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Pve As Balancing Tool.


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#41 CptGier

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Posted 18 April 2015 - 06:44 PM

View PostChuanhao, on 18 April 2015 - 03:18 PM, said:

Most of us have had our fair share of 12-0s, but we also have had our 12-11s.


Dude, ive played like 180 games, 150 or so in pug land, and of those, probably 4 have ended NOT in a 4-12 stomp either way.....

Ive seen only maybe 4 games that ended 7-12 or better....

If this game ended more 11-12, it wouldnt be so bad......then that means the game lasted 10 minutes, each side was smart enough to shoot, move, work atleast competently.....

BUt no, its mostly 4-12 stomps...4 minutes or less....

View PostChuanhao, on 18 April 2015 - 05:05 PM, said:

Lets call it MWO:Offline :-)



No, Lets Call it Mechwarrior 5, and make it so. 4 man Coop missions using existing maps. If PGI gave me 1 week class on figuring out their editor, and a class on how to place objectives, scripts and the like, I would take all their existing maps and create a campaign......ive sat and run around the maps and thought out a campaign and a storyline on how I would do it.





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