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Never Played Cw


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#1 TLX

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Posted 26 April 2015 - 01:51 AM

CWars was that epic thing that i imagine? I mean,more than 24 players on battlefield? And larger maps than public matches? I desire to have my new computer to start play any day of these,the Clan Wars. But i have a doubt,i can easily go out of ammo with my Catapult A1 in middle of battle?
I have equipped more than 8 tons of LRM ammo. Its done for a CW battle or insufficient? I only have equipped 2 10 LRM but with more than 8 tons of ammo,i mean more than 1400 LRM missiles loaded. Do u think that im going to go out of ammo in middle of battle of CW?
Because its possible that im going to join a merc unit and i will really dont like to be useless.

(Sorry about my english)

This is how i have my Catapult: http://mwo.smurfy-ne...0a77e04015bf7b7

This is how im going to upgrade: http://mwo.smurfy-ne...75f940cd7c50e6e

Edited by TLX, 26 April 2015 - 01:59 AM.


#2 o0Marduk0o

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Posted 26 April 2015 - 01:59 AM

2 LRM10 on a mech and nothing else is indeed pretty useless. The A1 doesn't has so many awesome quirks to make 2 LRM setups viable unlike one of the Hunchbacks for example.

In CW you have 24 mechs as well but with 3 respawns. I wouldn't call it epic but it is different and can be fun. And it will be a bad experience when dropping solo because of longer queue times, especially on IS side.

Edited by o0Marduk0o, 26 April 2015 - 02:00 AM.


#3 Gagis

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Posted 26 April 2015 - 02:41 AM

IS LRMs are useless in CW. Use some other mech.

#4 Shalune

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Posted 26 April 2015 - 07:07 AM

As much as I love LRMs, I agree with the above players. The nature of CW often makes them ineffective and frustrating to play.

Fortunately you can also use any current trial mechs for CW as well. I'm not sure if you knew already, but CW is different from normal matches because you take 4 different mechs with you. The trial mechs can help you fill up your choice of 4.

These trial champion mechs can be hit or miss though. Here's how I would look through them to find the mechs that are best for you:

Quote

What range do you like fighting at?

There aren't enough trial mechs that you can likely choose specific weapons on for all 4. So instead focus on range. Since you like LRMs I'll assume you prefer long range. So look for things with large lasers, PPCs, gauss rifles, or ACs (but not AC/20).


Quote

How hot is it?

If you don't like mechs that overheat a lot I would try to find trial mechs with heat rating well above 1.1, ideally closer to 1.2 or 1.3. That said it's a personal preference. Find what works for you and you'll have a better idea what to look for.

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How much ammo does it have?

Especially coming from LRMs, the ammo limits on other weapons may take some getting used to. If you find that's an issue, use the Mech Details button to see how much ammo it has per weapon. Personally I prefer the following rough guideline.

SRM 2 - 0.5 - 1 ton each
SRM4 and 6 - 1-2 tons each
ACs - 2-3 tons each
Gauss - 2-3 tons each

#5 Spleenslitta

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Posted 27 April 2015 - 09:08 PM

The maps are big yes. But the fighting is done on only 25-40% of it because of the bottlenecking gates.
There won't be many opportunities for light mechs to get on the enemy flank to spot for you.

And 2 LRM 10 with 8 tonns of ammo is way too much and at least pack some backup weapons. Light mechs love defenceless LRM boats.
Listen to the other players when it comes to builds since i got no experience with LRM's.

#6 Koniving

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Posted 27 April 2015 - 09:14 PM

View PostTLX, on 26 April 2015 - 01:51 AM, said:

CWars was that epic thing that i imagine? I mean,more than 24 players on battlefield? And larger maps than public matches? I desire to have my new computer to start play any day of these,the Clan Wars. But i have a doubt,i can easily go out of ammo with my Catapult A1 in middle of battle?


CW has 24 players on the battlefield.
48 mechs per team (96 mechs total)
Dropships.
IS versus Clan. IS versus IS. Clan versus Clan.
You will run out of ammo.

You must have 4 mechs tallied at more than 180 tons and no more than 250 tons.

Oh and yes, ~some~ of the CW maps are larger than anything currently on the public matches.
Edit:
This is how I faired with an LRM mech on my second ever CW match. LRM-10 + Artemis, NARC, Twin MPL and twin MG first mech. Died 14 minutes and 48 seconds into the fight (match time, 16 minutes 56 seconds video time). 1 kill, 9 assists, 8 spots. Second mech survived til the end.
LRMs... it depends on which map you get and whether you are playing attacker or defender.

Edited by Koniving, 27 April 2015 - 09:28 PM.


