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Mechlab Ui Improvements (Source: Weekend Update) Work In Progress


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#61 Joseph Mallan

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Posted 27 April 2015 - 08:03 AM

Ok so I'm going to have to learn to look at teh lab differently again. Got it.


Why is change so hard for some to accept. B)

#62 Lily from animove

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Posted 27 April 2015 - 08:08 AM

View PostMrMadguy, on 25 April 2015 - 06:14 PM, said:

The only concern about current mechlab from function POV - is being unable to experiment with builds, cuz I must have enough CB in order to install equipment. This is the only reason, why I'm using Smorfy. Concerns about visual style are more complex. And simply copy-pasting Smorfy - isn't great solution, cuz Smorfy isn't ideal from visual design point of view too. It's popular due to it's functionality - not due to great visual style, which is minimalistic. PGI, have you ever heard about ergonomics? Players should not read tons of text/numbers/other info in order to identify items, cuz it overloads their brain due to reading requiring higher level of cogitative activity. On the other hand, images are recognized almost instantly due to brain having built-in "hardware image processor". So, PGI, use intuitive visual design! Stop using this obsolete ugly flat icons! Take Starsiege design as an example of intuitive-friendly design. This game is MW3's peer, but has superior visual design.
Posted Image


images are crap, there is no diversity of the guns in the old mechlabs image, a simple list of weapons by size is way easier to identify, except you having issues to differ the image of an "AC20" and "LRM20" in written letters.

#63 Vandul

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Posted 27 April 2015 - 08:11 AM

Please take time to implement an actual image of your mech in the mechlab mech selection screen. I dont have any green Catapults, but the UI sure seems to think I do. An actual physical representation (ie mini-3d model with paint) would be really welcome.

#64 AlexEss

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Posted 27 April 2015 - 08:13 AM

looks nice.. can we now move the resources that said feature take up to more important things.. such as decals.. =P





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