

World of Tanks cover system
#1
Posted 18 May 2012 - 01:54 AM
#3
Posted 18 May 2012 - 02:14 AM
Basically the game has two major weaknesses, matchmaking and spotting system. While matchmaking is somehow being dealt with, spotting is the worst thing in WoT. Tanks appearing and disappearing in a street 100m in front of you with nothing blocking the sight just happened too many times to depress the players.
EDIT: If by cover you by any chance meant hiding behind buildings and taking physical cover from shells, then i must say i didn't notice anything extra on that.
Edited by Tarellond, 18 May 2012 - 02:16 AM.
#4
Posted 18 May 2012 - 02:15 AM
IF MWO even THINKS of adopting WoT's cover, vision system I will personally send a TNT filled Overlord directly to their headquarters and BLOW IT OFF THE FACE OF EXISTANCE!!!!!!! WoTs vision system is BULLSHIT with a Capital Z....Tanks mysteriously POOF in the middle of open fields, you cant see a tank sitting in an open field or evne moving across opens fields. You have tanks that can drive right up on you and you no see them....one epic quote that someone on the WoT forums used...
it goes something like
"If you went into (some russian tank muesem, forgot which one the quote says), using Wot's vision system, all you would see would be an empty room"
You dont know how true that is....I SERIOUSLY hope MWO doesnt use that system.....in fact, I hope MWO adopts as few of WG's ideas as possible....I could go on for hours about what I dont like in WoT....
#5
Posted 18 May 2012 - 02:26 AM
#6
Posted 18 May 2012 - 02:48 AM
#7
Posted 18 May 2012 - 03:11 AM
Unonoctium, on 18 May 2012 - 02:48 AM, said:
Maybe for blind people. I have yet to see a car suddenly appearing in the middle of the road, while I stared at it and nothing was there before.

Edited by Adridos, 18 May 2012 - 03:11 AM.
#8
Posted 18 May 2012 - 04:37 AM
Unonoctium, on 18 May 2012 - 01:54 AM, said:
You are out of your mind. WoT is the worst cover system I have ever experienced and results in any number of horrible consequences to gameplay. The Devs would have to have their brains removed to think of copying it, or anything like it.
#9
Posted 18 May 2012 - 05:45 AM
The Matchmaking was awful too... the amount of times a Russian KV would end up in a game consisting of light tanks got dull very quickly.
#10
Posted 18 May 2012 - 05:59 AM
#11
Posted 18 May 2012 - 06:06 AM
I rest my case
#12
Posted 18 May 2012 - 06:23 AM
http://forum.worldof...dated-20110108/
It's a pretty good example of game theory run amuck, then gone horribly wrong (and then being pretty much ignored) by a group of devs I've seen in quite awhile.
While I understand the reasoning behind it, it does not work well, and it's one of the (long list) of reasons I quit playing quite a while ago.
Learn from other's mistakes and move on.
No to disappearing mechs (even after they're dead, I want them to sit there smoking with sparks coming out and use them as cover).
#13
Posted 18 May 2012 - 07:23 AM
My suggestion is to implement a cover system only for electronic detection as if your radar can see it. But my eyes are my eyes if i cna see the ech it sohuld never become magically insvisible.
#14
Posted 18 May 2012 - 08:19 AM
Edited by monky, 18 May 2012 - 08:20 AM.
#15
Posted 18 May 2012 - 09:08 AM
That is all.
Edited by =Outlaw=, 18 May 2012 - 09:10 AM.
#16
Posted 18 May 2012 - 10:05 AM

#17
Posted 18 May 2012 - 10:55 AM
Let's not be too harsh, the OP simply made a suggestion.

Locked before the torches arrive.
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