Jump to content

Hot-Fix Scheduled For Thursday At 3:00 Pm Pdt


10 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,777 posts

Posted 22 April 2015 - 10:25 AM

Greetings MechWarriors,
We will be rolling out a hot-fix on Thursday April 23rd, tentatively scheduled for 3:00 PM PDT, with the following changes:
  • Restoring the Loyalty Point/Faction reward summary at the End-of-Round screen for Community Warfare matches
CHANGE DETAILS
After the April 21st patch, the Loyalty Point/Faction reward summary is not available at the End-of-Round (EoR) screen for Community Warfare matches. Thursday's hot-fix will be restoring that summary screen.
Please note that all Loyalty Points and Faction rewards are still being awarded as normal. The absence of the EoR summary is purely cosmetic, and has no impact on your rewards.

The estimated downtime for this hot-fix will be approximately 1 hour.

When services are restored you will be required to apply a small patch.



#2 Eagle01

    Member

  • PipPip
  • Mercenary
  • Mercenary
  • 42 posts

Posted 22 April 2015 - 10:48 AM

Did anyone else notice that with this patch, if your torso gets blown off, your arm doesn't fall off and the weapons on that arm is still functional?

example :
2 AC5 on LA of a Zeus. LT gets blown off. The LA is still on the paperdoll and the 2 ACs are still firing.

#3 XphR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,513 posts
  • LocationTVM-Iceless Fold Space Observatory Entertaining cats...

Posted 22 April 2015 - 11:00 AM

View PostEagle01, on 22 April 2015 - 10:48 AM, said:

Did anyone else notice that with this patch, if your torso gets blown off, your arm doesn't fall off and the weapons on that arm is still functional?

example :
2 AC5 on LA of a Zeus. LT gets blown off. The LA is still on the paperdoll and the 2 ACs are still firing.

This has been happening for quite some time before this patch.

#4 Eagle01

    Member

  • PipPip
  • Mercenary
  • Mercenary
  • 42 posts

Posted 22 April 2015 - 11:09 AM

View PostXphR, on 22 April 2015 - 11:00 AM, said:

This has been happening for quite some time before this patch.


oh ok, thanks for the info. This was the first time I've encountered it, or maybe just didn't notice.

#5 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 22 April 2015 - 11:19 AM

View PostEagle01, on 22 April 2015 - 11:09 AM, said:


oh ok, thanks for the info. This was the first time I've encountered it, or maybe just didn't notice.


at least 1 year (happend more frequently on my fatlas, but once you get a single bit of damage to said ST or attached arm, it will fall off.

#6 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 22 April 2015 - 11:36 AM

Sometimes I wonder how this stuff gets disabled at a whim, since no component that is connected to the rewards screen has gotten a change (unless it's all done internally).

Whatever I guess.

#7 YakkSlapper

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 175 posts
  • Locationoregon city

Posted 22 April 2015 - 01:24 PM

lol to

View PostDeathlike, on 22 April 2015 - 11:36 AM, said:

Sometimes I wonder how this stuff gets disabled at a whim, since no component that is connected to the rewards screen has gotten a change (unless it's all done internally).

Whatever I guess.



lol COULD BE, (to over simplify) a corrupted *if this then that* command line?

#8 Surn

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,073 posts
  • Twitter: Link
  • LocationSan Diego

Posted 23 April 2015 - 08:31 AM

They may have added code for the Tuk event to the summary screen. If they tested the new display and then forgot to test the previous display...bug.

#9 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 23 April 2015 - 02:49 PM

Ummmm. A nearly 7 gig patch is not small. WTF happened?

Derp. Wrong launcher. Gonna take forever to get the Public Test version up to date.

Edited by Nathan Foxbane, 23 April 2015 - 02:51 PM.


#10 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 23 April 2015 - 03:21 PM

View PostNathan Foxbane, on 23 April 2015 - 02:49 PM, said:

Ummmm. A nearly 7 gig patch is not small. WTF happened?

Derp. Wrong launcher. Gonna take forever to get the Public Test version up to date.


That looks like it's for a future Public Test for the Mechlab update (it's a large change).

#11 Insects

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 995 posts
  • Locationstraya

Posted 24 April 2015 - 05:20 AM

View PostDeathlike, on 22 April 2015 - 11:36 AM, said:

Sometimes I wonder how this stuff gets disabled at a whim, since no component that is connected to the rewards screen has gotten a change (unless it's all done internally).


A lot more little things get changed than they mention in the notes. Bugfixes and little texture tweaks.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users