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Cw - Worst Idea Ever


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#61 Bigbacon

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Posted 27 April 2015 - 04:13 PM

honestly....

if they split the queues I honestly think it would be WAY better.

Mixed teams of randoms, CW is tolerable. mixed teams vs pre-mades makes it absolutely untolerable.

The mixed group rounds are actually pretty evenly matched, you see less META, more mech variety. The rounds actually are very close.

If they can do this AND figure out a way to just make it faster paced, I think CW could actually be more fun than regular queue.

Again.
1. Split the queues some how.
2. Make is faster paced.

I would certainly play CW on a regular basis. As of now it is only tolerable with mixed groups but it is so slow paced it often gets VERY boring even if the rounds end up being very close.

I also think if your team kills all enemy mechs but doesn't take the gun you should still win but with lesser rewards. I mean...if you took out all defenders, the base is yours. You have a working orbital gun at your disposal now to help fight on reinforcement drop ships.

Edited by Bigbacon, 27 April 2015 - 04:30 PM.


#62 Grynos

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Posted 27 April 2015 - 07:10 PM

Ok so this post has gone on two or three different tangents so I will try to address some of them.

First things first, MWO in general is a one dimensional game currently, it is nothing more than a Team Deathmatch with slightly varying forms, which to me is ok but not great. CW is currently either Team Deathmatch or Rush the Generators and nothing more. I will say this though it is TEAM Deathmatch, wether you are a solo queue player or a unit of 400 , wether you are in group,solo,or CW queues it is a team game. That being said, MWO as a game is severely lacking to that of similar games like WoT or even Planetside 2. There is very little substance , with Skill tiers ( which one that has been confirmed to do nothing ) having no uniqueness about them whatsoever, to CW being a lifeless,developer controlled land with little reason for action until three hours before the ceasefire. Yes MWO is an MMO, but in no way is it an MMORPG.

Everyone has to admit that there are some seriously flawed things in the game itself and denying that is the real issue and until the WHOLE COMMUNITY holds PGI to making it better,then it is never going to change.

#63 Lunatic_Asylum

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Posted 27 April 2015 - 07:27 PM

I am a casual player, and I do have several jobs and five family members to look after. I still love the event as an IS member, and I would never beg for "more rewards" for "more fun". It is great as it is. I can drop alone and use voice chat to form a "premade", or I can just find people on LFG or in the unit if I want to.
Everything is perfect, and arguments where one has "family and children" never works for any hobby. Either you do that, or complain and quit.

#64 Reptilizer

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Posted 28 April 2015 - 02:10 AM

View Postlunticasylum, on 27 April 2015 - 07:27 PM, said:

I am a casual player, and I do have several jobs and five family members to look after. I still love the event as an IS member, and I would never beg for "more rewards" for "more fun". It is great as it is. I can drop alone and use voice chat to form a "premade", or I can just find people on LFG or in the unit if I want to.
Everything is perfect, and arguments where one has "family and children" never works for any hobby. Either you do that, or complain and quit.


"Everything was perfect..." is usually the start for some sad stories when it comes to games in general.

But regardless, you really see no potential when it comes to making the (CW) game better and more fun for PUGs? Sounds somewhat trollish or i missed the sarcasm.
And "family and children" matter for any hobby, because they compete with the hobby over a very limited resource: Your time.
But if waiting in a line, playing ghost matches or alternatively get very frequently roflstomped by better organized and better trained units is your kind of fun, who am i to judge vov

#65 Leaky Walnut

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Posted 28 April 2015 - 07:35 AM

MWO can't be everything to everyone. What people are clamouring for is the kind of homogenous slob AAA games are turning into, removing everything original and distinct to appeal to as big a playerbase as possible.

The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!

That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.

Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?

I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.

PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden

#66 WarHippy

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Posted 28 April 2015 - 07:46 AM

View PostCaustic Canid, on 26 April 2015 - 12:28 PM, said:

Thanks for being civil.
Also, nice editing. I like that.


In response:

The forums should not be the only place for social interaction. If MWO is going to claim to be an mmo, there should be better systems in place for getting players to work/play /communicate/strategize.

What was promised and what has been delivered are very different from one another. As it stands CW is just an arena style deathmatch with lame objectives.

Mechwarrior and by extension, battletech, are a lot of different things to a lot of different people. Some of us are hardcore into it, and love the team aspect. Some just played the single player and want to have a current generation Mechwarrior game. There are also plenty of players in between.

