Void Angel, on 15 April 2015 - 12:44 PM, said:
Again, there is a very serious need for a balanced viewpoint on both sides of the meta discussion. Saying, "metas are boring," or "that's a pathway to hating the game," is just as wrong as saying "you have to play the meta or you are bad." On the one hand, you have inflexible, "my way or the highway" elitism - and on the other you have intransigent, "my way or the highway" solipsism. Neither are the hallmarks of a good person, or of a wise thinker.
Said a lot of interesting things, but i think some of it is sorta off the point a little as i don't think people are saying just throw out everything meta, and play bad mechs. (aka a jag DD with 6 machine guns and a pair of ML's) But there are ways to build the DD outside of the typical AC-5 build, and a lot of mechs fall into this category.
While i do have some close to meta mechs, i typically tweak them for my game play, like my best mech the 5SS, i run it with a pair of ERLL's on top of the MPL's, as the typical meta for this mech is 7 MPL's but the range on it is short, and running in pugs, those pair of ERLL's really help me out early in the match, or later, or even verse certain mechs, like say an AC-40 Jag.. run outta range and kill with the ERLL's with no worry about getting hit.
But what you said about a team game i think is kinda key.. You are right, and if your build/mech you make can help you more than a so called meta mech, and you are hauling your weight, and scoring in the top 3 on your team consistently you can pretty much say you are playing a team game well, no mater how you are built. That is what i shoot for as my own goals, score top 3 and win the match. I also love getting savior kills, that means i am helping my teammates from being killed. If i'm playing an LRM mech, i look for the highest damage score thing. (forget the name off hand) that means while i might have got 6 assists, but if 3 of them i had the most damage on a mech as it went down, i was doing a good job. Sorta like playing a light, i look for assists, components, and my kills are gravy, as much of what i try to do is distract.. fire a mech in the back, and hope they turn to me, and let my buddies shred um.
It really is a deep question on the meta/verse non-meta, but to me the most important thing is are you helping your team win, or are you dying with under 100 damage in the first few mins of the match more often than not? (yup that was me when i learned to play 2 years ago) Now i have improved, but i always think when i do see a timber drop first, i think,, get outta that mech and learn the game first.
Ialdabaoth, on 15 April 2015 - 06:39 PM, said:
The thing is, I'm new. So do I suck? yeah, probably. Do I bring underpowered 'mechs sometimes while trying to figure out what combinations work? Definitely. Do I sometimes have no idea how to aim weapon systems that I've never fired before? Absolutely.
My hand-eye coordination isn't the best; my reflexes are slow; I easily get overwhelmed when lots of autocannon shells and LRMs are hitting me at once. But I'm not going to get better at that any faster if people are telling me to remove my genitals and uninstall the game; all you're going to accomplish is stressing me out more, which makes me learn even slower and perform even worse.
So seriously, where'd you like me to go, if not your precious PuG match?
The best place to go practice a bit with heat/weapons are in the training grounds. It should be off the HOME tab. You can launch any mech you own, or trail mech onto any map. (are CW included, i have not checked in lately) But all the normal maps are in. You can play around, and learn the maps 15 mins at a time. Very worth doing it.
But aside from that, Your best bet is to stick near the assault lance. Back them up, or if you push ahead, and find yourself in trouble, run to the assaults, often that brings mechs into a killzone/ambush. The simple fact is though, if you are fighting 3-4 mechs alone you are doing it wrong, outside of the end of the match, and hopefully they are all beat to crap already.
I play as an aggressive short/med ranged brawler more often than not, and you can get into trouble doing so when the whole team decides to play hide and peak at 800m+
have you checked out smurfy?
http://mwo.smurfy-net.de/
It is a great place to play with builds with out spending money, but here are some rules of thumb for weapon system combos'
2 Large lasers
4-6 medium pulse lasers
3-6 medium lasers
Medium or small lasers with an AC-20
Ac-5 + PPC's or large lasers
SRM 4-6's in groups of 2-4
LRM 10's or 15's in pairs, though single 15's can be used on some mechs combo'd with energy or ballistic back ups
Basically you want to try to focus on a range, short/medium or long, and then have the majority of your weapon systems in that range. But even my brawlers i try to have some longer range weapons as so often games take a while to get rolling, and standing doing no damage for 5 mins is no fun.
Long range mechs, is the opposite, you want some shorter range/faster refire, and cooler running weapons in case you get brawled.
Another thing to look at are Alpha total.. But keep in mind weapon ranges on this, and Heat dissipation, combined with DPS, Often it is better to add a few extra heat sinks, or more ammo than another weapon system. Some mechs are alpha monsters and others are more DPS.. for example a 40 point, pin-point alpha is darn good, But if the DPS is only 2.5, you are either a hit and run mech, or just a poorly built one. now, a 40 point alpha, with 6 DPS, is a much tougher build, and will put on much more sustained damage in the heat of battle. Some assaults are much higher alpha, so you need to be wary of those mechs, like large assaults, but often once they heat up, you are on a much more even playing field, especially on the hotter running maps.
Edited by JC Daxion, 17 April 2015 - 12:01 PM.