Jump to content

Timberwolf "ears" Hit Boxes?


26 replies to this topic

#1 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 14 April 2015 - 03:24 PM

Can there be a re-adjust to the Timberwolfs LRM "ears" to have own separate hit boxes? Since they look like quick attach and detach their armor would be included in the weight of the box (what ever armor would be appropriate) They should not be part of a side torso as it is the size of the side torso while only overlapping that torso very little. Would not be OP hit boxes...still gives you a chance to blow them off and take off weapons though does not directly damage the mech. (maybe the launchers come with 1 ton of ammo and has a chance to explode THEN doing damage to the mech) . Just a thought...since running the Timber with LRM's the main handy cap is those ears hit boxes.

#2 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 14 April 2015 - 03:42 PM

Since many timby's remove their ears by not using missile mounts, it would seem something different would need to be done. Like maybe always include the ears even if missiles are removed, and maybe give some kind of damage reduction bonus to the ears.

#3 xMintaka

    Member

  • PipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 882 posts

Posted 14 April 2015 - 03:45 PM

When running a Timber with LRM's, the main handicap is running a Timber with LRM's.

Your suggestion would make the SRM TBR builds absolutely unstoppable.

#4 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 14 April 2015 - 04:25 PM

View PostLunatech, on 14 April 2015 - 03:45 PM, said:

When running a Timber with LRM's, the main handicap is running a Timber with LRM's.

Your suggestion would make the SRM TBR builds absolutely unstoppable.



I run both. I just enjoy the Prime build (I have 2 primes) and I keep one of those primes in its stock config for fun and keep it to lore. LRM's also need to be changed to be useful IMO.

#5 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 14 April 2015 - 05:14 PM

ears... aww, that's cute
i never thought of them as of ears

#6 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 14 April 2015 - 06:35 PM

How about instead we make the side torsos extra vulnerable by making it so damage to the ears deals critical damage to equipment in the side torso(s) even when side torso armor is intact.

Edited by Pjwned, 14 April 2015 - 06:36 PM.


#7 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 14 April 2015 - 06:41 PM

Sure. But Timber Wolves take the new component armor and structure from the side torsos to account for the 'ears'. TW's don't magically get extra mass or tonnage. But I'm fine with the idea provided that's in place.

#8 Cementi

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 779 posts

Posted 14 April 2015 - 08:39 PM

View PostCrottykid16, on 14 April 2015 - 03:24 PM, said:

Can there be a re-adjust to the Timberwolfs LRM "ears" to have own separate hit boxes? Since they look like quick attach and detach their armor would be included in the weight of the box (what ever armor would be appropriate) They should not be part of a side torso as it is the size of the side torso while only overlapping that torso very little. Would not be OP hit boxes...still gives you a chance to blow them off and take off weapons though does not directly damage the mech. (maybe the launchers come with 1 ton of ammo and has a chance to explode THEN doing damage to the mech) . Just a thought...since running the Timber with LRM's the main handy cap is those ears hit boxes.


Nope bad idea. That is the only weakness the chassis has.

View Postbad arcade kitty, on 14 April 2015 - 05:14 PM, said:

ears... aww, that's cute
i never thought of them as of ears


Really......always made me think of ol Mickey Mouse.

#9 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 14 April 2015 - 08:45 PM

i always imagined a cat/wolf/donkey with two packs on its back instead (:

#10 ChapeL

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 14 April 2015 - 09:04 PM

PGI has been compensating some mechs with "unfavorable geometry" with extra structure. Wanna see the shitstorm giving a positive quirk to the Timberwolf would cause ? ;)

On a related note, I ( and most people here) remember that you could destroy those missile racks separately from the mech's torso back in MW4 and it was seen as a good thing then ... most likely because the TW could not remove the racks.

#11 Frostiken

    Member

  • PipPipPipPipPipPipPipPip
  • 1,156 posts

Posted 14 April 2015 - 09:23 PM

Both MW4 and MWLL made every mech with an extra 'pod' on top its own armor section for this reason. MWLL took the armor from the side torsos, IIRC.

Edited by Frostiken, 14 April 2015 - 09:23 PM.


