To what extent do we really wish for PGI to incorporate that? Let's take two different battlefields on two different hypothetical planets as an example.
Planet A is an arid desert planet. Frequent sandstorms, a wind that basically never ceases totally, rather high daytime and low nighttime temperatures, not much in terms of seasons. Obviously daytime battle could suffer from somewhat reduced heat sink efficiency, making energy weapons like lasers/PPCs not the preferred weapon systems while turning Flamers e.g. into a real asset. Sandstorms and windy conditions also might turn missile weapons a bit less accurate than usual. If you happen to fight in/near a fertile strip/an oasis, chances are every misfire of an energy weapon will set the trees/bushes/etc. on fire. Quicksand spots might be an issue for even heavier Mech classes if they grow big enough. On a clear day though you will have excellent visibility and will spot an enemy from far off unless he hides behind a dune/ridge.
Planet B now is a cold, chilly place, quite mountainous and with some serious ore deposits underground. Which make the MAD sensors of your Mech mostly useless when fighting there. Also rapidly chnaging weather with servere snowstorms are no rarity, although they sledom have an impact on the below zero temperatures (zero degree celsius). Obviously your heat sinks work extremely well, as you can been seens standing knee-deep in snow half the time in your Mech. Skidding is a serious issue though, you never know if there isn't ice under that harmless looking snow strip ahead. And if you happen to be on a mission at night during a snowstorm, your visibility will be utter crap. Which can work both ways, especially for a recon Mech/Lance.
I'm pretty sure there are lots of other "planetary" factors I didn't even mention here, like gravity, instability on a tectonic level which might lead to sporadic volcanic outburts, etc, etc., etc.
Question here is, what kind of detail for these factors would we like from PGI? I'd rather like it high and varied, but might be alone with that wish, Also, what amount of random factor should be involved? Should we know what basically might await us before landing? At least in terms of general terrain, if not atmospheric weather conditions? Or should it be a complete roll of the dice every time, eventually even including day-/nighttime?
I expect most of the maps to be known to some degree once the game has been released for a while. Unless some sort of random mapgenerator will be implemented. But weather conditions and day-/nighttime options can make the same map a different experience many more times over IMHO.
Edited by Dlardrageth, 26 November 2011 - 01:26 PM.