Posted 25 April 2015 - 09:45 AM
AS MENTIONED ABOVE if you had LBX and could switch ammo types, people would always take it, keep it switched to slug and enjoy a lighter version of the autocannon all the time. But we CANNOT, and WILL NOT have switchable ammo, due to core choices in programming weapons in the game made in very early stages of designing and implementing the game. LIKELY because those decisions that prevent ammo switch are so early and as a result, linked to a huge amount of other stuff in the game, the change is not simply changing a few numbers in a file and tweaking a few arrays/data fields.
Since this is the case, the question becomes can they (PGI), now make a weapon fire a different number of simultaneous projectiles all travelling at same speed, some doing one damage number i.e. 1, while a central projectile does 5 (Lb-X). Maybe even this type of change is beyond them if the people who created the original patterns of LB Shot, missile groupings, etc are no longer programming for PGI.