Fix The Stormcrows Already!
#1
Posted 27 April 2015 - 04:40 AM
8x6 = 48
48x3 = 144 maximum damage
let's say I missed 25% of the time 144x0.75 = 108 points of possible damage in
Let's also say the side torsi took 20% each 108x0.6 = 64.8 points of damage direct to CT
According to smurfy that trial SRC-C has 50 points of armor, thus concluding that there is in fact something very wrong with the crows' hitboxes and damage recognition. I should almost be half way through the exposed CT.
The first common counter argument is: There must be damage going other places like legs or something besides just the other torsi.
I've found that most of the time it is not, it just vanishes. But what is more to the point is why is damage going to a place that I am not aiming? Is this not a game of accuracy and skill?
Second common counter argument: Just leg it and treat it like a light.
This is easier said than done. With the legs being thin in profile like the ravens' they can be hard to target. One can add to the thin profile the fact that they are moving very fast making for lots of gaps in concentrated fire. The question is, why do I have to do damage to a non weapon component of such a large mech in the first place? The crow can just shoot me as I work its leg giving it even more of an advantage. The CT should be properly hittable, especially because it’s not even the most protruded part of the mech, the arms are.
Stormcrows have become untenable for most pilots I talk with. IS doesn't want an advantage here, we just want a fair fight. It should be a matter of aiming and skill, not vanishing damage.
#2
Posted 27 April 2015 - 04:40 AM
Yes, good, let the hate flow through your veins
Now what might surprise you:
I, too, think the SCR needs to be "fixed".
The amount of damage I can take in this thing is not normal for a 55t mech.
And I, too, feel the hate when trying to kill an enemy SCR in normal drop games.
This can't be right. Something should be done about it.
Although, if I might humbly add, along with that some other imbalances should be fixed, especially on IS side.
Like:
- quirks that give mechs 200% DPS or even 250% with module (everyone argueing here "but no module gives 50% cooldown" is a [Richard Cameron] and it will be my pleasure to teach you basic math).
- light rushes, ridiculous
- Lostech Stalkers being statswise on par or better than high tech Warhawks. Can't be.
- useless clan ACs
- missing option for most clan mechs to fit JJ (would love to use WHK instead of TBR, but not without JJs)
As long as those things aren't "fixed", I'm very happy with my broken SCRs.
I'm not a clanner wanting to dominate IS. That is sadly something that many IS zealots don't get when I make suggestions in other threads.
Balance is paramount.
But in a proper, authentic, intelligent way.
E.g. by IS having worse tech, but more tactical options (e.g. more consumable modules and types while clans have less or none at all. Like ammo packs, mines, etc.). Or maybe a significantly better drop tonnage (300t vs 240t or so). Or maybe even clans getting punished score-wise for not playing "clan-like".
Such things. Not lowtech being magically quirked up to be better than high tech. That's nonsense.
Edit: You like your own post?
Edited by CyclonerM, 28 April 2015 - 06:44 AM.
Do not use bad words, thank you
#3
Posted 27 April 2015 - 05:14 AM
Hitreg is bad in general, a lot goes missing against all mechs.
Have to assume it happens to everyone equally and its just part of the game.
Perhaps it is even intentional with PGI extending TTK by stealth instead of causing a lore upset by doubling or tripling armor points.... Far more likely it is just flakey net code than tinfoil armor layers.
#4
Posted 27 April 2015 - 05:25 AM
Paigan, on 27 April 2015 - 04:40 AM, said:
Yes, good, let the hate flow through your veins
Now what might surprise you:
I, too, think the SCR needs to be "fixed".
The amount of damage I can take in this thing is not normal for a 55t mech.
And I, too, feel the hate when trying to kill an enemy SCR in normal drop games.
This can't be right. Something should be done about it.
Although, if I might humbly add, along with that some other imbalances should be fixed, especially on IS side.
Like:
- quirks that give mechs 200% DPS or even 250% with module (everyone argueing here "but no module gives 50% cooldown" is a moron and it will be my pleasure to teach you basic math).
