DjPush, on 25 April 2015 - 05:47 AM, said:
I have been trying several different weapons systems with a variety of different load outs. The only thing that is successful in doing a lot of damage and being the most effective are laser builds. Even then the beam duration is too long. The game is flooded with ECM mechs so LRMs are useless even with TAG. C-UACs are largly ineffective because they jam too frequently and their burst rate is awful. Streak SRMs are great. However, even if you equip CAP you still have the issue of overlaping ECM. ERPPC's are just too damn hot to equip more than 1.
Direwolves are non existant in CW which I think is a little strange. Well, not really I guess because PGI has made every map into a funnel of death assault mode zerg rush. (Ok so I have one complaint about CW). Which is a death sentance for the slow moving target.
I love this game but I think PGI is ruining it with these damn quirks. I will never play clan mechs again in a CW event. Why would I when I can play a heavy mech that has AC5's that fire faster then UAC's. Why would I when I can play a medium that fires a gauss rifle like an AC2. Why would I pilot a clan mech when I can take several IS mechs that can fire lasers without a severe heat penalty or over the top beam duration.
As an avid IS pilot I have to say..... Clan mechs are under powered and IS mechs have just become a bastardized version of their former selves. Granted some of the IS mechs needed help. However, in my opinion, I think PGI took it too far.
This is just my opinion... Take it as that and not actual fact. Remember that before you go all white knight.
Thing about White Knighting is this sort of behavior was foretold before online gaming was a major thing.
"You have to understand, most of these people are not ready to be unplugged. And many of them are so inured, so hopelessly dependent on the system, that they will fight to protect it." ~Morpheus, "The Matrix"
p.s. Inured means "1. accustom (someone) to something, especially something unpleasant."