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How To Make Iic Mechs Possible


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#1 Fate 6

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Posted 23 April 2015 - 01:06 PM

It's no secret that many of us want IIC mechs in the game and PGI has thought about it at least once. So, propsed solution:

-IIC mechs count as Clan mechs and use purely clan tech.
-IIC mechs count as another variant of that chassis. For example, to master a HBK IIC you would need 2 other (Inner Sphere) Hunchbacks.
-No hardpoint inflation - leave them with stock hardpoints just like a Clan mech since they get Clan tech. They can be customized (no locked ferro, engine, JJs, etc) which is their advantage over other Clan mechs.
-quirks exist now so limited hardpoint options no longer has to be an issue and in fact these are probably the most easily balanced mechs in the game (at least from a Clan standpoint)

IIC mechs are supposed to have a laser sharp focus on their purpose and limited customization. I think this would give them some flavor and viability

Edited by Fate 6, 23 April 2015 - 01:08 PM.


#2 FupDup

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Posted 23 April 2015 - 01:09 PM

One idea I've tumbled around in my head would be for Clan BM's to use the TT engine system of only being able to use engines that are a multiple of your weight. This would make them a bit less min-max friendly.

Also, I think that it would be fair for Endo and FF slots to be locked, even though those upgrades should be toggleable. If a mech didn't come stock with one of those upgrades, figuring out where to put it might be tricky though...perhaps use SSW, load up the stock build, and then trust in the heart of RNJesus to auto-distribute the crits?

Similarly, I think that IS Omnimechs should get to have dynamic Endo/FF slots because IS Endo and FF are twice as bulky (also IS FF is a bit heavier).

In general, we'd probably have to take a serious look at many Clan tech items because right now the restricted Omni system is the only drawback of many items... When you put them on a sub-par mech like a Nova, then Clan tech seems to be decently in-line for the most part...but put Clan tech on a base chassis that doesn't have large innate flaws and suddenly you get a killing machine.

Edited by FupDup, 23 April 2015 - 01:13 PM.


#3 SaltBeef

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Posted 23 April 2015 - 08:12 PM

With at the 25% to 50 IS quirked mechs we already have 2C mechs. Some mount Gatling ER large laser and Large pulse lasers that range Clan mechs.

I called it before this post... that IS Players will want lock clan 2c mechs after buffing IS mechs into the Super stratosphere and when IS omnimechs show up they will ball, cry, piss and moan for those mechs to not fall under omnimech restriction rules.

Edited by SaltBeef, 24 April 2015 - 02:14 AM.


#4 Xetelian

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Posted 23 April 2015 - 08:16 PM

I say they implement them in a package of Wave 1 of IIC and sell 3 variants at 30$ bucks and they get red on white or some contrast cockpit design of an even further advancement?

Sorry I'm stoned. B)

Edited by Xetelian, 23 April 2015 - 08:17 PM.


#5 RAM

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Posted 23 April 2015 - 08:41 PM

View PostFupDup, on 23 April 2015 - 01:09 PM, said:

One idea I've tumbled around in my head would be for Clan BM's to use the TT engine system of only being able to use engines that are a multiple of your weight. This would make them a bit less min-max friendly.

Similarly, I think that IS Omnimechs should get to have dynamic Endo/FF slots because IS Endo and FF are twice as bulky (also IS FF is a bit heavier).

IS Omnis and Clan BMs should use the established MWO construction rules as they exist - and as was stated they would.


RAM
ELH

#6 SweetJackal

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Posted 24 April 2015 - 12:39 AM

The Inner Sphere would get thrown under the bus if Clans got a Battlemech using Clan Tech with the current state of Clan Tech. As Fupdup pointed out there are a large number of Clan weapons and equipment that are only balanced by the fact that they are restricted or held back by the Clan Omnimech system.

