Ultimatum X, on 20 April 2015 - 02:32 PM, said:
How would they have been better balanced to begin with, outside of quirks exactly like this?
I'm all for toning down crazy sauce options like uber-mounted lasers for the Timber Wolf, but on the other hand I don't personally see the need to nerf mechs that are simply "born awesome" - meaning they just happened to have the right collection of positive attributes to make them great.
The Crow is easy to figure out because it already comes with positive quirks. For starters, it really doesn't need +15% twist speed on its CT. Yank that out. Also, 130 degree twist like the Griffin and Wolvie have is a bit much considering the tech/speed/hitbox/etc. advantages. It should probably be 90-110 degrees by default (Shadow Hawk is just 90, for reference).
The Mad Cat is harder to figure out, because it doesn't have any specific qualities that strike out at me. People say "but agility bro!" but I think people exaggerate those claims (people who say the Mad Cat is as agile as a medium don't play mediums, or at least not non-slow mediums). It just gets a relatively even blend of the "Power Triangle" attributes.
Somewhat unrelated but kinda related anyways:
For Mad Cat, I think we might have to hunker down and start tackling issues with Clan tech itself first, and then see how the mech performs with a few things brought into line. What pushes both mechs over the top is that their base configs are well designed in addition to Clan tech just being so great by itself. Some small nerfs to various Clan items would help gauge where these mechs would be without such a big tech advantage pushing them up.
Yes, this would also hurt the non-dominant chassis, but the sheer power of Clan tech is probably the biggest reason PGI is so hesitant to buff the sub-par ones in the first place. Right now, I'm assuming PGI views the sub-par Clan mechs as "superior tech mounted on inferior platforms." Their poorly optimized base configs are used to justify the current power of many Clan items like the CERML etc. With the tech in a more balanced state, we'd have a much easier time justifying improvements to the sub-par ones, because we wouldn't have crazy tech to overcompensate for suboptimal base configs.
We also could finally get Clan Battlemechs without restricting them to be built like Omnimechs but without swappable hardpoints, because otherwise the current IS customization + current Clan tech would be craaaaazytown.
Edited by FupDup, 20 April 2015 - 02:50 PM.