Gut, on 03 May 2015 - 04:46 PM, said:
No marketing, limited development.
It FEELS like a shut down.
This thread isn't about being negative on PGI, it's about getting them to wake up.
Well... this is the path Hawken took. Only they didn't limp along.
I ******* loved Hawken, it was UT with Toasters. But visuals aside it was fun. About as fun as MWO, and much cheaper to get into. So when I wanted to play robots with friends that weren't already established in MWO, I played Hawken instead.
But development started to come to a crawl, they started making packages to sell, and for cheap too. Then they announced they were going to Steam. The dwindling population where everyone knew everyone, got a huge spike in numbers. And it was awesome. Until they all left because the game lacked maps and gamemodes and just had more and more Battle Toasters thrown at us. The Steam crowd was vibrant, full of energy, and really bad at videogames. But there were thousands of them. And they showed up overnight.
And as suddenly as they came, they left. And the game was dead three months from Steam launch. It hit Steam, and had one hitreg patch and that was the last thing they did to it.
That's were I see this headed. This feels like it's last hurrah.
Since this game went Open Beta, we've only doubled the map count (that's including CW maps) added one new gamemode. Whereas they've increased the mech count by some 800%.
Balance is... well I wouldn't call it that. But at least currently there are more viable mechs than before.
I no longer want to spend money because I no longer see a return on my investment. Since OB, I've played 10,500 matches (does it count CW matches?) and if each match lasts 4 minutes, that's 700 hours of game time just counting OB. Putting me at about $1.10 per for of entertainment. Not a bad investment compared to movies, where a theater is $5 per hour of entertainment or the shooting range where entertainment ranges between $3-20 an hour depending on what I'm shooting.
But when I compare MWO to other video games? It's not FarCry 3 bad where I dropped $60, beat it in 5 hours, then uninstalled. But it's not good either.
BF:BC2: 800 hours, $40, $0.05 an hour
Skyrim: 1200 hours, $60 (including all DLCs), $0.05 an hour
Planetside 2: 250 hours, $15, $0.06 an hour
Killzone 2: 600 hours, $60, $0.10 an hour
Borderlands: 900 hours, $90 (including DLCs), $0.10 an hour
Ratchet and Clank for PS3: 450 hours, $60, $0.13 an hour
MWO CB: 400 hours, $60, $0.15 an hour
MWO: 700 hours, $804 (not counting Founder's package), $1.15 an hour
In just MC packages, I've spent $129 and it didn't get me as much as the packages do. But I think there's a point where the spent money is ramping up but the enjoyment I'm getting out of the game isn't keeping up with the amount they're wanting me to spend. Hence I don't have any plans to spend anymore money. I'm not seeing the cost:fun ratio being very even when compared to the plethora of other games.
But it's not the price that's at fault.
It's the lack of stuff that you get for that price. And many potential customers would rather do business elsewhere. That's why my dad won't play it. He's a huge MW fan. But he won't touch it with a 10 foot pole. In his words, "I have neither the time to grind to keep up with the Jones nor do I see enough content to warrant me spending even $50 on that beta."
And I feel that his sentiments aren't uncommon judging by the size of the playerbase.