Edited by Kuritaclan, 21 April 2015 - 01:30 PM.
Patch Notes - 1.3.388 - 21-Apr-2015
#61
Posted 21 April 2015 - 01:29 PM
#62
Posted 21 April 2015 - 01:29 PM
Luise Koschinski, on 21 April 2015 - 11:39 AM, said:
If i would program like this, i would get fired faster than this patch finishes.
Well i guess i would have some weeks left until then.
still loading..... i think my computer will run all night due to this ****** programmed patcher.
btw. quoting myself in this case might be allowed.... **** this. srsly
#63
Posted 21 April 2015 - 01:38 PM
Specifically, I want to say that they did a great job on the Kitfox's feet! Just dropped into the testing grounds, and it looks roughly a million times better. I want to thank everyone who worked on it not just for making it look good, but I also want to thank you for both listening to the players who brought up the issue and then for fixing it. I don't suppose the Adder's feet, which share the same model, are on the docket for the same treatment?
#64
Posted 21 April 2015 - 01:42 PM
I get as far as the map splash screen and then am chucked back to Mech lab with a connection failure error.
Although sometimes I get to crash straight back to desktop.
Any attempt to "rejoin" gets a chucked back to mechlab or back to desktop.
I currently have 8 mechs "In Game" - wish I was there with em.
Is this down to traffic on the servers with everyone downloading the patches - or is my client just f*****ed ?
#65
Posted 21 April 2015 - 01:49 PM
Apologize my swearing during the patching process which took about 5-6 hours.
#66
Posted 21 April 2015 - 01:50 PM
Killian De Morte, on 21 April 2015 - 01:42 PM, said:
We just put up a front page post about this, forum thread here: http://mwomercs.com/...an-connections/
As of about 1:00PM PDT today it appears that a number of European ISP's are experiencing issues connecting to the standard backbone line typically used to connect to our server.
Most of the connections being affected by this are still reaching the MWO servers, but the adjusted routes are adding an average of 50ms to their connection latency.
If you are experiencing connection stability issues in Europe, or if you are seeing multiple players drop from matches, this is the likely cause.
#67
Posted 21 April 2015 - 02:17 PM
Alexander Garden, on 21 April 2015 - 12:31 PM, said:
I checked again, but the only color change are the laser/missile parts that are not actually colored.
Maybe something cached or the ultra high user.cfg messes this up... hm.
Nothing changed when deleting chader and renaming user.cfg and trying again.
Ghost bear works:
Jade Falcon not:
Wolf not:
#68
Posted 21 April 2015 - 03:06 PM
Have no idea why a patch of this content should take hours. I have downloaded multiple games in an hour so just mind blowing to say the least. Hopefully a new game will pique my interest and I will take another 2 or 3 year leave of absence and the game will be better by the time I return. I don't mind letting my 300 days of active premium run out.
Is your editor like Skyrim where if you just touch an object, the editor thinks you've made a change and falsely highlight that change and will treat it as a change?
Total time of patching wound up to be 30 minutes. File 22 had an abnormally long down load time and rate, all other flles used max internet speed.
Edited by Smoked, 21 April 2015 - 03:33 PM.
#69
Posted 21 April 2015 - 03:15 PM
#70
Posted 21 April 2015 - 03:24 PM
incase it has been forgotten about crimson straight tunnel bug well over a year old.
#71
Posted 21 April 2015 - 03:25 PM
#72
Posted 21 April 2015 - 03:31 PM
Summon3r, on 21 April 2015 - 03:24 PM, said:
Crimson Straight tunnel issue should have been fixed on the 7th.
- Fixed an issue where occlusion culling would cause geometry to disappear in tunnels, depending on the player position.
JimEvolved, on 21 April 2015 - 03:25 PM, said:
Is the patcher in a 'not responding' state?
#73
Posted 21 April 2015 - 04:01 PM
Alexander Garden, on 21 April 2015 - 03:31 PM, said:
I play on two different machines. On one, the patcher ran in one pass with no interaction. On the other, I had the patcher hang 4 times, two of them with Windows "program has stopped responding" type messages.
Close the patcher, restart the patcher, it catches up right away to where it was before.
#74
Posted 21 April 2015 - 04:09 PM
...now I really need to decide on how much I want the Clan patterns on my Wave 1 mechs...
#75
Posted 21 April 2015 - 04:12 PM
Reno Blade, on 21 April 2015 - 02:17 PM, said:
Maybe something cached or the ultra high user.cfg messes this up... hm.
Nothing changed when deleting chader and renaming user.cfg and trying again.
Okay, this suggests a PAK file issue. Can you run the Repair Tool and let me know if the problem persists?
#76
Posted 21 April 2015 - 04:12 PM
#78
Posted 21 April 2015 - 04:38 PM
I patched the game and none of my Clan mechs have access to the Faction Patterns except for my Wave II ones and they are unable to change any color except the first one. Help please.
#79
Posted 21 April 2015 - 04:39 PM
#80
Posted 21 April 2015 - 04:56 PM
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