

PPC - something that it should do
#21
Posted 28 November 2011 - 10:29 AM
#22
Posted 28 November 2011 - 10:43 AM
Unless you plan to win by being a missile turret I don't see the downside.
Also, you cant ignore the spotters, which will greatly change the way missiles are used.
The same can be said about missiles which out range ppcs. What if someone decides to shoot a steady stream of missiles rocking the poor victim back and forth so that he can never focus his shots on the attacker?
Edited by ManDaisy, 28 November 2011 - 10:47 AM.
#23
Posted 28 November 2011 - 10:49 AM
#24
Posted 28 November 2011 - 10:51 AM
#25
Posted 28 November 2011 - 10:58 AM
#26
Posted 28 November 2011 - 11:33 AM
Should your mech rattle and jiggle with every single hit from a LRM, causing your mech to jink and jar fromt eh explosive force?? Throwing your target recticle and aim all over the place. Or perhaps, your mech should be staggered with every AC hit (I am not Advocating this at all).
#27
Posted 28 November 2011 - 12:19 PM
Quote
Yes, it very much should be.
#30
Posted 28 November 2011 - 02:42 PM
Rock paper scissor extra affect system:
Autocannons - Rattling (As the ac rounds chew you up)
Missiles - Knocking ( as Missiles detonate on impact)
Lasers - Heating ( as the laser beams melt you)
Gauss - Slamming (Like a Huge Knock)
PPC - Comp scramble / Knock/ Heat (guess ppc is really a ******* of weapons classes)
Edited by ManDaisy, 28 November 2011 - 03:25 PM.
#31
Posted 28 November 2011 - 03:41 PM
Tahawas Pitts, on 28 November 2011 - 05:32 AM, said:
Edited: because apparently the language filter is set for Thomas the Tank Engine level words.
I agree PPC should NOT require a lead time. Let me do some basic engineering for you....
Speed of a typical 50 caliber military bullet is 3,044 ft/s (928m/s). If I am shooting at a car that is a quarter mile away (1320 feet), and if that car is traveling 55 mph (88 kph), which is a fast medium mech, so if I pick a spot on the car and fire, that spot will be 35 feet ahead of my bullet by time it gets there. Average car is 16 feet long, so I lead two car lengths to hit it. Leading in ballistics makes sense.
Now... I am firing a PPC. Electrons (lightning) travels in air at velocities reaching 205,000 ft/s. So if I am shooting at that same car at long range, then I hit the car .5 feet behind where I aimed. Do I need to lead with my PPC? Probably not.....
Also, if we can make planes that are lightning proof, then how come in the future they can't make war machines that are lightning proof? Planes get hit by lightning all the time, and they just don’t fall out of the sky….
http://www.nydailyne...rticle-1.146510
I would only agree with a PPC flicker just to add some gaming fun, as it isn't realistic. I think it was something Microsoft added for effect in MW4. Electrons always travel on the outside of a metal object. So until the armor is gone and the PPC is penetrating into the mech, there probably wouldn't be any side effects from getting hit by a PPC. So maybe that is another way to implement it. If a mech has a cored section that gets hit, then you notice an effect.
Edited by AC, 28 November 2011 - 03:43 PM.
#32
Posted 28 November 2011 - 03:49 PM
Raeven, on 28 November 2011 - 01:31 AM, said:
Yes i would like to see lead on the PPC,and im not overly bothered about the physics,i prefer the variation,you can use the laser which is point and click or you can use the ppc which has longer range and higher damage,but you have to learn how to aim it.
#33
Posted 28 November 2011 - 03:49 PM
#34
Posted 28 November 2011 - 05:56 PM
Malavai Fletcher, on 28 November 2011 - 03:49 PM, said:
Yes i would like to see lead on the PPC,and im not overly bothered about the physics,i prefer the variation,you can use the laser which is point and click or you can use the ppc which has longer range and higher damage,but you have to learn how to aim it.
I disagree with the leading issue and for the same reasons everyone stated why they are against it. I like the knocking idea which is more the reason for losing your lock on the target than the static issue.
LRM's cause a lot of knocking themselves, as they should. The real issue is how well you use cover as opposed to running around in the open like a bleeping fool. Lol In regards to supporting your lance mate, running in and exposing both of you to fire plays right into the enemies hands. Instead of one mech down you lose two, in that case there is no fair play or balancing for rash descisions. Just dead mechs.
The PPC has always been one of the most effective weapons in BT, as it should be in MW. If done right the PPC has two weaknesses, high heat and not being able to use it effectively at short range(How the developers plan to simulate that remains to be seen).
#35
Posted 28 November 2011 - 08:36 PM
#36
Posted 28 November 2011 - 08:55 PM
#37
Posted 28 November 2011 - 09:13 PM
#38
Posted 29 November 2011 - 12:18 AM
UncleKulikov, on 28 November 2011 - 02:03 PM, said:
Otherwise, what's to make a PPC different than a better large laser?
The amount of damage it does, the amount of heat you suffer from firing it, the amount the weapon weighs, and the reload time. All but the damage is already worse than Large Lasers and you want to penalise the weapon more by making it a lead to hit weapon?
No weapon should have a lead time in this game, especially if they use a Cone of Inaccuracy. The balance is already built into the numbers. The highest damage weapons are limited by weight, size, ammo, heat, or range (often a combination of those).
You don't remember how little use AC weapons recieved in MW4? There were a few who had figured out the lead times of AC weapons, some to devastating effect. The rest of the rabble relied on Lasers and Missles. I personally don't want to see that again. The PPC is suppose to be top dog, until Gauss rifles come along. I'd like it to remain that way.
#39
Posted 29 November 2011 - 12:31 AM
Miles Tails Prower, on 28 November 2011 - 09:13 PM, said:
^ This.
Leading for a PPC would be rridiculous.
There should be very little lead time for any weapons, because as we all know, it's an online game, and lead time on weapons combined with even a small amount of lag= fail. Weapons that have a long travel time should be largely guided and or area effect. Otherwise they get shelved.
I wouldn't mind however if standard PPCs had a small amount of feedback (damage and or HUD static) if your target was too close. This simulates minimum range and makes them a little more different from lasers.
#40
Posted 29 November 2011 - 01:18 AM
Raeven, on 29 November 2011 - 12:18 AM, said:
You don't remember how little use AC weapons recieved in MW4? There were a few who had figured out the lead times of AC weapons, some to devastating effect. The rest of the rabble relied on Lasers and Missles. I personally don't want to see that again. The PPC is suppose to be top dog, until Gauss rifles come along. I'd like it to remain that way.
I played with the rabble rarely,weapons like PPC,gauss and ACs where always in common use on the servers i played.Making a weapon easier to use just because the rabble didn't take time to learn to lead it seems a really crap excuse to me.
verybad, on 29 November 2011 - 12:31 AM, said:
Leading for a PPC would be rridiculous.
There should be very little lead time for any weapons, because as we all know, it's an online game, and lead time on weapons combined with even a small amount of lag= fail. Weapons that have a long travel time should be largely guided and or area effect. Otherwise they get shelved.
Back in the day i played on a 56k modem,there were allways people who could hit me with lead weapons,notably a guy who would constantly kick my **** at maximum range with ppc and gauss while i was in a scat.Yes there may have been lag back then,something i would think today is alot less of an issue,but a bit of lag certainly did not equal fail.
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