Edited by TheArisen, 20 April 2015 - 05:09 PM.
Ballistic Velocity Module?
Started by TheArisen, Apr 20 2015 01:02 AM
7 replies to this topic
#1
Posted 20 April 2015 - 01:02 AM
Sound good or no?
#2
Posted 20 April 2015 - 01:25 AM
Yep ... if PGI do that they will have to add lrms, srms, ppc, gauss velocity, lasers duration and huh that's all i guess.
Well i saw some topics with same idea guess PGI don't really care about ours suggestions or ideas and i can understand this >> too many work.
Well i saw some topics with same idea guess PGI don't really care about ours suggestions or ideas and i can understand this >> too many work.
#3
Posted 20 April 2015 - 02:40 AM
The existing weapon range modules should also increase the velocity.
#4
Posted 20 April 2015 - 05:07 PM
Could include ppcs and even lrms.
#6
Posted 28 April 2015 - 01:58 AM
Or they could just increase the base velocity (PPCs too)...
Mechs shouldn't need quirks just to make weapons usable.
Mechs shouldn't need quirks just to make weapons usable.
#7
Posted 28 April 2015 - 06:28 AM
Well personally I don't really have a problem using ppcs. I just think this would be an extra layer of customization.
#8
Posted 28 April 2015 - 08:06 AM
We should have the entire range of quirks in the form of modules.
Cooldown, Range, Heat Gen, Velocity
Allows users to customer the way they want to play their mechs.
Only issue is balance in the face of quirks.
Cooldown, Range, Heat Gen, Velocity
Allows users to customer the way they want to play their mechs.
Only issue is balance in the face of quirks.
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