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Does The Existance Of Mwo Mean We Will Never See A Mw: Mmo ?


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#1 Jacobei

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Posted 20 April 2015 - 05:56 PM

I would love to see a MW MMO game. But with rights and regulation does the existence of MWO mean we will never see this type of MMO?

My big dream:

I pictured open worlds with space travel via drop ships (with multi plants)

Players as people owned mechs and trained in different types, also jet pilots, helo pilots and tanks. Some of the small stuff would be for new players and some would advance to become more of a threat with good positioning (helos and jets) The real bread and butter would be mechs.

Mech pilots could join factions, do NPC missions for them to control areas with resources and join pvp areas to take over on each planet to claim the planet.. on some player controlled planets) the NPC and PVP areas would over lap.

Mech pilots would use different mechs and fitting to play combat rolls (healer, tank, DPS, support)

I would like it to be sand box!

Anyway I don't think it can happen with this F2P, FPS, Lobby shooter here?

Edited by Jacobei, 20 April 2015 - 05:57 PM.


#2 Johnny Z

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Posted 20 April 2015 - 06:02 PM

The best thing about this game is that there is no dps tank bla bla roles. OMG I couldnt be more thankfull for that. LOL

If this game moved towards being more MMO that would be great though. Character development and so on. They have to put the warrior in Mechwarrior some time. I think. :)

Edited by Johnny Z, 20 April 2015 - 06:03 PM.


#3 Throat Punch

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Posted 20 April 2015 - 06:11 PM

This is, simply stated, already an MMO. An MMO, or massively multiplayer online game, is a game that thousands of participants can play simultaneously over the internet. Any game where multiple people play together online is technically an MMO. I think what you mean is an MMORPG which is an online role-playing game in which a very large number of people participate simultaneously.

#4 FupDup

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Posted 20 April 2015 - 06:12 PM

View PostMors Draco, on 20 April 2015 - 06:11 PM, said:

This is, simply stated, already an MMO. An MMO, or massively multiplayer online game, is a game that thousands of participants can play simultaneously over the internet. Any game where multiple people play together online is technically an MMO. I think what you mean is an MMORPG which is an online role-playing game in which a very large number of people participate simultaneously.

By that definition, Halo is an MMO. :rolleyes:

#5 CptGier

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Posted 20 April 2015 - 06:12 PM

Mechwarrior with progression similar to an MMO, but gameplay and scale like PLanetside 2 would be nice...with the worlds and size of Planetside 1.....PS1 has like 20 some continents and stuff....

#6 Throat Punch

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Posted 20 April 2015 - 06:13 PM

View PostFupDup, on 20 April 2015 - 06:12 PM, said:

By that definition, Halo is an MMO. :rolleyes:


Well, technically by definition the multiplayer portion would be an MMO.

#7 One Medic Army

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Posted 20 April 2015 - 06:17 PM

I tend to think more than 24players in the same match at the same time when I hear MASSIVELY Multiplayer Online.

It's most certainly not an MMORPG though.

#8 MoonUnitBeta

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Posted 20 April 2015 - 06:20 PM

View PostMors Draco, on 20 April 2015 - 06:11 PM, said:

This is, simply stated, already an MMO. An MMO, or massively multiplayer online game, is a game that thousands of participants can play simultaneously over the internet. Any game where multiple people play together online is technically an MMO. I think what you mean is an MMORPG which is an online role-playing game in which a very large number of people participate simultaneously.

I feel like we're trying to call a small town of 8000 pop. a metropolis...

Edit: Ps, i'm from that town.. lol

Edited by MoonUnitBeta, 20 April 2015 - 06:21 PM.


#9 Throat Punch

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Posted 20 April 2015 - 06:23 PM

Hey, i don't write the definitions, i just search for them on google. :P

#10 Corbenik

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Posted 20 April 2015 - 06:25 PM

I wouldn't mind like a 1 or 2 actual persistent planets. obviously with different "persistent" environments inside each one thats large scale like hundreds of players fighting all over for facilities or stuff :X or just killing each other. lol with somewhat the current MWO mechanics. but i think if something like that happens for MW to get Bigger a big company would take it, but then also wed get probably bled with real bad microtrans.