The solo queue allowed players to play how they wanted regardless of the current meta or dominant strategy. It's why its so popular. I hear a lot of the CW crowd sneering at the solo queue crowd, calling it dumbed down or easy mode. The reality is that they are just enjoying the game the way they want to. And since they make up the majority, it's fair that they would want more content they can use.

I'm fine with there being a hardcore only mode. The problem as I see it, is that development on the solo side has all but stopped since CW was introduced. Meaning the majority of players are stuck with 3 game modes and a handful of maps, while the hardcore minority are getting all of the new content. At this point almost half of the games modes/maps are dedicated to somewhere around 1/8th of the payers. When the solos want to play with the shiny new content, they get their teeth kicked in by the hardcore players.

Solo players want to use the new content in the same capacity they play in the solo queue, and hardcore players don't want CW "dumbed down" with systems designed to give solos a better chance.

At this point the only real option is to allow solo players to use the new maps/game modes, in a solo setting. Disconnected from the star map, and away from the hardcore players.


As a almost entirely solo player I do not want what you want. I want them to keep working on CW for the time being, and I have no issue dropping in it solo as it is now. I do not want to be separated from the groups because playing in and around them is more enjoyable to me, and because when they removed groups from the original queue way back when it did more harm than good in my opinion.

#67 Bigbacon

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Posted 28 April 2015 - 07:47 AM

View PostLeaky Walnut, on 28 April 2015 - 07:35 AM, said:

MWO can't be everything to everyone. What people are clamouring for is the kind of homogenous slob AAA games are turning into, removing everything original and distinct to appeal to as big a playerbase as possible.

The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!

That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.

Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?

I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.

PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden


funny how you blame the solo folks yet the groups do the SAME stuff. I think a lot of players just want something inbetween and have been suggesting as such but it goes on deaf ears because of the extremes.

#68 Leaky Walnut

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Posted 28 April 2015 - 08:01 AM

Since this thread started as an attack on CW, I kept my response limited to the points raised.
ANY player demanding their needs be met is making themselves look spoiled and entitled. And right now, players that demand more stuff for organized play have even less reason to cry out than solo players because CW is here and being worked on at a steady pace.

Maybe the pace isnt fast enough for some, but they're the kind of people that would demand Rome to be built in a day and that day was Tuesday two weeks ago

Edited by Leaky Walnut, 28 April 2015 - 08:02 AM.


#69 Apnu

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Posted 28 April 2015 - 12:34 PM

I think the game modes in MWO need a full re-think. Russ is right saying we have the best story telling device in the IS map. Every game should contribute to the outcome of the IS map. We should have tons of modes to choose from in our games. We should have team death match, and conquest, and king of the kill, and kill the VIP -- all the usual FPS modes.

But because CW is technically one game mode and a mutator of that game mode, and its separated from the rest of the population in a special place, we wind up with CW dividing the player base.

Of the players are still playing, we have a large group that won't touch CW with a ten foot poll. The community's reaction to this is "screw them, this ain't for social introverts and solos" and talking to randoms in the Public Queue, they got the message and feel the same, "CW is for wankers." they say.

And of course, CW players have to go back to the PQ for c-bill grinding and MXP because bringing a mech with no basics is death in CW. Its even worse for clan players who have to grind 3x more than IS players just to get enough c-bills for a CW competitive mech.

So, again, if most games played in MWO related to the IS map, we could ditch all this public queue and CW bucket splitting issues. Players could still get in quick c-bill/MXP grinding games, and, when they choose, hop in for the big fights found in Invasion-like wave matches.

And I say "most" games because, as far as I'm concerned, this game won't be complete until we have Solaris.

Edited by Apnu, 28 April 2015 - 12:36 PM.


#70 Apnu

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Posted 28 April 2015 - 01:14 PM

View PostLeaky Walnut, on 28 April 2015 - 07:35 AM, said:

MWO can't be everything to everyone. What people are clamouring for is the kind of homogenous slob AAA games are turning into, removing everything original and distinct to appeal to as big a playerbase as possible.


It doesn't have to be 100% for every player 100% of the time. It needs to have a place at the table for every player to be able to play every part of the game if they choose. That means if someone wants to have an impact on the CW map and also isn't part of a unit, they should be able to w/out being face rolled by the best comp team in the game.

Quote

The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!


I disagree. There are plenty of scenarios in the various boxed sets and supplements, plus also in the novels, where 1 on 1 situations occurred in the field of battle and not on Solaris. In practical terms that can be, and I've played this, 1v1 on a bit of paper. No lances, no combined arms, no objectives. Just two mechs, one basic rule book, some sheets, dice and a hour or so of game.

