If you fire one weapon, it will hit where you aim.
If you fire a group of weapons on chain-fire, they will all hit where you aim.
If you fire multiple weapons at once, the main weapon of the group will hit where you aim, the others could hit where you aim but also nearby parts of the target or even miss as you overload the targeting computer.
As rough numbers my thoughts are:
Aim for and hit CT
Primary weapon hits CT
All others
CT – 35%
LT – 15%
RT – 15%
LL – 15%
RL – 15%
HD – 5%
Aim for and hit RT
Primary weapon hits RT
All others
RT – 35%
CT – 15%
RA – 15%
Miss – 15%
RL – 15%
HD – 5%
You get the picture!
(Yes these are random numbers, but you can still hit your cross hairs every time on chain fire)
My thought was to utilize the bone targeting of streak SRM’s.
The reasons I like this idea are:
- TTK increased
- Convergence, gone.
- High alphas, still there but spread out (a bit like BattleTech)
- Face time, alpha = splat (fast) or chain = drill (slow), you choose.
- Large numbers of weapons will splat better, large weapons will drill better, you choose.
- Ghost heat might not be needed any more.
The only new thing required would be the requirement to define the order of weapons on your load-out; we have a weapon group tab on the mech bay that can be modified so you can change the order of the weapons on the screen.