Battle Of Tukayyid ~ Inner Quirks Verses Clantech / Clan Qualitative Edge, Which Will Win The Day On Tukayyid.
#21
Posted 21 April 2015 - 07:58 PM
#22
Posted 21 April 2015 - 08:14 PM
Edited by Connor Sellock, 21 April 2015 - 08:24 PM.
#23
Posted 22 April 2015 - 12:42 AM
Thank you very much for your reasoned OP, the polls and keeping this thread on rails. I find it very interesting and am looking for ward to the results of your study.
W
#24
Posted 22 April 2015 - 12:50 AM
Ghost drops might only make 2% but then the 90% of that is probably in our timezone
Edited by White Bear 84, 22 April 2015 - 12:50 AM.
#25
Posted 22 April 2015 - 05:23 AM
Telmasa, on 21 April 2015 - 06:10 PM, said:
A 10 man premade "on comms"...who literally did nothing but zerg around in superquirk mechs with the aid of consumable spam.
Consumables can be used by clans too, sry you didn't know.
Telmasa, on 21 April 2015 - 06:10 PM, said:
Sorry, cheering each other on while abusing the full-gimmick-meta doesn't equate to actual tactics, teamwork, ability, skill, or anything of the sort.
Not all were using those "full-gimmick-meta".... And it's your teams fault if they bring Trial Direwolves instead of Timberwolves ,Stormcrows and Hellbringers.
In my opinion it was just a lack of skill on your teams side and you don't want or can't admit it! How many times have i and others been rolled by premades in min maxed clan meta mechs ? I can admit that sometimes the red team just was the better one.
#26
Posted 22 April 2015 - 07:57 AM
White Bear 84, on 22 April 2015 - 12:50 AM, said:
Ghost drops might only make 2% but then the 90% of that is probably in our timezone
Just in the handful of Ghost Drops I have experienced over the last 22hrs since the latest Patch went LIVE, the addition of DEFENSIVE GHOST DROPS (where there are three Enemy WAYPOINT MARKERS to destroy) easily more than doubled the number of Ghost Drops in game imo.
This increase to the AGGREGATE number and percentage of Ghost Drops will carry forward into the Battle of TUKAYYID (again imo and unless PGI changes something) as it will be the numerically superior Inner Sphere which will be conducting approximately 50% DEFENSES and 50% COUNTERATTACKS.
That all being said, I am GREATLY in favor of the Matchmaking Mode Mechanism (M4) changes and the ADDITION of Defensive Ghost Drops. Defensive Ghost Drops are the BEST way currently available to PGI to ensure gamers (Attacker and Defender ALIKE) receive rightful credit for Battle of TUKAYYID Event participation regardless of having numeric superiority over their opponents.
EXCELLENT JOB PGI and thank you for mindful, incremental approximations (especially the M4 changes) to our SHARED GOAL of a better, more thoroughly enjoyable Community Warfare experience!
Edited by Connor Sellock, 22 April 2015 - 08:02 AM.
#27
Posted 22 April 2015 - 08:18 AM
Edited by Connor Sellock, 22 April 2015 - 08:18 AM.
#28
Posted 22 April 2015 - 11:41 AM
Grimwill, on 21 April 2015 - 04:03 PM, said:
Also....nailed it!
#29
Posted 22 April 2015 - 02:14 PM
operatorZ, on 22 April 2015 - 11:41 AM, said:
I agree... the importance of Mercenary Corps Units and their wealth of ACTIVE CW gamers have long been a boon to those gamers and Factions MOST willing to game side by side with MERC-gamers, share TeamSpeak and establish reciprocal relationships.
Edited by Prussian Havoc, 22 April 2015 - 02:15 PM.
#30
Posted 22 April 2015 - 02:38 PM
Prussian Havoc, on 22 April 2015 - 02:14 PM, said:
FTFY
I see what you did there
but in the end it doesn't matter the reasons why Merc's unbalance CW...its enough to know that they do.
#31
Posted 22 April 2015 - 02:40 PM
actionking, on 22 April 2015 - 05:23 AM, said:
Not all were using those "full-gimmick-meta".... And it's your teams fault if they bring Trial Direwolves instead of Timberwolves ,Stormcrows and Hellbringers.
In my opinion it was just a lack of skill on your teams side and you don't want or can't admit it! How many times have i and others been rolled by premades in min maxed clan meta mechs ? I can admit that sometimes the red team just was the better one.