Quote

That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.


Sure, but why seperate them from the IS map? Wouldn't it make the immersion factor, not to mention up the "community" aspect if those PQ games mattered to the IS map? I don't mean that all games must be Invasion, but why can't there be quick conquest matches, 12v12 that earn LP and tweak the map or a faction some how? (more on this in a bit)

Quote

Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?


Because players want their games to have context. And the way CW is, and the way some players put it, there's a real classist "you don't belong here scrub" attitude. These players are trying to protect CW like its some special corner of MWO made only for them and they'll work hard pushing everybody out. Its immature and dumb.

Plus those players who want immersion might not have 45 minutes to go find and play a CW match. They might only have 15 minutes to kill and they want a fast game that has meaning.

Quote

I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.


Agreed, 100%

MWO players have no idea how to communicate with the devs and they act like disrespectful children thrown temper tantrums. Sometimes I'm embarrised to admit I play this game. Larger gaming communities laugh MWO off, not because the game is bad or incomplete, but because the player base is filled with whiny jerks.

Quote

PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden


I want to see CW deeper and wider than it is. I believe CW should be a true pillar of the game, it should be holding the house up. That leads me to believe that most games should involve the "community" which I define as "all the players" Therefore, to satisfy all players, there should be quick game modes, c-bill/MXP grinding modes, and full on competitive team games.

Its been very obvious to me, since the beginning, that the Assault, Skirmish, and Conquest modes were place holders for CW to come on line. Along the way, and during the dark times of IGP trying to wreck the game, things changed and it became a thing to have a separate Public Queue (with solo and group buckets, and three game modes) and CW. Now CW is gaining is own game modes like the in coming 4v4, and others that Russ has hinted at, making even more buckets!

He hates the buckets, we hate the buckets so why have them?

So I keep suggesting to PGI, to players, that we need to merge the PQ and CW game modes into the same area. I don't mean erase 15 minute Asault matches or ditch Invasion, no! I mean have them both matter to the IS map in some way. Maybe an assault match opens up a Counter Attack. Or maybe a Conquest game gets that faction better c-bill store discounts for a hour. Stuff like that. I see no reason to not ask for that and not expect that. I see no engineering reason why that can't happen and can't happen in the next 3 months.

I'm not demanding that PGI do it in 3 months, I'm saying I don't think the work is that hard.

I strongly feel we need to stop thinking of CW as a game mode separate from everything else. We should be tying the game together. I've talked to a lot of players who avoid CW (and I know of groups who do and stick to the group public queue) because they don't like the Invasion mode but feel unfulfilled with meaningless c-bill grinding games and they feel their investment in MWO's early days haven't paid off because what they were promised isn't what's materialized. They have a legitimate complaint.

What I'm trying to suggest is a place were everybody has a seat at the table and we all have fun playing this game we all love so much.

#71 Alan Hicks

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Posted 28 April 2015 - 02:51 PM

MWO is too complex, it will always be Beta, and that is ok, because any good game should always evolve.

CW gave good things to the community (more game modes are always necessary) as well as furthered the abuse by the clash of different skill levels and organizations by players.

Now the idea just has to be improved, if not people will start to stay away to play that mode. I think after the event ends and prizes are over, long waiting times will probably return. And that says a lot about CW.

#72 Mar-X-maN

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Posted 28 April 2015 - 05:05 PM

View PostCrockdaddy, on 27 April 2015 - 02:45 PM, said:


Dude you are full of it. CW is primarily for group play. PGI is making incremental improvements over time. For many of us whom play in groups CW is generally enjoyable and competitive. It has become less so, but that has largely to do with the lack of other groups to fight against.


Lack of groups you say, eh? Strange? How can that be? It also seems some of these groups have problems keeping their membership up.

So for whom was CW made for? What does justify it's group exclusive status again?

#73 Jon Gotham

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Posted 29 April 2015 - 02:04 AM

View PostCaustic Canid, on 27 April 2015 - 02:31 PM, said:



The problem with your post is that it assumes everyone who plays a video game strives to be the best player possible. Many players play video games with the sole intention to have fun. This is why the solo queue is so popular. It pits random players of roughly the same skill level against one another. Since it doesn't allow groups, players don't get steamrolled my coordinated 12 mans.

As far as TS servers and groups outside of the game itself, spending any time on the forums would make most people decide that the average MWO player is someone they would rather NOT interact with.



