I do not think PUGS were meant to be an expected bad experience. I refuse to think people are just that bad or want to be or should be. (In general).
Here were some comments that completey confused me and really ... now after thinking about it wonder if PGI has a clue of what they expect people to EXPERIENCE in a PUG.
(As for myself)
I AM NOT there to teach.... I am not there to tell you how to learn to play.. PGI or in other ways you should learn this. (PGI Fail because they do not let the new guys play together long enough).. At no way is 7 games or some crap good enough.. it needs to be a MONTH at min.
I DO like to win and not see bad players and people use the fact of it being a PUG as the excuse. Why do we have to accept bad play and bad players doing stupid things as the norm for PUG drops??? Why??
I like to play , win , play with decent players that do not core my back and run away when in battle due to being scared or new. Is this asking too much???? I mean should we change the concept of PUGs to be for teaching, not winning... not enjoying good game play?
I guess the question now is what to EXPECT FROM PUGS or what does PGI WANT US to experience in PUGS.
We have some seriously ****** up things going on in them... we have bad players being bad just because they have only played 10 times and shot every mech on the map even thier own team because they have no clue.
-- IS IT OUR JOB IN PUGS NOW TO BABYSIT??? Because it sure feels like that is what it is turning into and before we get connected to the STEAM CLIENT someone better come up with a better training or some sort of NEW PLAYER GAME EXPERIENCE concept instead of "OH hey just throw them in with VET players because that will work.. they love to teach people"....
No PGI I am not there to teach pilots how to NOT shoot me in the back... I would hope you had that worked out....
Edited by Iskareot, 23 April 2015 - 08:39 AM.