Hello!
My current build is here:
http://mwo.smurfy-ne...1df2264193f2ec2
I like it because it is:
Insanely fast
A high jumper
Quirky/weird
It's doesn't get great damage or win games, but it's fun as all hell to play with. Jumping above a team of mechs to slam SRM's and lasers into them is hillarious and semi-effective.
However, I'm looking into other ideas. Anyone have some good Quickdraw 4G builds? I'm willing to shell out some c-bills for a new engine/equipment if someone has a good idea lying around.


Quickdraw 4G Builds?
Started by Night Thastus, Apr 18 2015 06:42 PM
4 replies to this topic
#1
Posted 18 April 2015 - 06:42 PM
#2
Posted 18 April 2015 - 07:18 PM
CW build
fast skirmisher
STD-engine brawler
those are my 3 go-to builds when running the 4G.
4G is the best brawler QKD IMO due to the superior torso twist,even tho it cant compete on even terms with ballistic + srm brawlers due to energy heat,its still pretty viable,and tanky if you use an STD-engine.
fast skirmisher
STD-engine brawler
those are my 3 go-to builds when running the 4G.
4G is the best brawler QKD IMO due to the superior torso twist,even tho it cant compete on even terms with ballistic + srm brawlers due to energy heat,its still pretty viable,and tanky if you use an STD-engine.
#3
Posted 20 April 2015 - 03:07 PM
Fascinating! I didn't know people brought Quickdraw's to CW drops. I myself had been pondering whether my GHR-4H (XL330, 2 LPL, 1 LL, 4 ML, 4 JJ) would be CW-able, but this offers a bit more flexibility in terms of tonnage. And I happen to have a 4G sitting around, though it is not elited as I do not have two of the other QKD chassis.
Where do you put that 4 LL build in the drop deck? I'm going to take a guess that it might be the second?how does it fare as far as vs clanners and vs other IS?
Where do you put that 4 LL build in the drop deck? I'm going to take a guess that it might be the second?how does it fare as far as vs clanners and vs other IS?
#4
Posted 21 April 2015 - 07:44 AM
grendeldog, on 20 April 2015 - 03:07 PM, said:
Fascinating! I didn't know people brought Quickdraw's to CW drops. I myself had been pondering whether my GHR-4H (XL330, 2 LPL, 1 LL, 4 ML, 4 JJ) would be CW-able, but this offers a bit more flexibility in terms of tonnage. And I happen to have a 4G sitting around, though it is not elited as I do not have two of the other QKD chassis.
Where do you put that 4 LL build in the drop deck? I'm going to take a guess that it might be the second?how does it fare as far as vs clanners and vs other IS?
Where do you put that 4 LL build in the drop deck? I'm going to take a guess that it might be the second?how does it fare as far as vs clanners and vs other IS?
5K is better in the CW,i use 2 x 2LPL 4ML 5K:s and 1 4LL 4G in almost all of my drop decks.4G is generally good in Boreal and Hellebore with that setup,in those maps i tend to drop first in the 4G,do 800-1000 damage and take a Dragon after that to finish up any crippled mechs that were left behind and keep the laservomit QKD:s as a reserve if my team suddenly stackpoles hard.
When you fire the LL:s at groups of 3 + 1 (right side + left arm) the heat is very manageable and with range and cooldown modules it can lay down some hurt pretty fast.
#5
Posted 21 April 2015 - 06:29 PM
Hey Cookiemonter,
Seen a few of your posts regarding Quickdraw in relation to CW. I go ok (usually mid 1000s) in CW but my heavy hitters tend to be built for sustained fire rather than alpha strikes and thus I have come to realise that alpha striking is the way of doing things...
Will have to try out some of your suggestions as I have a full stable of them gathering dust.
Cheers!
Eboli
Seen a few of your posts regarding Quickdraw in relation to CW. I go ok (usually mid 1000s) in CW but my heavy hitters tend to be built for sustained fire rather than alpha strikes and thus I have come to realise that alpha striking is the way of doing things...
Will have to try out some of your suggestions as I have a full stable of them gathering dust.
Cheers!
Eboli
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