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Increase Available Slots Per Class


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#1 EasyPickings

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Posted 29 April 2015 - 02:07 PM

One of the reasons that lights are overpowered right now is that they have the same number of slots available for mounting weapons as mediums, heavies and assaults. It makes no sense that an Assault mech has the same number of slots as a Light.

A Firestarter, for instance, can mount 6 MPLs for a 36 damage alpha with FF armour, Endo, and an XL engine for speed, yet an Atlas can only manage to double that. The Atlas can't even benefit from both FF armour and Endo (let alone an XL engine) - there just aren't enough slots available.

IMHO the larger the mech, the more slots should be available to them. There should be an additional slot per section for each increase in weight class. That would mean that each weight class would have 8 more slots that the one lower than it.

For example, right now each class has the same number of slots: 12 each for the RA, RT, LA, LT, and CT; just 6 for the RL, LL, and HD. I suggest that mediums should have 13 each for the RA, RT, LA, LT, and CT; and 7 for the RL, LL, and HD. Heavies would have 14 for the first group of slots and 8 for the second, while Assaults would get 15 and 9 respectively. This would allow the larger class mechs to fully optimise their loadout and let them dominate the way they're supposed to, rather than getting owned by lights.

Edited by EasyPickings, 29 April 2015 - 02:14 PM.


#2 Hotthedd

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Posted 29 April 2015 - 02:33 PM

MechWarrior is based on BattleTech.

Your proposal breaks the rules to the extent that MW:O would no longer be MechWarrior, it would be Generic shooter #783.

So, no thank you.

#3 EasyPickings

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Posted 29 April 2015 - 04:30 PM

View PostHotthedd, on 29 April 2015 - 02:33 PM, said:

MechWarrior is based on BattleTech.

Your proposal breaks the rules to the extent that MW:O would no longer be MechWarrior, it would be Generic shooter #783.

So, no thank you.

What rule book are you looking at? The official BT rules have a different number of slots for each mech. The Critical Hits table shows the same loadout for each mech, but that's to determine where shots land. I'm talking about the internal structure diagram. The following shows the Atlas AS7-D loadout from TT. It has 9 Head crits, 47/14 CT crits, 32/10 Side torso, 34 Arm, 41 Leg.

ORIG NAME TON M E S A H BV CV MNA C-BILLS ENG W/R/J AF H CT SIDE A L HS WEAPONS
3025 AS7-D Atlas 100 1557 5371 713 9542000 300 3/5/0 304 9 47/14 32/10 34 41 20 AC20(10) LRM20(12) SRM6(15) 2xML 2xML*

Compare that to the Firestarter FS9-H with 9 head, 13/6 CT, 12/6 side, 6 arm, 6 leg.

3025 FS9-H Firestarter 35 500 1593 115 3097912 210 6/9/6 88 9 13/6 12/6 6 6 10 2xML 3xFL 2xMG(200) FL*

Edited by EasyPickings, 29 April 2015 - 05:00 PM.


#4 Sereglach

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Posted 29 April 2015 - 04:53 PM

View PostEasyPickings, on 29 April 2015 - 04:30 PM, said:


What rule book are you looking at? The official BT rules have a different number of slots for each mech. The Critical Hits table shows the same loadout for each mech, but that's to determine where shots land. I'm talking about the internal structure diagram.

No, they don't. They all have the same number of slots in their mech, with one exception. Quad mechs have less overall slots because they have 4 sets of leg criticals.

If you don't believe me, then go download a program called Solaris Skunk Werks, or go get MegaMek. Both follow the tabletop core rules to a "T" and all mechs have the same basic number of available slots. Just because not all of those slots are used up does not mean that all mechs have different numbers of slots.

#5 Hotthedd

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Posted 30 April 2015 - 04:41 AM

View PostEasyPickings, on 29 April 2015 - 04:30 PM, said:


What rule book are you looking at? The official BT rules have a different number of slots for each mech. The Critical Hits table shows the same loadout for each mech, but that's to determine where shots land. I'm talking about the internal structure diagram. The following shows the Atlas AS7-D loadout from TT. It has 9 Head crits, 47/14 CT crits, 32/10 Side torso, 34 Arm, 41 Leg.

ORIG NAME TON M E S A H BV CV MNA C-BILLS ENG W/R/J AF H CT SIDE A L HS WEAPONS
3025 AS7-D Atlas 100 1557 5371 713 9542000 300 3/5/0 304 9 47/14 32/10 34 41 20 AC20(10) LRM20(12) SRM6(15) 2xML 2xML*

Compare that to the Firestarter FS9-H with 9 head, 13/6 CT, 12/6 side, 6 arm, 6 leg.

3025 FS9-H Firestarter 35 500 1593 115 3097912 210 6/9/6 88 9 13/6 12/6 6 6 10 2xML 3xFL 2xMG(200) FL*

What you are describing is ARMOR ALLOCATION, not critical slots.





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