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Hunchback Tactics


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#1 friendlyfyre77

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Posted 02 July 2012 - 04:53 AM

From a poll I saw here it looks like a large majority picked either an Atlas or a Catapult. I picked a Hunchback. I figured it would be the most versatile option. Now it looks like most of the opposing lances will be a swarm of missile boats or assault armor. With a straight in run I'll be torn apart What tactics should I adopt? I was thinking one role would be the base bouncer. I sit in a corner and power down waiting for a light mech to try and get a quick steal. Can I throw a ECM on my mech to make me less vulnerable to missiles? How do I fight a 'Pult, an Atlas? Should I try an end run and try to take their base and kill their scouts?

#2 SinnerX

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Posted 02 July 2012 - 05:02 AM

Ambushing scouts would probably be a good tactic, as long as you can find a good hiding spot.

My suggestion would be to learn the maps as fast as possible, and find flanking routes. If you can "sneak up" on a Catapult, they're pretty much at your mercy unless their teammates can chase you away.

For the Atlases, I would imagine hit and run tactics would be the best. Every played TF2 and taken on a Heavy as a Scout? Same concept, use your mobility to stay behind cover as much as possible, then hit it from behind while he's shooting at something else.

Another alternative would be adjust your load out for longer range, i.e. switching out the AC20 for an AC10.

Just my two cents. Remember, no plan survives contact with launch ;)

#3 Kenyon Burguess

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Posted 02 July 2012 - 05:05 AM

ecm isnt stealth. its a lot of noise to scramble detection. devs have said any of the mechs can kill an assault so i dont think you need to hide waiting for only lights to come by...at least i hope not.

#4 Rayah

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Posted 02 July 2012 - 05:06 AM

Stick together and make sure you have at least one teammate in sight, two Hunchies alone can't do much to an Atlas, but when they work together... My oh my. ;)

#5 Brigs

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Posted 02 July 2012 - 05:07 AM

With a stock Hunchback your gonna have to use the terrian to max effect. That AC/20 will crush a lot of things in 1 to 2 shots but the range is so dang short. Stay low try and find a place when you can power down and let the enemy forces pass you then power up and charge in from the rear. Also if you have a good team you could always try and cordinate where your long range guys pound their close in support while you manuver to get in close and then you pound their long range guys or flip flop it depending on the battle. Also your gonna wanna become a good shot on the move. Being able to pick out a torso hit or even if you can put your crosshairs on a weapon and see if it can take it out. When in doudt aim for the legs ;)

#6 Rayah

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Posted 02 July 2012 - 05:07 AM

View PostGeist Null, on 02 July 2012 - 05:05 AM, said:

devs have said any of the mechs can kill an assault so i dont think you need to hide waiting for only lights to come by...at least i hope not.
Pretty much this, you just have to smart about how you kill it.

#7 Cold3y3s

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Posted 02 July 2012 - 05:09 AM

If you're concerned about long range you may be able to replace the Ac/20 with a Gauss, no guarantees there. Or you could just use choke points to tear into the Atlases when they show up.
And stay with a team, but that goes for any mech.

#8 Rayah

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Posted 02 July 2012 - 05:12 AM

View PostHawk3y394, on 02 July 2012 - 05:09 AM, said:

If you're concerned about long range you may be able to replace the Ac/20 with a Gauss, no guarantees there.
Or a Swayback with Dual PPCs, or a single PPC, which ever works for you.

Edited by Rayzor, 02 July 2012 - 05:12 AM.


#9 Kilgore Bane

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Posted 02 July 2012 - 05:12 AM

I'm in the same boat as you, so this should be an interesting read.

#10 BigJim

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Posted 02 July 2012 - 05:12 AM

Team up with a scout, advance slowly with the scout er - scouting ahead.
When he gets a ping, you power down, lure them in - Bammo.


Alternatively, go passive, and let the scout be your eyes.
In the early part of the match even experienced players who see a lone blip appear will expect it to be a scout & will probably try to rush it while it's still alone, unsupported & while they can still track it.
*That's* your moment to jump out & say "hiyaa!" ;)


Bear in mind that even a hunchie armed with nothing but a supa-soaker will still find that no-one dares come close so that on it's own is a weapon.

Edited by BigJim, 02 July 2012 - 05:14 AM.


