MrMadguy, on 25 April 2015 - 06:14 PM, said:
The only concern about current mechlab from function POV - is being unable to experiment with builds, cuz I must have enough CB in order to install equipment. This is the only reason, why I'm using Smorfy. Concerns about visual style are more complex. And simply copy-pasting Smorfy - isn't great solution, cuz Smorfy isn't ideal from visual design point of view too. It's popular due to it's functionality - not due to great visual style, which is minimalistic. PGI, have you ever heard about ergonomics? Players should not read tons of text/numbers/other info in order to identify items, cuz it overloads their brain due to reading requiring higher level of cogitative activity. On the other hand, images are recognized almost instantly due to brain having built-in "hardware image processor". So, PGI, use
intuitive visual design! Stop using this obsolete ugly flat icons! Take Starsiege design as an example of intuitive-friendly design. This game is MW3's peer, but has superior visual design.

images are crap, there is no diversity of the guns in the old mechlabs image, a simple list of weapons by size is way easier to identify, except you having issues to differ the image of an "AC20" and "LRM20" in written letters.