize groups (as well as moderate the website properly). All of our officers right now got their rank because they are just good at commanding and keeping with scheduled practice, but we have promoted people based on skill in the past and... well... that's one of the biggest reasons why Delta Galaxy exists now...
As for clans in an actual society? It would be great for training only if you were genetically created into the Warrior Caste or at least a member of it for Clan Ghost Bear/Clan Wolf (hell, clan Jade Falcon actually killed off entire planets worth of people during the invasion out of their sheer hatred of freeborn humans). The biggest failing of the clans in lore was their prejudice, hubris, and lack of numbers against the inner-sphere, which was why everything after 3058 sucked ass for the clans.
EDIT: Oh, with that said, you are probably wondering "why even stick with the clans if you know that they're essentially the bad guys" well, to that I would have a few reasons, but here are the biggest two:
- I picked Clan Wolf when I was 5 years old back when Mechwarrior 2 came out for the PC because they seemed like they were the good guys.
- I stayed with Clan Wolf for all this time because the Warden Clans would be the greatest enemy to the Word of Blake, who essentially allowed Mechwarrior Dark Age to happen, and I will do everything in my power to stop MWDA from happening. can't move and shoot on the same turn... who designs a game like that?!
Edited by Lawrence Elsa, 12 April 2015 - 12:10 AM.
#15
Posted 12 April 2015 - 12:07 AM
Lawrence Elsa, on 11 April 2015 - 11:55 PM, said:
As for clans in an actual society? It would be great for training only if you were genetically created into the Warrior Caste or at least a member of it for Clan Ghost Bear/Clan Wolf (hell, clan Jade Falcon actually killed off entire planets worth of people during the invasion out of their sheer hatred of freeborn humans). The biggest failing of the clans in lore was their prejudice, hubris, and lack of numbers against the inner-sphere, which was why everything after 3058 sucked ass for the clans.
It's funny, many people assume because a group considered themselves "milsim" or something similar, that they will be a snobbish, elitist bunch of IRL veterans that promote people to positions based upon personal tastes, or an "old boys club"
Most groups like this in nearly any game I've found (at least the groups worth a damn- that ain't hard to discern) base ranks on practical matters, like administration, logistics, field marshalling, or theory-crafting/strategy. It's all about being as effective as possible while maintaining relatively rigid structure based upon people's desire for a milsim experience.
As for your second bit, I guess "in-universe", the AFFS, FWLM, or I guess nearly ANY Inner Sphere military would be exactly the experience you are wishing for, given that portion of the house military was competent.
Honestly, I selfishly wish nearly all players would RP in some sense. Very selfish wish, as it is immoral to impose your way of having fun on others without consent...but I do dearly wish for it.
#16
Posted 12 April 2015 - 12:23 AM
Sandersson Jankins, on 12 April 2015 - 12:07 AM, said:
It's funny, many people assume because a group considered themselves "milsim" or something similar, that they will be a snobbish, elitist bunch of IRL veterans that promote people to positions based upon personal tastes, or an "old boys club"
Most groups like this in nearly any game I've found (at least the groups worth a damn- that ain't hard to discern) base ranks on practical matters, like administration, logistics, field marshalling, or theory-crafting/strategy. It's all about being as effective as possible while maintaining relatively rigid structure based upon people's desire for a milsim experience.
As for your second bit, I guess "in-universe", the AFFS, FWLM, or I guess nearly ANY Inner Sphere military would be exactly the experience you are wishing for, given that portion of the house military was competent.
Honestly, I selfishly wish nearly all players would RP in some sense. Very selfish wish, as it is immoral to impose your way of having fun on others without consent...but I do dearly wish for it.
If run correctly, then yes, and we very frequently have people request to drop their rank and have someone else fill their shoes (as well as people leave and come back later after changing their minds). The biggest thing to remember is that rank is more of a responsibility than it is a title, and favoritism/elitism happens when it does become more of a title.
And man how I wish I could role-play more, but after the hoopla that happened near the start of CW, I've been afraid to since I might make CWI look like a bunch of elitist jerks simply for saying things like "If you wish to keep this planet then prove it, freebirth!" or "We are no more human than the mechs we pilot, and no less a weapon than the ordinance they carry... your words fall on deaf ears, surat!"
Edited by Lawrence Elsa, 12 April 2015 - 12:34 AM.
#17
Posted 12 April 2015 - 12:54 AM
Lawrence Elsa, on 12 April 2015 - 12:23 AM, said:
If run correctly, then yes, and we very frequently have people request to drop their rank and have someone else fill their shoes (as well as people leave and come back later after changing their minds). The biggest thing to remember is that rank is more of a responsibility than it is a title, and favoritism/elitism happens when it does become more of a title.
And man how I wish I could role-play more, but after the hoopla that happened near the start of CW, I've been afraid to since I might make CWI look like a bunch of elitist jerks simply for saying things like "If you wish to keep this planet then prove it, freebirth!" or "We are no more human than the mechs we pilot, and no less a weapon than the ordinance they carry... your words fall on deaf ears, surat!"
I've just returned from more than a year's absence from the game...could you describe what happened in early CW? People get their feathers rustled by role-play banter?
#18
Posted 12 April 2015 - 02:52 AM
Sandersson Jankins, on 12 April 2015 - 12:54 AM, said:
I've just returned from more than a year's absence from the game...could you describe what happened in early CW? People get their feathers rustled by role-play banter?
Short story:
-Some Clan loyalist (namely, CWI and CGBI) units have been friendly for years, they had agreed to not attack each other in CW and focus on pushing on Terra vs the Inner Sphere (this was true pretty much for most Clan "RP" units)
-Some mercs and even a "Clan" unit (Widowmaker.. Should have expected it) attacked freely other Clans causing discord and distrust between long-friendly units and making them waste time and resources in inter-Clan wars, loyalists were annoyed, mercs were annoyed by them
Now it is kind of settled, though. I hope nothing of this happens again in the new wave of op. Revival..
#19
Posted 12 April 2015 - 05:33 AM
#20
Posted 12 April 2015 - 06:33 AM
In which case, there are a number of Clan units which follow by lore, with aptly-titled positions and rank, and, yes, trials of position to determine not necessarily promotion, but entry into the Clan.
Clan Wolf International follows this ideal. I've been with the unit for about 4 months now, and I've never looked back. It's an excellent place to be.
Edited by Commander A9, 12 April 2015 - 06:33 AM.
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