Right now Clan Tech isn't balanced against IS Tech, Clan Tech is balanced against the Omnimech system. This balance will need to change later in the timeline once IS Omni and Clan BM start reaching the game. For the current shard of the timeline though, this isn't a concern as the initial invasion was Omnimechs as the inflexible nature of BMs left them as second line units


(Within BT, Omnimechs can do several levels of Factory Refits relating to weapons and equipment at a Maintenance level at the cost of making Factory Refits relating to Armor and Structure significantly harder or impossible due to needing to insure the Omnimech system wasn't compromised in doing so and the lesser amount of available mobile facilities by the Omnimech system making Factory level facilities required for less procedures. IS BM could make significant changes to the mechs in Field repairs but requires significant downtime for the mech, as such they were often regulated to Frankenmechs out of necessity due to lack of supply lines or available parts in the hundreds of years of succession wars. MWO does the smart thing for a F2P title and doesn't lock the game behind timegates. This removal of the factor of Time makes Inner Sphere more customizable in some respects compared to Clan Mechs and likewise for the sake of the game Clan Mechs got their Armor amounts and locations unlocked.)

Edited by SweetJackal, 24 April 2015 - 12:44 AM.


#7 Joseph Mallan

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Posted 24 April 2015 - 04:19 AM

View PostRAM, on 23 April 2015 - 08:41 PM, said:

IS Omnis and Clan BMs should use the established MWO construction rules as they exist - and as was stated they would.


RAM
ELH

Yes please.

I want My Stone Rhino wit 2 CERPPC and 3 Gauss! B)

it won't be as badass as it was on TT...
75/75/60/75/75/60/75/75/60/75/75/60...

Edited by Joseph Mallan, 24 April 2015 - 07:58 AM.


#8 Dracol

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Posted 24 April 2015 - 05:35 AM

I would propose to have IIC mechs become the Clan equivalent to hero mechs. Unique mechs that would circumvent the usual 3 chassis requirement to level em up. Maybe have a quirk that makes the mech already meet that requirement.

Engines, Endo, and Ferro would be locked, but weapon slots available per usual. Although this maybe a little P2W, in which case, locking weapons as well maybe required.

Edited by Dracol, 24 April 2015 - 05:36 AM.


#9 FupDup

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Posted 24 April 2015 - 06:53 AM

View PostDracol, on 24 April 2015 - 05:35 AM, said:

I would propose to have IIC mechs become the Clan equivalent to hero mechs. Unique mechs that would circumvent the usual 3 chassis requirement to level em up. Maybe have a quirk that makes the mech already meet that requirement.

Engines, Endo, and Ferro would be locked, but weapon slots available per usual. Although this maybe a little P2W, in which case, locking weapons as well maybe required.

So in other words, you want to turn Clan Battlemechs into Omnimechs instead. Actually they'd be inferior, since they'd lack the ability to swap hardpoint pods. Being hardlocked into stock weapons would be the nail in the coffin for all except the most heavily optimized Clan BM's like my precious Hellstar...

Edited by FupDup, 24 April 2015 - 07:03 AM.


#10 Kristov Kerensky

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Posted 24 April 2015 - 07:56 AM

Clan BattleMechs and IIC variants of IS Mechs, which are often a different tonnage than their IS original version mind you, should be allowed full customization just as IS BattleMechs are.

PGI will have to simply stamp down their hardpoint inflation urges and not give them more hardpoints than they come with, that alone will be enough to keep them from being easily OP'd via customization.

The Hunchback IIC, 2 ultra20s and 2 ermeds, a Mech assignment that meant you have seriously messed up and your superiors want you dead, because while you may get a kill with this Mech, you shouldn't survive the encounter. Keep the 2 ballistic and 2 energy hardpoints, leave it at that. Still leaves plenty of room to customize the Mech and allow it to be something other than the punishment it was originally meant to be. There are other variants of the Hunch IIC that include 4 ERL(not enough sinks to deal with the heat) as well as ATMs and even a Clan Rotary AC variant, for later on down the road. Since the Hunch IIC is only 50 tons, same as the original Hunch, allow it to be considered a Hunchback for Skill Tree purposes, so you don't have to get 3 Hunch IIC variants to Master it.

Most of the IIC Mechs are similar, they are redesigns of original IS Mechs, some are actually either lighter or heavier in tonnage than their original IS counterpart however. For the IICs that aren't the same weight, they would probably need to produce 3 variants so you can Master them. http://www.sarna.net/wiki/IIC is a good source for the IIC Mechs.

Also keep in mind, there are C variant Mechs that the Clans produce after taking over IS facilities, these are standard IS Mechs using Clan Tech, not redesigned Mechs, just refits essentially. These would IS chassis's using Clan Tech on them, and those could also be added in a few years as the Clans start producing them. And keep in mind, after the Truce, the Clans SELL these C class Mechs to the IS, along with OmniMechs and other tech.....





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