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The Oxide


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#1 Ovion

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Posted 29 April 2015 - 02:48 PM

So, I was looking at my mechbay, and I realised something.

I own every light Hero mech, apart from the Oxide.
Now, I don't especially get along with Jenners in general (I don't know why either), but I'm debating getting it to complete the collection, but, is it really worth it, how does it play compared to regular Jenners / other lights?
Pros / Cons etc?

#2 TLBFestus

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Posted 29 April 2015 - 03:01 PM

I'd warn you that if you haven't used it you will be a little "rusty" to start.














Rusty....get it? Oxide....Rust....Rusty.....

#3 Eboli

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Posted 29 April 2015 - 03:04 PM

It plays very differently, no JJs and still a large CT from most angles as the Jenners suffer from. I enjoy them.

Cheers!
Eboli

#4 Darian DelFord

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Posted 29 April 2015 - 03:08 PM

View PostOvion, on 29 April 2015 - 02:48 PM, said:

So, I was looking at my mechbay, and I realised something.

I own every light Hero mech, apart from the Oxide.
Now, I don't especially get along with Jenners in general (I don't know why either), but I'm debating getting it to complete the collection, but, is it really worth it, how does it play compared to regular Jenners / other lights?
Pros / Cons etc?



Its a great mech if in the right hands. However it is very short range to be effective and is still a Giant CT on legs. If handled right then its a pain in the arse, however if you turn a corner to find a dual AC 20 Jager mech


Posted Image

#5 Eboli

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Posted 29 April 2015 - 03:12 PM

Headshot - AC20 - bad luck!

#6 Darian DelFord

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Posted 29 April 2015 - 03:16 PM

View PostEboli, on 29 April 2015 - 03:12 PM, said:

Headshot - AC20 - bad luck!



Yeah nothing I could do about it either, Seismic did not pick him up. Good shot on his end.

#7 Redwo1f

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Posted 29 April 2015 - 03:18 PM

interesting...keep adding feedback as I am interested in it as well (have a huggin so I am familiar at least a little bit with the limitations).....was thinking about getting it and the JR-F(C) as well...idk....

#8 Ovion

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Posted 29 April 2015 - 03:27 PM

The Jenner champ at least is worth getting half price due to it being a reasonable mech, and comes with an XL300 for dirt cheap.

#9 Darian DelFord

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Posted 29 April 2015 - 03:31 PM

View PostRedwo1f, on 29 April 2015 - 03:18 PM, said:

interesting...keep adding feedback as I am interested in it as well (have a huggin so I am familiar at least a little bit with the limitations).....was thinking about getting it and the JR-F(C) as well...idk....



Huginn > Oxide

The quirks on the Huggy Bear is just outrageous. My Oxide wishes it ha those quirks. YOu can not go wrong with the Jenner F C

Normal Build for it

http://mwo.smurfy-ne...1368dd99b0a3a21

#10 Kyynele

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Posted 29 April 2015 - 03:32 PM

It used to be a decent light hunter when streaks did more damage per missile (ie, before clan streaks arrived.) Now, the only build that makes sense is 4x SRM4 (for which it has decent quirks), which puts Oxide in the same niche as Huginn.

Oxide has the higher Alpha, but Huginn has JJs, doesn't have the Jenner huge CT problem, and can deal almost the same DPS with just 2 SRM4 launchers, leaving much more room for extra ammunition, which directly translates to higher damage potential per match. This makes Oxide perhaps slightly better for hit and runs, but in practice, at least personally, I'd always choose Huginn over Oxide.

#11 Darian DelFord

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Posted 29 April 2015 - 03:33 PM

View PostKyynele, on 29 April 2015 - 03:32 PM, said:

It used to be a decent light hunter when streaks did more damage per missile (ie, before clan streaks arrived.) Now, the only build that makes sense is 4x SRM4 (for which it has decent quirks), which puts Oxide in the same niche as Huginn.

Oxide has the higher Alpha, but Huginn has JJs, doesn't have the Jenner huge CT problem, and can deal almost the same DPS with just 2 SRM4 launchers, leaving much more room for extra ammunition, which directly translates to higher damage potential per match. This makes Oxide perhaps slightly better for hit and runs, but in practice, at least personally, I'd always choose Huginn over Oxide.



