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Petition: Fix Cauldron Born Model


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#121 NocturnalBeast

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Posted 20 April 2015 - 12:47 AM

View PostKnight Magus, on 19 April 2015 - 07:21 PM, said:


Can you point out where it was written that these clan mecns could not torso twist? And what advantages and disadvantages they gained from this?


In Battletech, mechs that did not have torsos, were only able to turn their facing while they were moving. The advantages were that less critical slots were taken up by actuators, leaving more room for other equipment (hence the ridiculous amount of pod space the Cauldron Born has), as well as the advantage of having a lower profile. The obvious disadvantage was that a mech without a torso could not change its facing when it was not moving.

#122 Lily from animove

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Posted 20 April 2015 - 12:53 AM

the first one, which is more squad. because that are true chicken legs.

but the TBR has te same syndrom as many chicken leg emchs in MWO: they are standing too upright. Which comes form a too wide angle betwen upper and lower tight.

But speaking IT, this comes mostlikely from the attemp to make all mechs havign a rather equally shaped "base cage" and to cage the chicken legs in this "front to end" size that PGI seems wanting to achive makes us get those weird looking chickenlegs. Becaue otherwise our mech would be longer in total.

the first one, which is more squad. because that are true chicken legs.

but the TBR has te same syndrom as many chicken leg emchs in MWO: they are standing too upright. Which comes form a too wide angle betwen upper and lower tight.

But speaking IT, this comes mostlikely from the attemp to make all mechs havign a rather equally shaped "base cage" and to cage the chicken legs in this "front to end" size that PGI seems wanting to achive makes us get those weird looking chickenlegs. Becaue otherwise our mech would be longer in total.

#123 Kamikaze Viking

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Posted 20 April 2015 - 01:28 AM

Taking Inspiration from Tennex's Picture. See how Height of the mech affects your ability to fire on target in relation to smaller fixed objects on flat ground.

You might not want it that short after all.
Posted Image

#124 Widowmaker1981

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Posted 20 April 2015 - 01:29 AM

No thanks.

Id like to be able to use those highass hardpoints to shoot over buildings and friendly mechs, thanks.

People wanting mechs to be shorter because they think it will help are silly. Being tall is an ADVANTAGE if your hardpoints are at the top of the mech.

#125 Berjj

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Posted 20 April 2015 - 01:54 AM

Yes. It would look a lot better if it simply wasn't raised so far off the ground. Whether it's actually squatting or the lower portion of the leg was made shorter doesn't really matter IMO.

#126 Tennex

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Posted 20 April 2015 - 02:17 AM

View PostKamikaze Viking, on 20 April 2015 - 01:28 AM, said:

Taking Inspiration from Tennex's Picture. See how Height of the mech affects your ability to fire on target in relation to smaller fixed objects on flat ground.

You might not want it that short after all.
Posted Image


yeah it depends on the height of the cover too. short mechs can use more objects as cover, but also fire over of less cover.

So its a two way street, being able to shoot over cover, means other ppl will be able to shoot you over that cover.

Edited by Tennex, 20 April 2015 - 02:22 AM.


#127 Lily from animove

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Posted 20 April 2015 - 02:40 AM

View PostKamikaze Viking, on 20 April 2015 - 01:28 AM, said:

Taking Inspiration from Tennex's Picture. See how Height of the mech affects your ability to fire on target in relation to smaller fixed objects on flat ground.

You might not want it that short after all.
Posted Image


And now, make a obstacle on the map, that the small mech can shoot over, now he is at advantage, because he will reveal less mech Than the other 2.
In the end, this taller or smaller thing is very situational. and on "hill humping" it does not matter that much becausee a hill is a smooth rounding making both equally suited.

What matters is the design and view of the mech. those chicken legs are supposed to make a mech more squat. And the way they look is cool. yet with the current angle in MWO, most of them look like 180° twisted human legs. Which is not looking cool or real chicken leg like..

