Leaky Walnut, on 28 April 2015 - 07:35 AM, said:
MWO can't be everything to everyone. What people are clamouring for is the kind of homogenous slob AAA games are turning into, removing everything original and distinct to appeal to as big a playerbase as possible.
It doesn't have to be 100% for every player 100% of the time. It needs to have a place at the table for every player to be able to play every part of the game if they choose. That means if someone wants to have an impact on the CW map and also isn't part of a unit, they should be able to w/out being face rolled by the best comp team in the game.
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The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!
I disagree. There are plenty of scenarios in the various boxed sets and supplements, plus also in the novels, where 1 on 1 situations occurred in the field of battle and not on Solaris. In practical terms that can be, and I've played this, 1v1 on a bit of paper. No lances, no combined arms, no objectives. Just two mechs, one basic rule book, some sheets, dice and a hour or so of game.
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That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.
Sure, but why seperate them from the IS map? Wouldn't it make the immersion factor, not to mention up the "community" aspect if those PQ games mattered to the IS map? I don't mean that all games must be Invasion, but why can't there be quick conquest matches, 12v12 that earn LP and tweak the map or a faction some how? (more on this in a bit)
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Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?
Because players want their games to have context. And the way CW is, and the way some players put it, there's a real classist "you don't belong here scrub" attitude. These players are trying to protect CW like its some special corner of MWO made only for them and they'll work hard pushing everybody out. Its immature and dumb.
Plus those players who want immersion might not have 45 minutes to go find and play a CW match. They might only have 15 minutes to kill and they want a fast game that has meaning.
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I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.
Agreed, 100%
MWO players have no idea how to communicate with the devs and they act like disrespectful children thrown temper tantrums. Sometimes I'm embarrised to admit I play this game. Larger gaming communities laugh MWO off, not because the game is bad or incomplete, but because the player base is filled with whiny jerks.
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PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden
I want to see CW deeper and wider than it is. I believe CW should be a true pillar of the game, it should be holding the house up. That leads me to believe that most games should involve the "community" which I define as "all the players" Therefore, to satisfy all players, there should be quick game modes, c-bill/MXP grinding modes, and full on competitive team games.
Its been very obvious to me, since the beginning, that the Assault, Skirmish, and Conquest modes were place holders for CW to come on line. Along the way, and during the dark times of IGP trying to wreck the game, things changed and it became a thing to have a separate Public Queue (with solo and group buckets, and three game modes) and CW. Now CW is gaining is own game modes like the in coming 4v4, and others that Russ has hinted at, making even more buckets!
He hates the buckets, we hate the buckets so why have them?
So I keep
suggesting to PGI, to players, that we need to merge the PQ and CW game modes into the same area. I don't mean erase 15 minute Asault matches or ditch Invasion, no! I mean have them both matter to the IS map in some way. Maybe an assault match opens up a Counter Attack. Or maybe a Conquest game gets that faction better c-bill store discounts for a hour. Stuff like that. I see no reason to not ask for that and not expect that. I see no engineering reason why that can't happen and can't happen in the next 3 months.
I'm not demanding that PGI do it in 3 months, I'm saying I don't think the work is that hard.
I strongly feel we need to stop thinking of CW as a game mode separate from everything else. We should be tying the game together. I've talked to a lot of players who avoid CW (and I know of groups who do and stick to the group public queue) because they don't like the Invasion mode but feel unfulfilled with meaningless c-bill grinding games and they feel their investment in MWO's early days haven't paid off because what they were promised isn't what's materialized. They have a legitimate complaint.
What I'm trying to suggest is a place were everybody has a seat at the table and we all have fun playing this game we all love so much.