+1

#12 Solahma

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Posted 29 April 2015 - 03:35 PM

View PostDarian DelFord, on 29 April 2015 - 03:31 PM, said:



Huginn > Oxide

The quirks on the Huggy Bear is just outrageous. My Oxide wishes it ha those quirks.

In a 1v1, Oxide vs Huginn, myself and another good player, the Huginn won nearly all duels. The Oxide is better at alphas and then evading. Huginn is good for strafe runs and staring at targets. Two very different play-styles.

#13 Darian DelFord

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Posted 29 April 2015 - 03:42 PM

The Oxide and all Jenners for that matter need a CT Structure ad Armor quirk +4 and +4 would be a good starting point. That would make them more manageable. Currently all Jenners are outclassed by the other lights except maybe fore the locust and I have seen the locust tear up a Jenner before.

But the oxide is a great mech, but takes lots and lots of practice you have to be the master of Shoot n Scoot and DO NOT stay to play.

Edited by Darian DelFord, 29 April 2015 - 03:43 PM.


#14 Xetelian

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Posted 29 April 2015 - 03:43 PM

I see Huginns sometimes in my elo but I never see Oxides, or damn near almost.

I don't recommend the Oxide unless you have a personal interest beyond performance because being ammo only and no JJs makes for a hard to enjoy mech.

Attacking opportunities like the backs of assaults is not a simple straight forward tactic, you have to not get killed by her allies instead of herself.


Support the game but I just wanted to give you my thoughts on it since you made a thread and all.

#15 Darian DelFord

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Posted 29 April 2015 - 03:44 PM

View PostXetelian, on 29 April 2015 - 03:43 PM, said:

I see Huginns sometimes in my elo but I never see Oxides, or damn near almost.

I don't recommend the Oxide unless you have a personal interest beyond performance because being ammo only and no JJs makes for a hard to enjoy mech.

Attacking opportunities like the backs of assaults is not a simple straight forward tactic, you have to not get killed by her allies instead of herself.


Support the game but I just wanted to give you my thoughts on it since you made a thread and all.



Aye takes practice and patience. Shoot n Scoot, This mech WILL teach you situational awareness

#16 Ovion

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Posted 29 April 2015 - 04:57 PM

View PostDarian DelFord, on 29 April 2015 - 03:44 PM, said:

Aye takes practice and patience. Shoot n Scoot, This mech WILL teach you situational awareness
Locusts have already done that for me.
And probably better. ;)


Seems like apart from completing the 'collection' there isn't much reason to get it at all.

Debating the Jester too, but same thing... I can't think of anything I couldn't do the same in my Firebrand.

#17 Redwo1f

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Posted 29 April 2015 - 07:17 PM

Thanks for all the feedback :) ....decided to go FS9-S(C) instead (info convinced me to bail on the Oxide and the FS9-S(C) made more sense to me over the JR-F(C) as I don't have any other jenners and do have several Firestarters (ease of eliting) - and the S looks very good especially with the MPL heat quirk.

Edited by Redwo1f, 29 April 2015 - 07:18 PM.


#18 Impossible Wasabi

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Posted 29 April 2015 - 07:22 PM

Oxide is quite fun.

#19 Darian DelFord

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Posted 30 April 2015 - 04:03 AM

View PostRedwo1f, on 29 April 2015 - 07:17 PM, said:

Thanks for all the feedback :) ....decided to go FS9-S(C) instead (info convinced me to bail on the Oxide and the FS9-S(C) made more sense to me over the JR-F(C) as I don't have any other jenners and do have several Firestarters (ease of eliting) - and the S looks very good especially with the MPL heat quirk.



My Jenners all just shed a tear :(

#20 Kyynele

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Posted 30 April 2015 - 04:40 AM

View PostOvion, on 29 April 2015 - 04:57 PM, said:

Debating the Jester too, but same thing... I can't think of anything I couldn't do the same in my Firebrand.


Well, the Jester can mount an even bigger engine (in a chassis quite safe for XL engines), and JJs. If you like high maneuverability, it might be worth a look.





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