I have been trying several different weapons systems with a variety of different load outs. The only thing that is successful in doing a lot of damage and being the most effective are laser builds. Even then the beam duration is too long. The game is flooded with ECM mechs so LRMs are useless even with TAG. C-UACs are largly ineffective because they jam too frequently and their burst rate is awful. Streak SRMs are great. However, even if you equip CAP you still have the issue of overlaping ECM. ERPPC's are just too damn hot to equip more than 1.
Direwolves are non existant in CW which I think is a little strange. Well, not really I guess because PGI has made every map into a funnel of death assault mode zerg rush. (Ok so I have one complaint about CW). Which is a death sentance for the slow moving target.
I love this game but I think PGI is ruining it with these damn quirks. I will never play clan mechs again in a CW event. Why would I when I can play a heavy mech that has AC5's that fire faster then UAC's. Why would I when I can play a medium that fires a gauss rifle like an AC2. Why would I pilot a clan mech when I can take several IS mechs that can fire lasers without a severe heat penalty or over the top beam duration.
As an avid IS pilot I have to say..... Clan mechs are under powered and IS mechs have just become a bastardized version of their former selves. Granted some of the IS mechs needed help. However, in my opinion, I think PGI took it too far.
This is just my opinion... Take it as that and not actual fact. Remember that before you go all white knight.
After though:
Maybe Aweful is too harsh a term.. After having read some of your responses, I think I would have to agree with Bishop Steiner and a few others who have the same feelings.
It appears that the majority of players chose to use "meta" because it is the most efficient way to play clan mechs. That is a choice that gamers make and I feel that it isn't necessarily the best choice. I choose not too use the "meta" because, as Bishop has stated: "They get boring fast." Surprisingly, after hours of CW drops (mostly losses) I found some builds for clan mechs that are not boring and yet still effective. I created a drop deck that I found to be very effective in CW, that isn't "meta" and actually a lot of fun. My current drop deck is averaging me a damage of 1500 to 2000 in CW. I don't know if that is good but It's an improvement over the last attempt at CW.
Clan UAC's
After more testing (which is what I should have done before starting this thread) UAC's CAN actually be efffective. I found that they work really well when paired with a single PPC or 2 or 3 lasers. My favorite combination is a ERPPC and CUAC5. or ERLL and 2 x ERML with an CUAC5. I think something still needs to be done with CUAC burst rate and Jam chance.
Clan Lasers.
I'm sticking with my guns on this one. The beam duration is too long. Other than that I think they are fine. I usually TRY to stick with no more than 4 lasers on a clan mech. Too hot otherwise.
Edited by DjPush, 26 April 2015 - 11:46 AM.