

200-300Ms Ping Players
#1
Posted 23 April 2015 - 03:21 AM
For SEA and Australian players, are you doing fine playing with your ping? We are fortunate that our mechs aren't made of flesh and bone so they can last for a while.
#2
Posted 23 April 2015 - 03:27 AM
#3
Posted 23 April 2015 - 03:34 AM
fast lights scare me more than a front-on direwhale. just cant reg hits on the little buggers!
#4
Posted 23 April 2015 - 03:36 AM
I think I'll tryhard to do a 1000+ damage match with my current ping just for fun

#5
Posted 23 April 2015 - 03:44 AM
#6
Posted 23 April 2015 - 04:14 AM
Gameplay isn't really affected imo, because of HSR. It's when HSR fails then we can feel the heat. Oh the major gripe about playing at our ping is having to aim into the empty space AHEAD of a light. You learn to compensate for lasers or you wouldn't be able to do much damage.
I've done plenty of games where i've gotten over 1k damage.No such thing as high ping = impossible to get good score
#7
Posted 23 April 2015 - 04:16 AM
Hit the Deck, on 23 April 2015 - 03:21 AM, said:
For SEA and Australian players, are you doing fine playing with your ping? We are fortunate that our mechs aren't made of flesh and bone so they can last for a while.
Doing alright. Some days I can't hit anything but that's life.

#8
Posted 23 April 2015 - 05:05 AM
When my ping is steady, I don't have much issue leading targets with lasers. A light running full bolt sideways though and swerving everywhere can get tricky and requires some hefty leading. If my connection starts to get flaky for whatever reason however and spikes over 300 ping (it happens from time to time), that's when it really starts to effect my game and hitreg turns to crap and it feels like I'm a lame duck.
Oh and I've gotten my fair share of 1k dmg games. So long as its steady in the usual 250-270 ping, I feel it doesn't effect my gameplay.
#9
Posted 24 April 2015 - 12:55 AM


300+ ping was definitely not fun!
#10
Posted 24 April 2015 - 12:58 AM
Feel bad for the guy.
#11
Posted 24 April 2015 - 01:26 AM
I honestly don't notice much, unless I fire a PPC really close. Then I see it detonate on nearby geometry half a second later.
#12
Posted 24 April 2015 - 01:33 AM
And I have had plenty of shining moments in games and I pilot lights all the time especially locusts
this is from the other night
171kph Deaths Knell commando with 2mpl 2ml, pulled off 4 kills 4 assists 588 damage with a 251ms ping
Clueless players is more of a problem to me than ping, but when it does occasionally go over 300ms I find MWO to be unplayable

Also I have Cable but play over a wireless connection because I dont really have a choice.
#13
Posted 24 April 2015 - 05:57 PM
Compared to other games, this feels like +100ms due to the low client-server polling rate and bad netcode.
Host state registration in this game, as compared to the server state registration used by most online games today, somehow compensate for that when it comes to hit reg and damage output. But it also means you won't escape damage as easily.
LIght mechs are difficult to hit without considerable target leadon. Aiming for the legs is a must. You are probably better off focusing on medium to assault mechs.
You can experience considerable warping if you play light mechs. Medium to Assault mechs are ok.
Your damage output might actually be better with PPCs or ballistics, as laser durations don't work in your favor if you have high ping, as it would be more difficult. You probably get better results on pulse lasers or medium lasers than large lasers. SRMs are pretty good too.
You can still reach to the top of your public pug group, even get as much as 6 to 7 kills and reach even as high as 1200+ damage. On CW, you can still reach anywhere from 1000 to 2000 damage, maybe even past that, enough to make you a strong supporting player, though difficult to be a superstar one.
Edited by Anjian, 24 April 2015 - 05:59 PM.
#14
Posted 24 April 2015 - 06:51 PM
Adapt, grit teeth, jump into a brawler or LURM boat.
#15
Posted 25 April 2015 - 12:02 AM
HIgh ping tends to mean that due to the laser duration times, it will be more difficult for the laser to stay focused on the target, so it results in a more stretched out damage. My highest public queue damage were almost achieved with ballistics, SRMs and PPCs.
#16
Posted 25 April 2015 - 03:54 AM
#17
Posted 25 April 2015 - 04:45 AM
Stability is what matters most then you can get your eye in.
#18
Posted 25 April 2015 - 05:22 AM
#19
Posted 25 April 2015 - 05:27 AM
The ping will depend on your geographical location but like I say if its consistent you can get your timing down.
#20
Posted 25 April 2015 - 06:55 AM
Ryoken, on 25 April 2015 - 05:22 AM, said:
My ping is slightly worse when pinging from Indonesia to Germany as opposed to Indonesia to Canada. So I guess the answer is no for SEA and part of Australian players.
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