

Hgn-732B Review — Is The Most Heavily Armored Assault Worth The Money?
#1
Posted 24 April 2015 - 11:57 AM
#2
Posted 24 April 2015 - 12:33 PM
Edited by kapusta11, 24 April 2015 - 12:34 PM.
#3
Posted 24 April 2015 - 02:38 PM
However I already own a HM and the 732b offers nothing for me that I already have with the HM. The advantage of the HM is that you have decent firepower stacked on each side of the mech so you're not gimped when losing an arm/torso. With the 732b you're all stacked on one side.
Then you have the cbills bonus from the HM.
#4
Posted 24 April 2015 - 02:39 PM
We are over the edge now for CoD with robots. Run run run, boom headshot, run run run. Alternatively, hide hide hide, camp camp camp, ONOZ 50M facehugging 45 second fuzzball of mass explosions, half of one team is dead and 10/12 the other, GG.
Basically, if you want to be super awesome and run....., well, not laser boat crows etc, good luck. it is possible, but it has gotten a lot harder in the last 6 months. Diversity is way down on the battlefield, or I should say, non elite piloted mechs with non meta loadouts are down, OR, show very poorly in the results. Solid pilots can make anything work passably well. I can not think of any time in this games history where certain weapons are so lop sided to the good side vs the rest. There has always been a few extreme variants, but they always had a counter and werent so widespread. Nowdays, laser puke is everywhere and the counter is laser puke. It is getting very stale and annoying.
#5
Posted 24 April 2015 - 02:48 PM
If I had one, I'll just make an upgraded version with an XL325 to make use of the added durability.
#6
Posted 24 April 2015 - 03:00 PM
Hit the Deck, on 24 April 2015 - 02:48 PM, said:
If I had one, I'll just make an upgraded version with an XL325 to make use of the added durability.
I have been running an XL 325 in mine and it feels like the durability buffs are kind of wasted because the cognizant players will shoot the RT because that is where all the dangerous guns are.
#7
Posted 05 May 2015 - 07:20 AM

Current Build 1.0.3 (Yes you can swap out CC and AMS for missiles if you like)
http://mwo.smurfy-ne...0cc5a60df48b446
T R3
#8
Posted 05 May 2015 - 08:27 AM
the double ballistic arms are a great example, every time you slap in dual ac5s your reminded how fast you get cored out by staring. only the 733c gets a ballistic option that can instill fear (or at least mild respect so that the enemy cant just facetank you while he out DPS's you). gauss becomes the only reliable option, and now your underutilizing its hardpoints.
the Heavy metal was certainly a mech that benefits from the GH cap raise on LLs but as noted, they require a lot of exposure to be effective (wich is probably why it has 30 armor per arm buffs)
I would say as a peaker, the 732 might still be the better option. more missle hardpoints should you choose to use them, better gauss quirks and mobility quirks wile retaining the same gauss/3LPL loadout.
the Highlander needs work, it is currently mediocre at best wich is pretty sad considering it has a list of quirks so long that they fill up half the mechlab. i think that in itself is proof that the mech has deep rooted problems that cant simply be fixed by small tweaks here and there.
Edited by Fuggles, 05 May 2015 - 08:27 AM.
#9
Posted 05 May 2015 - 08:32 AM
Fuggles, on 05 May 2015 - 08:27 AM, said:
Quirks are also part of the issue since it allowed many other IS mechs to overshadow the Highlander. What the Highlander vitally needs--aside from higher engine cap--is an actual "jump" jet. Not hover jet.
Edited by El Bandito, 05 May 2015 - 08:49 AM.
#10
Posted 05 May 2015 - 08:56 AM
Hot
Easy to disarm
Low arms
Bad hardpoint locations (but the 732B itself has significantly better locations than other Highlanders)
Useless jumpjets
Slow torso twisting
Huge CT
These are some of the reasons why Highlander suck ass.
They need some sick quirks to be viable. Heat gen especially, and range. PGI is just not interested in balancing this mech. I'm glad I sold mine / got refunded.
#11
Posted 05 May 2015 - 09:54 AM
- Props for some good analysis about strength / weaknesses
- Props for coming up with some decent builds. Gauss and 3xLPL makes a lot of sense.
- Props for not just showing 5 minutes of clips where you steal kills and pretending your builds are unstoppable
- Props for quirky European accent
Edited by Alistair Winter, 05 May 2015 - 09:54 AM.
#12
Posted 05 May 2015 - 10:14 AM
#13
Posted 05 May 2015 - 10:38 AM
Yosharian, on 05 May 2015 - 08:56 AM, said:
Bad hardpoint locations (but the 732B itself has significantly better locations than other Highlanders)
...
This is not one reason Highlander sux. On the contrary, their locations are pretty good:
- Heavy ballistics on RA: it lets you aim the Gauss/AC20/etc with more dexterity (compare it to an Atlas). No Gauss explosion which can kill you.
- Energies on RT or LA: they are relatively high up there on RT. On Heavy Metal's case, it loses the "high mounted" energy weapons but lets you aim your B and E on the same spot.
- Missiles: doesn't really matter where they are.
And BTW, with around 67kph + JJs, HGNs are really not *that* slow. With this speed and added mobility from JJs, it can keep up with the rest of the team most of the time.
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