

No Love For The Loki?
#1
Posted 22 April 2015 - 12:15 AM
Still at 3 chassis while all the rest have 4.
I wonder why this is?
#2
Posted 22 April 2015 - 12:18 AM

#3
Posted 22 April 2015 - 12:26 AM
Hades Trooper, on 22 April 2015 - 12:15 AM, said:
Still at 3 chassis while all the rest have 4.
I wonder why this is?
I don't think there are any more time appropriate variants for the Hellbringer.
Elizander, on 22 April 2015 - 12:18 AM, said:

#5
Posted 22 April 2015 - 12:35 AM
Edited by YeOlWardog, 22 April 2015 - 12:37 AM.
#6
Posted 22 April 2015 - 12:39 AM
YeOlWardog, on 22 April 2015 - 12:35 AM, said:
I love it to bits and pieces. Takes awhile to learn how to land your UAC20 pellets in the same location on a moving target but worth it.




I wish I could bring more ammo though. I often run out when I have a good game. I have quite a few clam mechs, but the HBR is my favorite. Too bad the heavy queue is always clogged up. It's not the 1500-2000 damage expected of more optimized laservomit builds but it's fun.

#7
Posted 22 April 2015 - 12:45 AM
So. There.



#8
Posted 22 April 2015 - 12:52 AM
Either way this was apocryphal and the fact its' a hero means it won't be in game any time soon.
#9
Posted 22 April 2015 - 01:01 AM
Paigan, on 22 April 2015 - 12:45 AM, said:
So. There.



I have to admit... I personally love the "Freebirth" name for the Timberwolf, Ebon Jaguar, Hellbringer, and Adder (aka "Mad Cat", "Couldron Born", " Loki", and "Puma" for those youngsters out there).
Part of it is due to how it was originally code named that, the other part is the pop-culture in lore of it.
#10
Posted 22 April 2015 - 01:16 AM
Between the ECM and high energy and ballistic points.. this thing is a monster.
#11
Posted 22 April 2015 - 02:32 AM
Elizander, on 22 April 2015 - 12:39 AM, said:
I love it to bits and pieces. Takes awhile to learn how to land your UAC20 pellets in the same location on a moving target but worth it.

I wish I could bring more ammo though. I often run out when I have a good game. I have quite a few clam mechs, but the HBR is my favorite. Too bad the heavy queue is always clogged up. It's not the 1500-2000 damage expected of more optimized laservomit builds but it's fun.

Anyways, even if the Hellbringer had additional lore variants I would hardly see the point. It can already do just about everything but missile boat. More energy hardpoints would be pointless, as would additional ballistic hardpoints.
#12
Posted 22 April 2015 - 03:22 AM
what about a ecm left torso with some missile hard points?
#13
Posted 22 April 2015 - 06:17 AM
Elizander, on 22 April 2015 - 12:18 AM, said:

That's why the Mad Cat, Daishi, and Ryoken got new pods instead, because they clearly needed it.

It's more about a variety/flavor/newshiny thing than what a mech "needs." PGI probably hasn't given the Loki anything because the timeline only had 2 Loki variants to begin with. :\
#14
Posted 22 April 2015 - 07:50 AM
Mister D, on 22 April 2015 - 01:16 AM, said:
Judging by the fact the Timberwolf and Direwolf got 2 new variants each, I don't believe the motivating factor here was need. I do agree the Hellbringer is in a better place than many of the other Clan Omnis in the hardpoint department, so it isn't suffering from not getting new variants either.
#15
Posted 22 April 2015 - 11:55 AM
Edited by LordNothing, 22 April 2015 - 11:56 AM.
#17
Posted 22 April 2015 - 12:05 PM
FupDup, on 22 April 2015 - 06:17 AM, said:

It's more about a variety/flavor/newshiny thing than what a mech "needs." PGI probably hasn't given the Loki anything because the timeline only had 2 Loki variants to begin with. :\
the madcat pods really dont do anything you couldnt do before. except maybe the 4 missile variant without the negative quirks that come with the ballistic points. even the new one kind of sucks. if anything it lets you run a 9 laser varient.
#18
Posted 22 April 2015 - 12:08 PM
LordNothing, on 22 April 2015 - 12:05 PM, said:
the madcat pods really dont do anything you couldnt do before. except maybe the 4 missile variant without the negative quirks that come with the ballistic points. even the new one kind of sucks. if anything it lets you run a 9 laser varient.
The Mad Cat D lets you missile boat without taking as many (or any) hardwired JJs, and more importantly it gives -5% energy heat on the left arm (whose idea was that quirk anyways?).
The new Mad Cat A gives high-mounted energy hardpoints in the left torso, which lets the mech become an excellent long-range peeker with reduced body exposure.
Edited by FupDup, 22 April 2015 - 12:08 PM.
#19
Posted 22 April 2015 - 12:08 PM
The other mechs have had those variants in the files since Launch, only getting released now.
Discounting P variants, the Loki has the C(3054), which as a 3E LA (up from 2) and a 1M RA(to allow 3 effective SRM racks)
D(3069) variant has 2E in the right arm and 2E in the RT.
E(3069) variant jumps, 2 JJs per ST and 2 in the CT. No new hardpoints.
H(3059) variant has a 4E1M LT (rather than a Jesus Box)
F(3054) has 1E1M RT, and both arms are 1B1E.
Nothings really better than what it has. Perhaps the HoverJets.
#20
Posted 22 April 2015 - 12:19 PM
Mcgral18, on 22 April 2015 - 12:08 PM, said:
D(3069) variant has 2E in the right arm and 2E in the RT.
Ohh the Encyclopedia Battletech said 3050 for the G.
Edited by Kevjack, 22 April 2015 - 12:23 PM.
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