#128 TheCharlatan

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Posted 20 April 2015 - 02:41 AM

While i do prefer Tarogato's take on the CB, i fear that in motion it would not work very well.

There is a reason why animals like the ostrich have long, straight legs: short, angled legs can't go very far ahead.

This means that with shorter legs, the CB would have to move it's legs faster to look realistic at high speeds, which might look horrible ("fast forward" looking animation).

Moreover, the need for a angled leg to "move ahead" would make the torso go up and down a lot (the torso has to rise for the knee joint to clear terrain shile it moves forward), making it hard to aim (and hard to hit), and it might also bring hitreg problems.

#129 HlynkaCG

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Posted 20 April 2015 - 02:59 AM

View PostTheCharlatan, on 20 April 2015 - 02:41 AM, said:

Moreover, the need for a angled leg to "move ahead" would make the torso go up and down a lot (the torso has to rise for the knee joint to clear terrain shile it moves forward), making it hard to aim (and hard to hit), and it might also bring hitreg problems.


Exactly!

The thing people always seem to forget in these threads is that 2D art doesn't have to be animated. I remember reading this same exact thread when the Stalker came out, and again when the KGC was first revealed.

Edited by HlynkaCG, 20 April 2015 - 05:17 AM.


#130 MeiSooHaityu

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Posted 20 April 2015 - 03:16 AM

Both look good to me regardless of how it goes. Still, a more squat appearance looks a bit more dangerous.

On a side note. I'm glad to see they toned down the shoulder weapons vs previous designs, but they still look like nice targets. Side torsos may go fast on this mech. That's one reason why Timber Wolfs rarely carry missiles.

Really the arms are kinda our there too. And a large looking CT. This mech may be more fire support than brawler.

It will be interesting to see how it plays once launched.


#131 White Bear 84

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Posted 20 April 2015 - 03:32 AM

View PostFupDup, on 19 April 2015 - 06:31 AM, said:


Posted Image


Not sure what the deal is with the snub nose compared to the concept art & the centre of gravity of the torso pushed backwards.

Might not see that fixed but the legs would be a plus..

I am a YES.

#132 Raggedyman

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Posted 20 April 2015 - 03:39 AM

The lack of stumpyness was the biggest reason for me not buying one on advance order. It's supposed to be low and sleak, not some gawky clan version of the Champion

#133 Tsangdhori

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Posted 20 April 2015 - 04:03 AM

Posting for the first time on the forums in a year to say that I like the taller model and I feel a more squat model (and therefor smaller) is detrimental to game balance.

I say this as a rabid tabletop player, I am in fact taking a break right now to post.

Edited by Tsangdhori, 20 April 2015 - 04:03 AM.


#134 reign

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Posted 20 April 2015 - 04:07 AM

make it squat please :)

#135 Tennex

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Posted 20 April 2015 - 04:12 AM

russ said he would check with art department

#136 Blue Shadow

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Posted 20 April 2015 - 04:24 AM

Yes, both to it's height and the upper body needs to be moved forward, otherwise it looks like it's going to fall over backwards!

#137 MeiSooHaityu

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Posted 20 April 2015 - 04:25 AM

View PostMudhutwarrior, on 20 April 2015 - 04:11 AM, said:

Non stop constant amusement at all the floral arrangement threads here. Game play is trash yet we are worried about what dress to wear to the ball.


Not to mention people's wildly varying opinions and posts from self proclaimed game design gurus who know how to "fix" the game.

So yes, this forum is very amusing and one of the reasons I'm here.

#138 Joseph Mallan

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Posted 20 April 2015 - 05:34 AM

The Ebon jaguar is meant to be Low and Lethal.
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#139 Shunuke

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Posted 20 April 2015 - 06:36 AM

Yes, Cauldron-Born should be short but wide!
It's not Cauldron-Born otherwise.

#140 Cat-in-Exile

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Posted 20 April 2015 - 06:37 AM

I'd actually prefer something halfway between these 2 options.





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