MrMadguy, on 26 April 2015 - 01:03 AM, said:
Yeah. During my 12 hours lose streak I was getting fun via telling my team, that they're going to lose, cuz I'm in their team, too. Being able to predict result of the match with 99% accuracy - is the only fun thing about having lose streaks. This is what I call "we call it RNG, but in fact it's just thing, you can't have control over" - next and even worse degree of "we call it RNG, but in fact it's just thing, you can't predict" gamedevs' unfair "RNG" abuse trick.
When you're on a lose streak, you actually can notice it via the way map and spawn points rotation is working for you. You constantly get the worst map for the 'Mech, you've chosen - hot maps for laser/PPC build (Caustic in most cases), large maps without cover (Alpine, lol) for brawler builds, small maps for sniper builds (River City). Also you may notice, that if you're using the same 'Mech - you have increased chance to get the same map several times in a row. Got Caustic for PPC build 'Mech, then other map for other build and then again Caustic for same PPC build 'Mech. And finally - spawn points. You may notice, that you're getting the same spawn points again, again and again. Always lower left spawns for Assault 'Mech at Alpine - worst spawns for Assaults ever, cuz it takes up to 5 minutes of walking to group up with your team.
As always, this is the second game in a row, where developers are abusing "RNG" to get profit from it. In the past I also experienced such a terrible things, like manipulating players' loot in MMOs in order to artificially stretch the content. Devs are abusing "RNG" cuz players can't prove anything in this case. And it works in most cases, if it's used carefully. But sometimes devs are becoming too greedy and start feeling unpunished. And that's rising degree of abusing of so called "RNG" to enormous heights. Something like event with 15% chance to happen per try not happening during 200 tries or the same loot (2 items from first two bosses and 2 items from last boss) dropping from 3 bosses in instance 3 times in a row.
So PGI isn't the first company, who abuses so called "RNG" in order to manipulate players' chances to win. And not the last, I guess.
While I think you bring up some interesting points, about the spawn, map selection and all that, those actually are likely facets used by MM to try to hit that golden ratio. I had noticed some trends, but now I really want to chart it.
I would say that Russ has never hidden the intent with Elo. It is, going to try it's best to keep you at a 50/50 win loss, and shockingly, when polled that is pretty close to what most people end up with, exceptions being the uber leet and certain teams that are composed of such.
Even bads tend to end up there by being carried. And in fairness, results seem better than pre Elo.
No, mu complaint isn't so much Elo trying to get you to 50%, or the way it has to try to balance team Elos, with some wildly disparate results. It's more the part of the algorithm that decides when to punish, when to reward. It's not losing about half the games that bugs me (well, it does, but so be it) but the way it does it, where instead of giving you small bites either way, a few matches here, a few there, good and bad, to balance your Elo, it's those long 20 game streaks.
Those simply suck the joy out of playing, and make me turn off the game and watch Netflix instead.
And folks can say carry harder all they want. Unless you are Heim or Koreanese, etc, there ain't a lot you can do but try to go out in a blaze of glory when you consistently get 11 derps assigned you, and you find it to be you vs the other team 12-12 vs 1, in the first 2 minutes.
Darth Bane001, on 26 April 2015 - 02:44 AM, said:
idea of doing 20 matches in cw to get a decent reward gives me a headache no way I'm investing that much time into the game at once.
rate of drops I got for CW...that'd be 24 hours of play.