- Gimmicks potentially usable by everyone doesn't change it from being a gimmick
- A couple used Grasshoppers instead of Thunderbolts. That was the extent of the "nonmeta".
- My team not bringing mass "metacheese" 'elite four' mechs and not spamming mass consuambles doesn't equate to a lack of skill, it equates to a lack of gimmick abuse. I literally watched the enemy team run around in a zerg the entire match, doing nothing but unloading super-quirked barf all over my own team. There was no coordination, tactics, or ability really involved - they held down W, follow-the-leader lemming style, and shot at targets, that was it.
From my experience yesterday, I had only *two* games out of all I played in CW that didn't fit that exact description.
Hence, I feel my salty pessimism about CW and this event are justified.
Edited by Telmasa, 22 April 2015 - 02:41 PM.
#32
Posted 24 April 2015 - 07:00 PM
PGI adjusted the servers, bringing more cores on line and the game has settled in nicely.
#33
Posted 24 April 2015 - 07:34 PM
#34
Posted 24 April 2015 - 08:11 PM
Fixes? I don't know maybe somehow make CW more interesting so more people play for both sides or actually think about what is going to happen before you design an event like this.
#35
Posted 24 April 2015 - 09:51 PM
- Who will win the Battle of TUKAYYID?
- What will be the single determining factor for the BoT "winner"?
In otherwords, the IS is getting watered down by terrible pugs more than Clans are, so Clans will win.
- What would permit a "better" second Event at some point during CW BETA Phase 2?
- Would you support PGI "restarting" the Event after a Cycle or 2, if it were going "off the rails" for whatever reason?
- What will be the effect of PGI's inclusion of "DEFENSIVE" Ghost Drops (where the goal is to destroy 3-Enemy Waypoint Markers) into CW in time for the Event?
#36
Posted 25 April 2015 - 12:40 AM
#37
Posted 25 April 2015 - 01:09 AM
#38
Posted 25 April 2015 - 01:15 AM
Telmasa, on 22 April 2015 - 02:40 PM, said:
- Gimmicks potentially usable by everyone doesn't change it from being a gimmick
- A couple used Grasshoppers instead of Thunderbolts. That was the extent of the "nonmeta".
- My team not bringing mass "metacheese" 'elite four' mechs and not spamming mass consuambles doesn't equate to a lack of skill, it equates to a lack of gimmick abuse. I literally watched the enemy team run around in a zerg the entire match, doing nothing but unloading super-quirked barf all over my own team. There was no coordination, tactics, or ability really involved - they held down W, follow-the-leader lemming style, and shot at targets, that was it.
From my experience yesterday, I had only *two* games out of all I played in CW that didn't fit that exact description.
Hence, I feel my salty pessimism about CW and this event are justified.
You loose a game because the other team was better. Take it like a man and dont cry about the meta.
I cant hear all the QQ anymore -.-
Edited by HiasRGB, 25 April 2015 - 01:20 AM.
#39
Posted 25 April 2015 - 02:07 AM
Oh and just a point if you want to have a tick box for clans having an advantage from tech, you should have had the opposite that the IS quirks were going to be the determining even if you don't think so, called making a non leading question, and i know it is an easy mistake just makes you look more level headed.
#40
Posted 25 April 2015 - 06:06 AM
welcome to the tukayyid clan rofl stomp enjoy re-writing history guys
why do you say these things badger, you must be mad bro.
truth is YES i am mad after giving a little bit of thought and reading some basic fluff of the battle guess what...clans didnt have identical drop patterns, they didnt have identical numbers and they sure as hell didnt use the current in game tactics of overwhelming teamwork to obliterate IS mechs in an instant with heavy point damage weapon builds. zelbriggen anyone?
sorry guys but this is an unfair event from the mechanical get go, then you move onto the elephant in the room, PUG drops against heavy clan companies, voip can only go so far to heard cats and even with some good teamwork you'll bust maybe 2-3 mechs on the enemy side for every 10-13mechs on is.
to compound my maddened status it takes me on average 20 minutes to get into a fight only to be swept aside from well beyond my max range within the first 5minutes
sorry pgi this event has one outcome, CLAN dominance, IS jsut cant cut the mustard here, the big is companies will put up heavy resistance but we'll lose hard and it will simply be a sour feeling overall.
Edited by Badgerthej, 25 April 2015 - 06:07 AM.
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