Deathlike, on 16 April 2015 - 12:46 PM, said:
There's no shot that I'm interested in creating a pseudo-BV rating for mechs. It's just not happening.
I do have plenty of arbitrary rules.
Head energy hardpoints are "1/2" an energy hardpoint for IS, because you can only fit at best a Medium Pulse Laser on it. Clans have the option of going with a Clan ER Large.. (or Clan ER Med) that not even the IS can do at the current moment.
CT energy hardpoints on an IS mech are treated the same as 1 "full" energy hardpoint (no IS PPC option). 2 Med Lasers (or Med Pulse) is "effectively" similar to a Large/ER Large Laser/Large Pulse Laser.
Both arms totaling 1E (like the Thunderbolt-5S as an example) are generally less useful or "less than effective" for using medium lasers with (Enforcer-5D/Griffin-3M is an exception of sorts due to locality and necessity).
I have other "rules" (particular for missiles and energy), but the point being that it is somewhat arbitrary and on the other hand a way of looking at how things are built based on hardpoints.
Mind you, having a Wolverine-6K is not that much different from a Panther-9R in terms of usefulness and complete reliance on their "gun arm".
So, it is what it is.
Great, I respect that you don't want to put any energy into this, that's cool.
But, it somehow seems like some guys here are just dead locked on that some black and white picture of me trying to prove mech tiers by numbers. As I've written many times in these threads, a model is a model and a no model anywhere in the world will be perfect. If it was, it wouldn't be a model.
Again, what I try to do here is to break down the input a bit into a few parameters. They are still subjective, and they have to be as many people pointed out, but by breaking it down a bit it's easier to be systematic about it. My aim is to see how far I can come with this admittedly extremely simple and simplifying model. Could it be useful? I would say surprisingly much so.
Let me illustrate, please try to keep an open mind about what I'm trying to achieve here.
When PGI did the quirkening they based them on subjective Tiers. Let's compare their Tiers with the Tiers that the model spit out when removing the quirk input, i.e. the models view on the unquirked mechs:
Now, read it like this. The model Tiers are in blue, the PGI tiers are in red. The further left in the diagram, the less better the unquirked mech according to the model, and the less quirks it should have received. A large red column means a high PGI tier and strong quirks.
Assaults:
the biggest over estimates are for: STK-5S, STK-4N, STK-3H, BLR-3M, BLR-1G
the biggest under estimates are for: VTR-9S, VTR-9K, VTR-9B, VTR-DS and HGN-733C
Heavies:
the biggest over estimates are for: TDR-9S, TDR-5S, TDR-5SS and CPLT-C4
the biggest under estimates are for: CTF-3D, QKD-5K
EDIT:
Mediums:
the biggest over estimates are for: HBK-4G, HBK-GI, GRF-1S, HBK-4P, BJ-3, BJ-1X
the biggest under estimates are for: none
Lights:
the biggest over estimates are for: SDR-5V, SDR-5K, RVN-2X, RVN-H and interestingly commandos, as well as FS9s.
For these graphs I'd say the the model overestimates the performance of the light lights and perhaps lights in general. Probably because it doesn't really take heat into account in a good way.
//EDIT
Have to run to a lecture, will continue later.
Can't we just agree that using even a simple model like this would have helped PGI make more balanced quirks? And this is not my final point even, the bigger use for a model like this would be to predict the effect of giving various degrees of quirks to different variants... tbc
Edited by Duke Nedo, 17 April 2015 - 12:47 AM.