#12 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 15 April 2015 - 11:39 AM

View PostFrostiken, on 14 April 2015 - 09:23 PM, said:

Both MW4 and MWLL made every mech with an extra 'pod' on top its own armor section for this reason. MWLL took the armor from the side torsos, IIRC.



How many armor points would need to be taken from the ST or how much did MWLL take away?

#13 LordMelvin

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 567 posts

Posted 15 April 2015 - 01:21 PM

I can't think of a single instance where I've lost a side torso from someone shooting my ears off. In fact the only situation I can think of where that could happen would be if I was sitting just below the crest of a hill shooting LRMs at someone, in which case I would either A) Fall back down the hill to a point where I could continue firing missiles but be totally hidden or B) push up and bring my torso and arm weapons to bear.

#14 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 15 April 2015 - 01:35 PM

View PostCementi, on 14 April 2015 - 08:39 PM, said:

Nope bad idea. That is the only weakness the chassis has.


false, only weakness is not to be able to protect the CT.

#15 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 15 April 2015 - 01:43 PM

View PostRhaythe, on 14 April 2015 - 06:41 PM, said:

Sure. But Timber Wolves take the new component armor and structure from the side torsos to account for the 'ears'. TW's don't magically get extra mass or tonnage. But I'm fine with the idea provided that's in place.


This would be the only option for this route. Timberwolves do not need any more assistance by means of granting them hitboxes that do not contribute toward chassis damage.

Edited by Prosperity Park, 15 April 2015 - 01:43 PM.


#16 Carpenocturn

    Member

  • PipPipPipPipPip
  • 185 posts

Posted 15 April 2015 - 01:47 PM

Considering how many shots I got to put into a King Crab, whose oddly shaped carpace was sticking above the lip of a building, I think this would need to be handled very, very carefully.

#17 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 15 April 2015 - 01:58 PM

View Postbad arcade kitty, on 14 April 2015 - 05:14 PM, said:

ears... aww, that's cute
i never thought of them as of ears

It's not for nothing the Timber Wolf is sometime named "The Second Mickey Mouse" (the Catapult is the original Mickey Mouse)

All the others MW game had a separate hitbox for weapon pond like that (summoner for example, or timber wolf)
I still wonder why it isn't the case here.

#18 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 15 April 2015 - 02:23 PM

Fine remove the Timberwolf ears (LRM pods) from doing torso damage, instead it should count as head damage.
No more OP Timberwolf.

#19 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 15 April 2015 - 02:26 PM

View PostKuroNyra, on 15 April 2015 - 01:58 PM, said:

It's not for nothing the Timber Wolf is sometime named "The Second Mickey Mouse" (the Catapult is the original Mickey Mouse)

All the others MW game had a separate hitbox for weapon pond like that (summoner for example, or timber wolf)
I still wonder why it isn't the case here.


Should be simple to understand - this game is supposedly based on BattleTech. BattleTech pays no heed to weapons placement, hard point location, Mech shape, or anything related to combat physics. The Mechs and their shapes come from comic book artists, and a shoulder pod on a timberwolf has no impact on a dice roll.

If you give seperate boxes, then you have to either give the Mech in question additional health points in the form of a hitbox with armor and health or you have to be shave health/armor off the side torsos and give it to the pods.

If they gave the timberwolf seperate hitbox pods on the shoulders that have their own health without shaving health off the side torsos, then you'd have to give extra health to all the other Mechs in the game to be fair. Otherwise you're just giving free health to the TW, which needs no help right now to be viable.

If you shaved health off the side torsos to armor the pods, then you'd need a way for people to be happy with the amount of health they are giving up for their pods... So you'd need either a sliding scale, or people will complain about how the pods take too much/little health from the side torsos.

Edited by Prosperity Park, 15 April 2015 - 02:29 PM.


#20 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 15 April 2015 - 04:24 PM

View PostKuroNyra, on 15 April 2015 - 01:58 PM, said:

All the others MW game had a separate hitbox for weapon pond like that (summoner for example, or timber wolf)
I still wonder why it isn't the case here.

I'm quite certain that neither the MW2 series nor the MW3 series counted the Mad Cat's missile launchers (or analogous structures on other 'Mechs) as separate elements (versus treating them as part of the side-torsos), and the MW4 series does not constitute "all other MW games". :rolleyes:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users