DONTOR, on 28 April 2015 - 12:12 PM, said:
WTF is wrong with you?!?
GO USE IT!!!!!!!!!!!!!!!!!!!!!!!!!
Honestly... I don't really like it haha. At least, not the mechlab portion. I like everything else.
But I'm ganna have to get used to it soon anyways when it hits MWO.
It's too much stuff in one teeny little area. I've suggested what I'd like to see in the feature suggestions.. It's clear it's not getting implemented like that lol. Maybe I'm too minimalist, I like to see things out of the way unless I need them or want to see them. But I'm also lazy. I don't want to go hunting for everything, and memorizing what each little tiny check box does like smurfy has it, and having to customize the inventory just so i can customize my mech. bleh.
But the current mechlab sucky. so... I can't complain too much.
Here's what I suggested. I like editing a mech component by component, but I also like seeing the whole mech, and also like being able to edit anything on the mech at any time. So i broke up that window smurfy has everything crammed in, and put only relevant information onto the components that need it. And ontop of all that, I want it to look and feel cool. With easy readability and bringing focus to the editing process, which is why components fade into the background slightly when editing others.
It's an old idea and I haven't added more graphics. Maybe I'll update it , but it seems like it hasn't got much attention based on what we've seen so far so I don't think I'll bother. I was going to design a module and consumable widget, along with an upgrades widget, and even a slide out window that puts the items and all that how smurfy has it for those who prefer it
Edited by MoonUnitBeta, 28 April 2015 - 02:43 PM.