- light rushes, ridiculous
- Lostech Stalkers being statswise on par or better than high tech Warhawks. Can't be.
- useless clan ACs
- missing option for most clan mechs to fit JJ (would love to use WHK instead of TBR, but not without JJs)
As long as those things aren't "fixed", I'm very happy with my broken SCRs.
I'm not a clanner wanting to dominate IS. That is sadly something that many IS zealots don't get when I make suggestions in other threads.
Balance is paramount.
But in a proper, authentic, intelligent way.
E.g. by IS having worse tech, but more tactical options (e.g. more consumable modules and types while clans have less or none at all. Like ammo packs, mines, etc.). Or maybe a significantly better drop tonnage (300t vs 240t or so). Or maybe even clans getting punished score-wise for not playing "clan-like".
Such things. Not lowtech being magically quirked up to be better than high tech. That's nonsense.
Edit: You like your own post?
Erm...what he said ^
#5
Posted 27 April 2015 - 05:28 AM
They have excellent hitboxes.
We should be so lucky to have more mechs with excellent hitboxes, not less
Edited by Ultimatum X, 27 April 2015 - 05:28 AM.
#6
Posted 27 April 2015 - 05:42 AM
Ultimatum X, on 27 April 2015 - 05:28 AM, said:
They have excellent hitboxes.
We should be so lucky to have more mechs with excellent hitboxes, not less
If that is so, maybe all (many) other mechs ned to have their hitboxes improved.
However, don't you find it a little odd that you can pump alpha after alpha directly into the SCR's nose and it still runs around fully functional, where most heaver mechs would be long dead?
I think that's strange...
Edited by Paigan, 27 April 2015 - 05:43 AM.
#7
Posted 27 April 2015 - 05:49 AM
Paigan, on 27 April 2015 - 04:40 AM, said:
.
.
Balance is paramount.
But in a proper, authentic, intelligent way.
E.g. by IS having worse tech, but more tactical options (e.g. more consumable modules and types while clans have less or none at all. Like ammo packs, mines, etc.). Or maybe a significantly better drop tonnage (300t vs 240t or so). Or maybe even clans getting punished score-wise for not playing "clan-like".
Such things. Not lowtech being magically quirked up to be better than high tech. That's nonsense.
I approve this but if I were a developer, I can imagine this must be a nightmare to balance because you can't just play with numbers in a spreadsheet.
#8
Posted 27 April 2015 - 05:52 AM
#9
Posted 27 April 2015 - 06:01 AM
Paigan, on 27 April 2015 - 04:40 AM, said:
Disregarding the human component, how many variables do you think are involved?
Here is a hint. This site does not cover all of them.
Hit the Deck, on 27 April 2015 - 05:49 AM, said:
Joseph Mallan, on 27 April 2015 - 05:52 AM, said:
I don't think I'd want to use spreadsheets to perform a dynamic analysis of N-on-M encounters that involve a hundred variables or so.
Now, if only someone would create a Battletech version of JWARS.
Edited by Mystere, 27 April 2015 - 06:03 AM.
#10
Posted 27 April 2015 - 06:03 AM
Paigan, on 27 April 2015 - 05:42 AM, said:
I think that's strange...
Yes, you're right. Had the same thing happen with a Stalker... and a Thunderbolt, Firestarter, Raven, Griffin, Centurion, Cicada, Grasshopper,...
Please fix all of them.
#11
Posted 27 April 2015 - 06:10 AM
#12
Posted 27 April 2015 - 06:21 AM
#13
Posted 27 April 2015 - 06:23 AM
Paigan, on 27 April 2015 - 05:42 AM, said:
However, don't you find it a little odd that you can pump alpha after alpha directly into the SCR's nose and it still runs around fully functional, where most heaver mechs would be long dead?
I think that's strange...
I think a lot of players think they are getting cleaner shots on target they they actually are.