#11 Zerberus

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Posted 20 April 2015 - 06:27 PM

View PostOne Medic Army, on 20 April 2015 - 06:17 PM, said:

I tend to think more than 24players in the same match at the same time when I hear MASSIVELY Multiplayer Online.
....

And yet the Godzilla of MMOs and MMORPGs (WoW) still gets away just fine with 10-30 player raids, with 40 being the absolute max allowed in one group....

You have to look beyond your own plate (match) to see what`s going on on the rest of the table (CW /Public queues) ;)

That said, yes, 40vs 40 is normal for PvP ,and some bgs can go all teh way to 120 vs 120 (Wintergrasp).

1 thing though, .... There`s also an entirely different architecture at work, with lots of RNG and not so much player controlled precision, the exact iompact point of your strike is generally irrelevant, and you also don`t (normally) have to have your machine render more than 25-30 players and their attacks simultaneously.

But when you do get into mega furball mode like 40 vs 40 in a phonebooth, even your overclocked octacore AMD and Dual 960s in SLI are going to puke and scream for mercy. In a game that looks like, well, total crap compared to, well, any other semi-modern game.

A lot of people don`t seem to understand that the more people you have in close quarters, the more the CPU load goes up. And MWO is already CPU hungry as it is... upping the players per match would do nothing but serve to alienate those players that don`t have 2k to spend on a hot new gaming machine but prefer to use something at least remotely resembling the recommended system specs for the game.

Edited by Zerberus, 20 April 2015 - 06:48 PM.


#12 Xetelian

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Posted 20 April 2015 - 06:43 PM

Nothing wrong with a RPG Mechwarrior style. Start out as a mercenary or Faction, PVE instanced missions like Warframe, Global Agenda, Matrix Online and add in some PVP and you're set.


Sandbox probably wouldn't fit the lore unless it all takes place on 1 planet.

#13 darkchylde

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Posted 20 April 2015 - 07:06 PM

Battletech w/Mechs, AeroTech, Vehicles, Swarms of Infantry/Elementals to step on and Dropships/Warships raining fire from the Heavents.....

One can dream :)

#14 RoboPatton

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Posted 20 April 2015 - 07:23 PM

Would you want PC controlled fodder? Would you want to have to grind out "darters" ? No thanks.

Sounds like a form of punishment!

Well... actually I would be fine with THAT, in this game, once AI stuff actually gets in... like, when you get killed, you can control some POS tank with MG's or a med laser, while the survivors duke it out.

Well, I do agree I wish MWO had a grander "scale" ala planetside. I'd just settle for AI tanks to blow up, felt so good in the old games to blow a tanker to smithereens, or pop a chopper.

Edited by RoboPatton, 20 April 2015 - 07:24 PM.


#15 Naduk

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Posted 20 April 2015 - 08:16 PM

This would never happen even if mwo did not exist
There is simply not enough demand for a mech based mmo for anyone to take it on , all game companies require profit to exist and currently no bis types can see any value in a mech mmo

However
Mwo has the chance to grow into an mwo:mmo proper
As long as its based even remotely on bt there will NEVER be a tank/healer/dps/sup class system
Its a filthy and horrid concept from archaic 1980 design theory and has no place in a game about giant robots
Hence it was not used in 1980 in BT
However the longer mwo lasts the more content gets added and eventually ends up being the persistent world game everyone dreams of
The upcoming new tutorial will be a sign of this as it will include tanks and air units
Its is a logical step to get a story campaign of some sort
All the while cw gets added to more maps more features like logistics
Ai gets added to regular games and cw games really filling out battles
All tools that help them solve issues that would arise from a PU
So what do they add when there is no more mechs and we have tons of maps ?
Next logical step is to find a way to increase player counts so tanks and air is player controllable as dev resources are freed and player counts increase
Ai counts get increased followed be interactive ai
Opening the door for npc's
Then procedural maps
Then planet tile set plugins for procedural maps
After that its only a Few more steps and its no diff to a mmo
Just like star citizen its entirety possible for mwo
Its just our growth will be alot slower due to mwo's much smaller budget / fan base