Every game is going to have a solo element to it. I agree with RW about the other modes, though at this point, our player pool is getting pretty small.

Honestly, don't get so down. Despite my negativity, I'm looking forward to 4v4. I think it will be one of the best things to happen to this game. It will be an awesome opportunity for people to get used to working as a team, since a 4 person group is less intimidating than a 12 person one.

On top of that, it will be a good chance to get new players into or back into the game. I personally have a number of irl friends who stopped playing because they got tired of being a 4 man against a 12. With 4v4, I can take a small group of my friends against another small group, and not feel like a 12man is a requirement to win.

There will always be soloists and they have every right to have an environment in which to have fun, but I think smaller group modes would go a long way towards people forming their own groups/teams and actually learning teamwork.

That and an actually in game lobby system where people can talk to one another without setting foot in the forums... (no the current chat modes don't count. They are bad and PGI should feel bad.)

I will get down if I feel a group of people whining are going to threaten the only game mode designed for my part of the playerbase. Group queue was a forced thing because certain people didn't want to face ANY coordination. They got exactly what they wanted, a hyper casual affair where all the focus is on drop and shoot with utterly 0 commitment. that is the current solo queue-EXACTLY what the casuals screamed for.
ANY grouped players..."hello 2 mans" got lumped together so the casual 2 mans got forced vs 12 mans (I have 0 issue with this-I WANT better opponents) because of this attitude.
Now the same people who caused that are inserting themselves into a group focused mode and complaining again, there is a precedent here.....imagine if the same happens again? The CW queue needs to be diluted a bit for it to work at all.

You could argue that PGI aimed the whole game at the wrong ( I kinda think this is true) market in the first place, but that is another discussion. We are talking about the game AS IS.
At the minute the only, single reason it is failing is because of the playerbase themselves and their poor attitudes towards the type of gameplay that is offered.

#74 Caustic Canid

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Posted 29 April 2015 - 03:12 PM

View Postkamiko kross, on 29 April 2015 - 02:04 AM, said:

I will get down if I feel a group of people whining are going to threaten the only game mode designed for my part of the playerbase. Group queue was a forced thing because certain people didn't want to face ANY coordination. They got exactly what they wanted, a hyper casual affair where all the focus is on drop and shoot with utterly 0 commitment. that is the current solo queue-EXACTLY what the casuals screamed for.
ANY grouped players..."hello 2 mans" got lumped together so the casual 2 mans got forced vs 12 mans (I have 0 issue with this-I WANT better opponents) because of this attitude.
Now the same people who caused that are inserting themselves into a group focused mode and complaining again, there is a precedent here.....imagine if the same happens again? The CW queue needs to be diluted a bit for it to work at all.

You could argue that PGI aimed the whole game at the wrong ( I kinda think this is true) market in the first place, but that is another discussion. We are talking about the game AS IS.
At the minute the only, single reason it is failing is because of the playerbase themselves and their poor attitudes towards the type of gameplay that is offered.


You use the word "caused" like the solo queue was created due to an accident, as opposed to PGI creating it in an attempt to stop the hemorrhage of players from the game being caused in no small part by 12 man's being allowed to play in the same queue as solos and small groups.

Your argument might have more validity if both mwo and CW hadn't been in beta for 3 years and 6 months respectively. Beta means it's still open for interpretation, as well as input from the player base. You can try to stick a hardcore flag in it and claim it's yours, but casual players outnumber hardcore ones.

Why not try coming up with solutions that take some of the edge off of CW, while maintaining most of the hardcore elements? Appealing to both sides?

Maybe try diplomacy to find a common ground, instead of folding your arms and refusing to "get involved with the community" because of some imaginary line in the sand that you've drawn.

#75 Stifor

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Posted 29 April 2015 - 03:35 PM

PGI should make an arena map just for all the solo players who do not want to chat, use voice, form groups or join units.Give it 2 game modes 1v1 and 12 person FFA and be done with them.

This is a TEAM game if you want to go and be a silent anti human interaction rambo-bot, you are playing the wrong game period.

Please try to balance your flames with QQ my Hellbringer runs to hot as is!

#76 Repasy Cooper

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Posted 29 April 2015 - 05:55 PM

View PostMrHumble, on 25 April 2015 - 11:03 AM, said:

How long does a game stay in Beta? This game is getting too long in the tooth for it to keep that tag for much longer.