If you're in brawl/skirmish range, shoot the legs.
If you're at distance, I usually aim for the high portion of the toros section unless I have a very clear angle on the nose.
As with light mechs, you'll find you get much quicker kills with front loaded weapons, especially pinpoint weapons like Gauss or AC 20s - where lasers will often spread all over a Stormcrow.
Edited by Ultimatum X, 27 April 2015 - 06:24 AM.
#14
Posted 27 April 2015 - 06:26 AM
Ultimatum X, on 27 April 2015 - 05:28 AM, said:
They have excellent hitboxes.
We should be so lucky to have more mechs with excellent hitboxes, not less
This is a funny double-standard I've seen with the MWO forums.
On one hand, people constantly talk about low TTK, mechs dying too fast, CoD, so on and so forth....
But then they complain about mechs that have durable and survivable hitboxes.
They can't have it both ways, because they're mutually exclusive lines of reasoning. If they want a high TTK and mechs to be tough, that means mechs need to have good hitboxes that allow for relatively even damage spreading. If mechs don't have good hitboxes, then mechs die fast and we have the low TTK problem that people complain about. Lel.
kapusta11, on 27 April 2015 - 06:21 AM, said:
Actually, the Crow is pretty massive in size, it's just that its other positive traits more than make up for being scaled gigantic.
#15
Posted 27 April 2015 - 06:33 AM
#16
Posted 27 April 2015 - 06:35 AM
Ultimatum X, on 27 April 2015 - 06:23 AM, said:
I think a lot of players think they are getting cleaner shots on target they they actually are.

If you're in brawl/skirmish range, shoot the legs.
If you're at distance, I usually aim for the high portion of the toros section unless I have a very clear angle on the nose.
As with light mechs, you'll find you get much quicker kills with front loaded weapons, especially pinpoint weapons like Gauss or AC 20s - where lasers will often spread all over a Stormcrow.
Thanks for the image (I knew that already).
However what you wrote does in no way support your point "I think a lot of players think they are getting cleaner shots on target they they actually are."
You basically just write "shoot the legs".
But WHY do we not get the clean shots we think we get?
Looking at the image, read again what I wrote:
When shooting at the nose, the image implies that around 90% of the damage should go to center torso. From the front as well as from the side.
SCR can have a little under 100 HP on CT tops.
So when I shoot 2 or even 3 alphas of 4xLPL (52 damage) right on its nose, shouldn't it be dead as dead can be?
Instead they shoot you back in the face and need another 2-3 alphas to finally die.
And I have the same impression when piloting one.
I once stood surrounded by 3 enemy (fat) mechs shooting at me. I shot several alphas, shut down, powered up again, shot again and THEN died. This can't be normal.
#17
Posted 27 April 2015 - 06:39 AM
#18
Posted 27 April 2015 - 06:41 AM
the CT hitbox is just too small, that + twist an turn = invincible
increase CT hitbox or
they may need to reduce its twist range and twist rate
#19
Posted 27 April 2015 - 06:49 AM
Please use a video recording tool ... if the problem is reproducible then anyone should be able to do it ... record your private matches, post them, send an email to MWO support and shove them under the noses of the people running this game.
PGI has seen hundreds if not more forum reports on problem mechs, hit registration and hit boxes. Presumably, they choose not to believe them since they have done little about it. The only time I have seen any reasonable response is when the problems are documented ... in game ... using video ... then everyone can see that YES there is a problem that needs to be addressed.
So to the OP and everyone else ... if you can reproduce these issues in private matches then please use one of the video capture tools available, record the matches and post them.
#20
Posted 27 April 2015 - 06:50 AM
Tennex, on 27 April 2015 - 06:41 AM, said:
the CT hitbox is just too small, that + twist an turn = invincible
increase CT hitbox or
they may need to reduce its twist range and twist rate
You don't sound like you really want a fix, just a nerf. Otherwise, you'd only be calling for the hitboxes of other mechs to be improved.
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