MoonUnitBeta, on 17 April 2015 - 10:05 PM, said:
I'd rather pay another $120 and get it all fixed up rather than not spend $120 and watch it never get fixed.
I personally think that's a false dichotomy, but it all depends on how you view PGI's economical position, their willingness to change their course, etc.
I may very well bump this thread in a year's time, and I'll be very pleasantly surprised if PGI stops to make a big effort to fix the issues mentioned in the OP (graphics and sound). But I think it's fairly unlikely that they will, because it seems to be well beyond their means, given their current rate of progress and all the things they're working on.
Chuanhao, on 17 April 2015 - 07:43 PM, said:
I think we all intrinsically vote with our wallet. What u are attempting though is sharing with us how u weigh your investment in the game and what u feel is bang for the buck. And thanks for sharing your perspective.
Sure, I definitely wanted to share my perspective. But I also wanted to call out other people who have been very vocal about their discontent and urge them to be more proactive. Game development isn't a democracy, and PGI abandoned the idea of a player council, so there's very limited ways the consumers can influence the product. I personally think that's regrettable, and my post history will show that I've done a lot to provide both new ideas, constructive criticism and to support the player council.
So with no other recourse, I'm also making a point of saying that our most efficient method of communication is either buying or not buying. And whichever camp people fall into, I encourage them to use that method of communication to achieve their goals.
Shredhead, on 18 April 2015 - 07:09 AM, said:
When I look at all those whiners bitchin about the pricing in MWO I wonder how and why games like Warthunder, World of Tanks and its derivatives are such huge successes.
I think sometimes people should take a look at those games to see how good we have it here.
(I like Warthunder anyway, don't judge it on my rant.)
I didn't play Warthunder very long, but I did play Star Conflict quite a lot. And it is one example I often bring up when I demonstrate simple things that MWO should do, but isn't doing. I won't get into it here, but Star Conflict is made by the same people as Warthunder. When it comes to lore, immersion, new player experience, player polls in the UI, community warfare, daily events and quests. and many, many other things, Star Conflict just makes MWO look extremely primitive.
MWO does have more fun gameplay than Star Conflict though, so I've now gone back to MWO. But that doesn't mean MWO is better in every aspect. And playing Star Conflict for free is infinitely more fun than playing MWO for free. MWO is a brutal experience unless you pay money, but Star Conflict is pretty fun regardless.