Cockpit Glass Is Not The Only Head...
#1
Posted 29 April 2015 - 11:39 AM
I know its a problem of balancing and against headshots to handle it this way but in some cases /chassis it is verry unfair...
#2
Posted 29 April 2015 - 01:07 PM
Its quite fair as it is now. Can you name specific problem mechs for you?
#3
Posted 29 April 2015 - 02:37 PM
#4
Posted 30 April 2015 - 05:41 AM
But, then, it's always a good day to be a Jenner pilot n.n Still one of the best mechs in the game.
I do agree however. Heads should be a little bit bigger. Though, I get a lot of free tonnage stripping my head armor down to 5, thanks to how incredibly unlikely it is to be headshot by anything but Artillery/airstrikes.
Edited by Twilight Fenrir, 30 April 2015 - 05:43 AM.
#5
Posted 30 April 2015 - 07:01 AM
On some mechs it's kinda hard to tell which part of the glass counts as head though, maybe it should slightly glow from within or something.
#6
Posted 30 April 2015 - 07:28 AM
If we were to make the hitboxes bigger, then it would be that much easier to get that kind of kill. And that would most likely result in a drop in average TTK. And that would cause a lot of complaints (but then again, everything seems to do that anyways).
So no, I do not think the cockpit needs to be easier to hit.
#7
Posted 30 April 2015 - 07:49 AM
WonderSparks, on 30 April 2015 - 07:28 AM, said:
If we were to make the hitboxes bigger, then it would be that much easier to get that kind of kill. And that would most likely result in a drop in average TTK. And that would cause a lot of complaints (but then again, everything seems to do that anyways).
So no, I do not think the cockpit needs to be easier to hit.
Personally, I think headshots are matter of dumb luck, not skill at the moment. The heads are too small, and semi-arbitrary to be able to hit them with skill.
I don't think they should be MUCH bigger, just a smidge. Say, 15-25% increase. Really, this only comes into play when you're standing less than 100 meters away. Large bore ACs will be the best head-hunters, as they should be. Right now, many mechs standing perfectly still are a pain to headshot XD
Edited by Twilight Fenrir, 30 April 2015 - 07:50 AM.
#8
Posted 30 April 2015 - 08:32 AM
#9
Posted 30 April 2015 - 12:09 PM
Twilight Fenrir, on 30 April 2015 - 07:49 AM, said:
I don't think they should be MUCH bigger, just a smidge. Say, 15-25% increase. Really, this only comes into play when you're standing less than 100 meters away. Large bore ACs will be the best head-hunters, as they should be. Right now, many mechs standing perfectly still are a pain to headshot XD
I do suppose you make a fair point there; as it stands I have gotten a few headshots, and I am by no means a skilled player. (That one PPC headshot on River City Night, for instance, was DEFINITELY dumb luck rather than skill )
And I do suppose some cases could use a slightly larger head, but again not too much! Too big and then all you have to do is aim in the general direction of the cockpit and BOOM decapitated 'Mech. Which I am sure nobody wants.
#10
Posted 30 April 2015 - 12:27 PM
#11
Posted 01 May 2015 - 12:12 PM
And i am not sure if it was also with the atlas´ eyes.
What i meant was more like make one "cockpit" size and define it as the hit box so every cockpit would at least be the same size
Edited by Fireeagle, 01 May 2015 - 12:13 PM.
#12
Posted 01 May 2015 - 02:55 PM
Fireeagle, on 01 May 2015 - 12:12 PM, said:
And i am not sure if it was also with the atlas´ eyes.
What i meant was more like make one "cockpit" size and define it as the hit box so every cockpit would at least be the same size
I would add one caveat to that - have the hitbox size be based on the weight class. Lights have the smallest head hitboxes, mediums somewhat larger, heavies larger still, and assaults the largest. These would be in small increments to keep assaults from having broadside-of-barn hitboxes for the heads, of course.
#13
Posted 01 May 2015 - 08:51 PM
Jagger used to have a larger "head" hit box, as in all the glass counted as cockpit, that was also patched becuse they died to head shots when you aimed for their CT.
The only mech that still has the "original" all glass head hit is a Jenner if I remember correctly.
Short answer "head" hit boxes are about the rigth size. Unless you would like to be on a reciving end of more 2x Gauss to the face.
#14
Posted 01 May 2015 - 10:30 PM
#15
Posted 02 May 2015 - 11:55 AM
#16
Posted 02 May 2015 - 02:07 PM
Check out this thread . . .
http://mwomercs.com/...x-localization/
Note, this is player sourced, and not 100% accurate (although it is close). I am fairly certain that in particular the hitbox on the commando has been updated since this was posted to bring it more in line with the face plate of other mechs.
As you can see, the hit boxes for heads are very consistent across all mechs. They are small. They are supposed to be. While there are some balance issues for hit boxes out there, they are not in the head.
Edited by DoctorZuber, 02 May 2015 - 02:09 PM.
#17
Posted 02 May 2015 - 07:20 PM
I your going to complain about headshots, adjust the Jenner's PGI
if*
#18
Posted 18 September 2017 - 12:53 PM
#19
Posted 19 September 2017 - 01:20 PM
This would help to headshots to be more common, but it would also help nullify the reward of the extremely easy head-shot kill. I'll let you guys be the judges of that idea. Whatever you guys think, just try to be fair in any disagreements you may have.
Edited by Livaria, 19 September 2017 - 01:23 PM.
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