Tennex, on 20 April 2015 - 01:45 PM, said:
Thanks for posting!! I'm glad the art department cares about the player feedback! And Dennis always very kind and patient towards the players.
But i think that the ortho/modeling stage is too late to make any geometry changes for the sake of balance. IMO those should be made during the concept phase. Or left to the quirk guys.
Here are my reasons:
1. The concept art always looks good because alex has proportions in mind when making aesthetically beautiful mech. I don't know if you believe in this but: http://en.wikipedia....ki/Golden_ratio, http://en.wikipedia....ibonacci_number (this is just a mathematical number, but i do believe that subconsciously something like this lets society gravitate towards what we collectively deem as beautiful). Alex, or any artist whether they know it or not, produces art with a similar subconscious drive. This is the same reason some people are against the tiny Catapult PPCs and Jaegermech guns, because it ruins the proportions created by the artist.
2. Concept art is publicized on the buy mech page, and advertized as such. Player expectations(as well as purchases) are set by what they see from that stage, and it shouldn't be suprising when an aesthetically pleasing mech on concept becomes one that is not that some players may be dissapointed.
3. By making needed changes at the concept phase, you can have the best of both worlds between balance and aesthetics. The concept artist can produce a mech that is both aesthetically pleasing and balanced. Plus there won't be a perceived bait and switch if the concept you show the players are already balance proof'd and no changes need occur between the concept and 3d model.
While you are not completely wrong not everything can be predicted on concept stage I believe. Often you have to start modeling or animate to see if it works or not. Even more often you have to put something playable in to the game and test it in motion and real game to see how it behaves. And yes concept stage can be improved as more and more experience is gained by the team and predictions will become more accurate at this point how it will end up in the game but probably never 100% accurate and if you experiment with new form or shape your past experience doesn't always apply.
Therefore concepts will forever remain just that concepts not an actual thing.