#7 TLX

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Posted 27 April 2015 - 09:20 PM

View PostSpleenslitta, on 27 April 2015 - 09:08 PM, said:

The maps are big yes. But the fighting is done on only 25-40% of it because of the bottlenecking gates.
There won't be many opportunities for light mechs to get on the enemy flank to spot for you.

And 2 LRM 10 with 8 tonns of ammo is way too much and at least pack some backup weapons. Light mechs love defenceless LRM boats.
Listen to the other players when it comes to builds since i got no experience with LRM's.


Thanks for this comment,its frustrating read that LRM boat mechs are useless in CW ^^U

#8 TLX

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Posted 27 April 2015 - 09:24 PM

View PostKoniving, on 27 April 2015 - 09:14 PM, said:


CW has 24 players on the battlefield.
48 mechs per team (96 mechs total)
Dropships.
IS versus Clan. IS versus IS. Clan versus Clan.
You will run out of ammo.

You must have 4 mechs tallied at more than 180 tons and no more than 250 tons.

Oh and yes, ~some~ of the CW maps are larger than anything currently on the public matches.


The magnitude of this legion of mechs,means me that i need more FPS in CW. This is a problem for me ^^U

#9 Spleenslitta

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Posted 27 April 2015 - 09:30 PM

View PostTLX, on 27 April 2015 - 09:20 PM, said:


Thanks for this comment,its frustrating read that LRM boat mechs are useless in CW ^^U

I don't use LRM's so i don't know if they are useless, but i just made observations on some limitations.
There is more peeking in CW than in normal matches....So LRM boats get shorter and fewer locks too.

In any case i've played CW maybe 10 times and that was enough. No more till they get out some properly made maps.

#10 Modo44

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Posted 27 April 2015 - 09:34 PM

LRMs in general are pretty bad in MWO. They rely too much on factors completely out of your hands, like the map (some make it very hard to have LRM not hit obstacles), enemy ECM (too much enemy ECM = useless LRMs because of no locks), and enemy ability to use cover (it is much easier to hide from slow LRMs than from direct fire weapons). You can optimize an LRM mech, and you will get lucky good matches against those odds, but you will be locked to low-skill gameplay. Avoid.

#11 Inveramsay

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Posted 27 April 2015 - 09:49 PM

Like the others have said, LRMs and CW don't mix all that well. You can do brilliantly with them against uncoordinated PUG drops if you play against IS. Playing against clans they are a waste of time as they have far too many good ecm mechs as is it if you come up against anything vaguely competent on the other side. LRMs can have a place but never as a primary weapon.

FPS in CW is not much worse than in the normal maps, why not give it a try and see if you like it? Just make sure you don't poke at the enemy alone

#12 Shalune

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Posted 28 April 2015 - 11:36 AM

View PostTLX, on 27 April 2015 - 09:20 PM, said:


Thanks for this comment,its frustrating read that LRM boat mechs are useless in CW ^^U

I would not say they are completely useless. The thing is LRMs are pretty underpowered, even in normal games. But there, it's easier to take advantage of people that don't know how to play around them.

I think what makes even PUG CW matches different is the choke points. Generally you don't have reliable target locks without giant walls in the way until both teams are face to face. This negates a lot of the advantages of LRMs (reliable damage over time).

That said, if you have good success and fun in normal games using LRMs against targets in line of sight that are firing back, then don't let it stop you from trying them in CW. In my experience faster mechs with strong rate of fire quirks can still be enjoyable if you can cope with this riskier play style (HBK-4J, CPLT-C1 etc).

#13 Peanuckle

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Posted 30 April 2015 - 04:48 PM

So, how do I actually join a fight? I accept a contract from one of the factions and now I see a galaxy map. Some of the planets have defend/attack options. Do I just select one of those?

#14 Nothing Whatsoever

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Posted 30 April 2015 - 05:25 PM

View PostPeanuckle, on 30 April 2015 - 04:48 PM, said:

So, how do I actually join a fight? I accept a contract from one of the factions and now I see a galaxy map. Some of the planets have defend/attack options. Do I just select one of those?


There is that planet list showing the worlds your faction can attack / defend (and it changes based on taking / losing planets and an algorithm). If you see 0 / 0 then there are no players contesting that particular planet.

So look for planets that have some numbers to see if you get in a match, it can take a while if there are not enough players on since each side needs 12 players for a match. Therefore, it's better to drop with a group of 12 to quickly get into the queue.

The Looking for Group (LFG) tab is an option to try out too. It can be found on the bottom right, the Social button with like a three little dudes icon.

Edited by Praetor Knight, 30 April 2015 - 05:26 PM.


#15 Peanuckle

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Posted 30 April 2015 - 07:06 PM

Thank you. I've played a couple CW games and they're pretty fun. Ran both sides of a curbstomp and had some close matches as well.





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