New Cw Match Selector Is Bad
#41
Posted 21 April 2015 - 11:40 PM
#43
Posted 22 April 2015 - 01:06 AM
ShinVector, on 21 April 2015 - 10:20 PM, said:
LOL..
Yes, BETA, so PGI needs to know what is wrong so they can fix it before they consider it finished and stop looking at it *cough*ECM*cough*.
I started this thread to see what the rest of the community thinks of this change, I'm not trying to be impartial because I think this new match selector is bad and PGI should feel bad.
Also, to the person complaining that Clans only have 2 good mechs, that is a ******* laugh. I'm not going to go into further detail because this isnt the thread for it, but feel free to start a thread about how Clan mechs are weak, and I will take great joy in tearing it apart.
#44
Posted 22 April 2015 - 02:01 AM
Rushin Roulette, on 21 April 2015 - 11:35 PM, said:
Well lets count how many mechs those actually are.
Timberwolf Prime with a selection of any Pod
Timberwolf A with a selection of any Pod
Timberwolf B with a selection of any Pod
Timberwolf C with a selection of any Pod
Stormcrow Prime with a selection of any Pod
Stormcrow A with a selection of any Pod
Stormcrow B with a selection of any Pod
Stormcrow C with a selection of any Pod
Oh btw. Did you forget the Hellbringers with ECM where... yes you can choose any Pod you want and bring ECM on any config? How about the Missed Lynx which may be slow as heck but seems to be able to tank as much damage as any Medium/heavy mech?
What clanners cry about when 3 or 4 IS mechs are overpowered is... that one Overpowered mech on the clanner side means that those are 3 or 4 Variants which can all be set up to have the same overpowered setup whereas the IS mechs have all hardpoints fixed.
So ... two mechs.. thats it, its still Two fricken mechs, and I'm sorry The Hellbringer is alright, but just alright.
so ... yeah.. that's just two mechs.
#45
Posted 22 April 2015 - 02:24 AM
Adamski, on 21 April 2015 - 05:36 PM, said:
If ghost drops are only accounting for 2% of drops, then ghost drops should guarantee gaining a planetary marker.
Wasn't this an acknowledged bug just a few weeks ago? Even getting mentioned on twitter.
#46
Posted 22 April 2015 - 02:29 AM
#47
Posted 22 April 2015 - 02:29 AM
You just need 24+ ppl online for cap planet now, its really works!
(c) tcaf
Edited by Krigg, 22 April 2015 - 02:30 AM.
#49
Posted 22 April 2015 - 03:07 AM
Seph MacLeod, on 22 April 2015 - 02:01 AM, said:
so ... yeah.. that's just two mechs.
This isn't the thread for discussing Clan mech balance, feel free to start a separate thread if you feel that the Timberwolf and Stormcrow are the only worthwhile Clan mechs.
EDIT: Just to poke the bear, by that same logic, the IS only has 3 mechs, Thunderbolt, Stalker, Firestarter.
Edited by Adamski, 22 April 2015 - 03:09 AM.
#51
Posted 22 April 2015 - 07:16 AM
#53
Posted 22 April 2015 - 07:20 AM
#55
Posted 22 April 2015 - 07:32 AM
Even better, make the rewards for defending get a multiplier for each successful Attacker Ghost drop. Up the ante.
Edited by Jetfire, 22 April 2015 - 07:37 AM.
#57
Posted 22 April 2015 - 07:34 AM
The system 'might' work if CW had the numbers or some sort of different layout so that the matches were always populated, but currently this isn't working at all.
#58
Posted 22 April 2015 - 07:42 AM
#59
Posted 22 April 2015 - 07:50 AM
I mean.........come ON.
I'd rather shoot at this:
Than this:
#60
Posted 22 April 2015 - 08:04 AM
Solution: this patch
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