Yea, but when does a game EVER leave beta these days? :P

#77 Tincan Nightmare

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Posted 29 April 2015 - 06:49 PM

View PostLeaky Walnut, on 28 April 2015 - 07:35 AM, said:

MWO can't be everything to everyone. What people are clamouring for is the kind of homogenous slob AAA games are turning into, removing everything original and distinct to appeal to as big a playerbase as possible.

The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!

That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.

Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?

I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.

PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden


Actually the BT franchise revolved around 2 players sitting on opposite sides of a map board taking turns positioning their units, kinda like chess. Hey maybe thats where PGI got the idea to incorporate ELO from! And honestly I don't think PGI even knows the lore that well themselves, plenty of glaring examples laying around of that in the game.

#78 Jon Gotham

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Posted 30 April 2015 - 02:57 AM

View PostCaustic Canid, on 29 April 2015 - 03:12 PM, said:

You use the word "caused" like the solo queue was created due to an accident, as opposed to PGI creating it in an attempt to stop the hemorrhage of players from the game being caused in no small part by 12 man's being allowed to play in the same queue as solos and small groups.

Your argument might have more validity if both mwo and CW hadn't been in beta for 3 years and 6 months respectively. Beta means it's still open for interpretation, as well as input from the player base. You can try to stick a hardcore flag in it and claim it's yours, but casual players outnumber hardcore ones.

Why not try coming up with solutions that take some of the edge off of CW, while maintaining most of the hardcore elements? Appealing to both sides?

Maybe try diplomacy to find a common ground, instead of folding your arms and refusing to "get involved with the community" because of some imaginary line in the sand that you've drawn.

It is not imagined though, it has been drawn already....and not by me:(
You say why don't you try coming up with solutions, yet the problem is caused by the players themselves. the best solution is for them to stop with the behaviour that is causing the problem for this particular game mode. The behaviour is not an issue for the solo queue, where it is the norm.
You may not like it, nor want to admit it but in this particular game mode/circumstance the players ARE the problem.

The only suggestion I'd make would be to add the cw maps into the solo rotation with a check box option to allow the multi drop gamemode as an option like selecting assault, skirmish etc. BUT you don't get any extra rewards for doing it solo, no mech bays or gxp etc.

Get solaris in pronto, get 4v4 in pronto -though that WILL cause some crying.

But the inescapable FACT remains, players are deliberately choosing to gimp themselves in a team based game for whatever reason and then are complaining about the choice they make. This complaining is affecting the rest of the playerbase, I for example had no choice in the queue splits. I played solo and group in the old queue and had 0 problems with it. Yet the choice got made for me, thus affecting my enjoyment of the game.

The casual "don't care derp" option is already in the game, it's the solo queue. 4v4 is coming, solaris is coming. When is enough, well enough?

Stop attacking team play please people, we have to have our own part of the game just like you have yours.

Edited by kamiko kross, 30 April 2015 - 02:58 AM.


#79 Sydney Sender

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Posted 30 April 2015 - 03:29 AM

FACT : Every game mode in MWO is based on teambased play.
FACT : Organized groups win more often than pugs
FACT : MWO is a Team Based Game

Stop the solo mentality, its not fun to LOSE every single match because your team is made up of opportunistic solo players who do not want to contribute to the team but merely want to further their OWN progress. Team Based Game. play as a team, win as a team.

#80 Lily from animove

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Posted 30 April 2015 - 03:39 AM

View PostRed5angel, on 25 April 2015 - 02:57 AM, said:

Dear PGI, I don't believe the numbers you're projecting for CW are real, stop lying to your community. [redacted] More focus on pug drops and content not related to CW please. [redacted] Tukkayid is a joke.


61 areas filled with 24 players.
around 30 IS groups waiting in the queue with 12 man each. (sometimes less, somethimes a lot more)

such fail, only around 1700 palyers online at the same time playing CW.

Get real dude.


And on top if this we have an unknown amount of players in the solo and grp queue.

if all these would play through the stema launcher, MWO could easily establish in the top 70 games on steam within the "current" category , sololy with the people currently in CW. And it would also stay in the top 99 wiht the "peak player count"

and steam launch will flood in a laod of people and some of them will very liekly stay.

Yep, game is bad totally dead,
MWO is not free of flaws, yet it is not as bad as some think it is, otherwise we would harldy sustain such a playerbase.

Euro Truck Simulator 2
current: 4,744
peak: 9,048

o.O Now that is what makes me wonder xD

Edited by Lily from animove, 30 April 2015 - 03:47 AM.






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