#11 Striker1980

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Posted 02 July 2012 - 05:14 AM

I must admit, I've always liked the Idea of the Hunchy just for it's AC/20 on a medium attitude but as it comes it's strictly an in fighter which limits its practicality on non- city maps, I was struggling to think how I would get a slow, short range mech to stack up on a generalist basis, that's why I went with the Catapult if I'm honist (well that and its my fav!).

#12 Fl3tcher

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Posted 02 July 2012 - 05:21 AM

Stay behind the heavier units until you get close enough to fire, and prepare to get shot because a medium is an easier more lightly armed more lightly armoured target than a heavy or assault.

People always go for what they think will be the easier kill :P Until we prove them wrong that is ;)

#13 skamage

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Posted 02 July 2012 - 05:27 AM

Teamwork....be smart, use terrain, keep behind them, and stay out of predictable patterns.

#14 Elizander

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Posted 02 July 2012 - 05:35 AM

You can always go Gauss, I suppose. The benefit of the hunchback (supposedly) is the location of where the AC/20 fires. You can find a nice place and reveal maybe just 50% or 25% of your mech, fire, then hide right away since it is the upper right side of your mech that shoots. You just need to pop out with the very top of your mech while an Atlas has to go at least waist up to fire his AC/20.

Hunchback with Gauss might be good as a popup sniper too.

Edit:

I just checked using Quickmech that you can easily get your Hunchie the following:

Gauss Rifle (4 tons ammo)
3 Medium Lasers 2 Medium Lasers (was overweight 1 ton, thanks to Tincan Nightmare for the correction)
10.5 tons armor (11.0 is max)

You don't even need any XL/Endo/Ferro (if those are unlockable stuff) so you can mod it right off the bat assuming Gauss is not locked.

Edited by Elizander, 02 July 2012 - 10:52 PM.


#15 friendlyfyre77

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Posted 02 July 2012 - 05:55 AM

I don't like the gauss because of the low ammo. I do like hiding in ambush next to a light. I also figured I'd have to act as infantry support for my Catapults and Atlases. I was thinking of switching the AC for a PPC or two. Do you think I could and get more armor or heat sinks? How bout a bigger faster engine? What are my options? I know no one knows for sure but a lot of you experts can make good guesses?

#16 Elizander

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Posted 02 July 2012 - 06:04 AM

View Postfriendlyfyre77, on 02 July 2012 - 05:55 AM, said:

I don't like the gauss because of the low ammo. I do like hiding in ambush next to a light. I also figured I'd have to act as infantry support for my Catapults and Atlases. I was thinking of switching the AC for a PPC or two. Do you think I could and get more armor or heat sinks? How bout a bigger faster engine? What are my options? I know no one knows for sure but a lot of you experts can make good guesses?


Well the four tons of Ammo on the Gauss rifle would give you 32 shots which I think is plenty. I think the Hunchback has enough energy hardpoints that you can easily go grab 2 PPCs and 3 Medium Lasers. As long as double heatsinks are unlocked at the start then there should be no issue.

#17 PixelPixie

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Posted 02 July 2012 - 06:05 AM

i picked the jenner though i wil at some point move to mostly meds /heavy sticking mostly with meds..

even though the devs said any mech can take out any mech ..caution is still needed still dont think my jenny could go toe to toe with atty i depending on you bigger boys to do that..lol

though i'll get my licks in their before i go poof.

pixie

ps devs get rid of the pending is it really needed at this point anymore

love pixie

#18 Roguewolf

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Posted 02 July 2012 - 06:07 AM

When working with a mech that is pretty much wrapped around the main gun, fire and maneuver is your best friend. Practice the Torso twist slide shot, and pin point accuracy once you get into game. You cannot take very many hits in a Hunchy, but if you dodge and stay mobile, you can dish out a massive amount of damage.

#19 Whiski

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Posted 02 July 2012 - 06:16 AM

Going silent/passive may work, but if the enemy has an ecm scout that can detect a silent/passive enemy, I am afraid you will have a bit of a problem if the scouts support is near by.

#20 friendlyfyre77

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Posted 02 July 2012 - 06:27 AM

Well the four tons of Ammo on the Gauss rifle would give you 32 shots which I think is plenty

I see. I thought it was 5 or so. 32 would be great. I'll give that a chance if I can. That and give my pilot every accuracy boost will kick butt





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