#16 Voq

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Posted 20 April 2015 - 08:17 PM

The topic at hand, though, was does MWO mean a bigger, persistent type MMO is impossible.
I believe PGI has stated before that no one else was planning to pick up the material. It was them or nothing.
So it doesn't sound like anyone else is thinking of trying anyway.
If it was a hugely popular IP, two different style games might be able to coexist (Star wars has had a couple of different titles at once before), but it seems like there may not be a big enough pool of customers for it to happen.

That's a sideways answer to your question... Since I'm not sure if PGI owns the IP entirely now, or not. If they do, in theory only they could make another different style game.

As my side, I too was hopeful it would have a grander scope with worlds to explore.

#17 cSand

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Posted 20 April 2015 - 08:18 PM

yea just what the world needs another cookie cutter mmorpg


JUST KIDDING WE DON'T NEED THAT, THERE'S LIKE 5MILLION TO CHOOSE FROM ALREADY

#18 Lightfoot

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Posted 20 April 2015 - 08:23 PM

@ OP, that's where MWO is going. No one would make the MMO you describe up front. Fans have to support it. Which is MWO. just saying the dropships and PvE will come if the game lasts long enough.

#19 Romeo Deluxe

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Posted 20 April 2015 - 10:22 PM

View PostZerberus, on 20 April 2015 - 06:27 PM, said:

And yet the Godzilla of MMOs and MMORPGs (WoW) still gets away just fine with 10-30 player raids, with 40 being the absolute max allowed in one group....

You have to look beyond your own plate (match) to see what`s going on on the rest of the table (CW /Public queues) ;)

That said, yes, 40vs 40 is normal for PvP ,and some bgs can go all teh way to 120 vs 120 (Wintergrasp).

1 thing though, .... There`s also an entirely different architecture at work, with lots of RNG and not so much player controlled precision, the exact iompact point of your strike is generally irrelevant, and you also don`t (normally) have to have your machine render more than 25-30 players and their attacks simultaneously.

But when you do get into mega furball mode like 40 vs 40 in a phonebooth, even your overclocked octacore AMD and Dual 960s in SLI are going to puke and scream for mercy. In a game that looks like, well, total crap compared to, well, any other semi-modern game.

A lot of people don`t seem to understand that the more people you have in close quarters, the more the CPU load goes up. And MWO is already CPU hungry as it is... upping the players per match would do nothing but serve to alienate those players that don`t have 2k to spend on a hot new gaming machine but prefer to use something at least remotely resembling the recommended system specs for the game.

Yet EVE Online has had battles with over 6000 players. Although that technology (Time Dilation) would be awful to try in an FPS type game.

Quote

B-R5RB BY THE NUMBERS
· Around 21 hours of total fighting
· 7,548 unique characters belonging to those two coalitions participated in the overall battle (i.e. landed on at least one killmail). 6,058 participated directly in the B-R5RB system with 2,670 in system at max
· 717 unique player Corporations
· 55 unique player Alliances


Sorry, max players at one time in same location was 2600.

Edited by Romeo Deluxe, 20 April 2015 - 10:24 PM.


#20 627

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Posted 20 April 2015 - 11:24 PM

lol, massive... with 24 players, right. Even battlefield had 64 players before there even was the term MMO.

You wanna know what an MMO is? Planetside 2. No instancing, just massive amounts of people fighting and teamkilling them all over the place.
Every better egoshooter from the 90s had 32 players per match. And we play for 15 minutes, then it's over. No world to fight on, just little arena maps. This is barely a multiplayer shooter with only the basics, calling MWO a MMO is like calling our mech efficiencies a fleshed out RPG skill tree.

Edited by 627, 20 April 2015 - 11:24 PM.






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