Given the strong emphasis on teamplay I think that those that are part of an organised group that drops as a coherent whole will have a very different experiance from those that play as "lone wolves" or even with a small group of friends. This can be made better for PUGs with a good matchmaker, but the necessary teamplay will often be missing.


Please don't add matchmaking
Started by DarkMajor21, Jul 02 2012 09:57 AM
26 replies to this topic
#21
Posted 05 July 2012 - 02:36 PM
#22
Posted 02 November 2012 - 07:18 PM
I think the matchmaking should be less about what mech your in like wot is about what tank your in. Instead it should be about groups vs groups and the number of battles that a player has played. I just got done with a match where my team got wiped out with no losses to the other team. Most likely because when I looked at the stats at the end of the match we had one founder on my team and the other team was one newbie. at least as nearly as I could tell and the older players were probably all in a group whereas most of us new players are loners. Balance out the matches based on a persons total number of battles and if a group of 4 comes in on one team then it needs to be balanced so another group of 4 joins the other team. because everyone has pointed out correctly a scout mech can still hurt/kill an assault mech just like a heavy can. so matching mechs isn't the answer. but matching player possible skill can be. also it will keep new people from going screw this I can't win anything anyway.
#23
Posted 02 November 2012 - 07:39 PM
they have layed out the mm they want to use in a fairly detailed post basicly it involves using the players skill lvl and the mechs battle value. Also placing teams with teams and fill with randoms. *on a side note wot has refined there mm now it accually works realy well. But if your a scout your still a scout but if your in a heavy tank you won't see a tank over 2 tiers above you (like you are tier 7 you won't see a t10 but max out at tier 9). The best thing pgi could do is look at games like wot see what they have done and fallow the things that work very very well but with their own spin on them. "not copy" wot but it is the wow of this type of game. Proof of that is simple look at how much it is brought up in the forums well that and the fact it is the most successful game of it's type.
#24
Posted 02 November 2012 - 08:25 PM
A good matchmaking based on some kind of ELO system is just fantastic.
Look how LoL and Starcraft works. It's just perfect, everyone find equal lvl opponent and the ELO correct your status with time.
Look how LoL and Starcraft works. It's just perfect, everyone find equal lvl opponent and the ELO correct your status with time.
#25
Posted 03 November 2012 - 06:39 AM
World of tanks sucks ***... Just wanted to point that out.
#26
Posted 03 November 2012 - 03:38 PM
Ravensol, on 02 November 2012 - 07:39 PM, said:
they have layed out the mm they want to use in a fairly detailed post basicly it involves using the players skill lvl and the mechs battle value. Also placing teams with teams and fill with randoms. *on a side note wot has refined there mm now it accually works realy well. But if your a scout your still a scout but if your in a heavy tank you won't see a tank over 2 tiers above you (like you are tier 7 you won't see a t10 but max out at tier 9). The best thing pgi could do is look at games like wot see what they have done and fallow the things that work very very well but with their own spin on them. "not copy" wot but it is the wow of this type of game. Proof of that is simple look at how much it is brought up in the forums well that and the fact it is the most successful game of it's type.
If you know the post from the devs please link it. sifting through the forums when somebody has already started an in depth topic is a pain. And yes your right WOT has fixed its mm quite a bit, but they did say you can see tanks three tiers above yours from time to time.
#27
Posted 03 November 2012 - 04:13 PM
too bad they can't implement the BV system would be interesting
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