Hunchback Tactics
#1
Posted 02 July 2012 - 04:53 AM
#2
Posted 02 July 2012 - 05:02 AM
My suggestion would be to learn the maps as fast as possible, and find flanking routes. If you can "sneak up" on a Catapult, they're pretty much at your mercy unless their teammates can chase you away.
For the Atlases, I would imagine hit and run tactics would be the best. Every played TF2 and taken on a Heavy as a Scout? Same concept, use your mobility to stay behind cover as much as possible, then hit it from behind while he's shooting at something else.
Another alternative would be adjust your load out for longer range, i.e. switching out the AC20 for an AC10.
Just my two cents. Remember, no plan survives contact with launch
#3
Posted 02 July 2012 - 05:05 AM
#4
Posted 02 July 2012 - 05:06 AM
#5
Posted 02 July 2012 - 05:07 AM
#7
Posted 02 July 2012 - 05:09 AM
And stay with a team, but that goes for any mech.
#9
Posted 02 July 2012 - 05:12 AM
#10
Posted 02 July 2012 - 05:12 AM
When he gets a ping, you power down, lure them in - Bammo.
Alternatively, go passive, and let the scout be your eyes.
In the early part of the match even experienced players who see a lone blip appear will expect it to be a scout & will probably try to rush it while it's still alone, unsupported & while they can still track it.
*That's* your moment to jump out & say "hiyaa!"
Bear in mind that even a hunchie armed with nothing but a supa-soaker will still find that no-one dares come close so that on it's own is a weapon.
Edited by BigJim, 02 July 2012 - 05:14 AM.
#11
Posted 02 July 2012 - 05:14 AM
#12
Posted 02 July 2012 - 05:21 AM
People always go for what they think will be the easier kill Until we prove them wrong that is
#13
Posted 02 July 2012 - 05:27 AM
#14
Posted 02 July 2012 - 05:35 AM
Hunchback with Gauss might be good as a popup sniper too.
Edit:
I just checked using Quickmech that you can easily get your Hunchie the following:
Gauss Rifle (4 tons ammo)
10.5 tons armor (11.0 is max)
You don't even need any XL/Endo/Ferro (if those are unlockable stuff) so you can mod it right off the bat assuming Gauss is not locked.
Edited by Elizander, 02 July 2012 - 10:52 PM.
#15
Posted 02 July 2012 - 05:55 AM
#16
Posted 02 July 2012 - 06:04 AM
friendlyfyre77, on 02 July 2012 - 05:55 AM, said:
Well the four tons of Ammo on the Gauss rifle would give you 32 shots which I think is plenty. I think the Hunchback has enough energy hardpoints that you can easily go grab 2 PPCs and 3 Medium Lasers. As long as double heatsinks are unlocked at the start then there should be no issue.
#17
Posted 02 July 2012 - 06:05 AM
even though the devs said any mech can take out any mech ..caution is still needed still dont think my jenny could go toe to toe with atty i depending on you bigger boys to do that..lol
though i'll get my licks in their before i go poof.
pixie
ps devs get rid of the pending is it really needed at this point anymore
love pixie
#18
Posted 02 July 2012 - 06:07 AM
#19
Posted 02 July 2012 - 06:16 AM
#20
Posted 02 July 2012 - 06:27 AM
I see. I thought it was 5 or so. 32 would be great. I'll give that a chance if I can. That and give my pilot every accuracy boost will kick butt
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